Seizing Tarzan with one gigantic arm, the monster slowly draws back his other arm…
(Tarzan Volume 1 #224)
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Seizing Tarzan with one gigantic arm, the monster slowly draws back his other arm…
(Tarzan Volume 1 #224)
The Three, but resembling the three gods of Redux clan mythology: Horoa, Suriin, and Rokar.
Thanks to @warriorsredux for talking this out with me about how this idea would work. Most of these concepts are their words with some of mine sprinkled in.
Rage boils like a tropical storm as Tarzan witnesses the senseless and brutal murder…
(Tarzan Volume 1 #224)
A D&D Character Every Day! 1
I’m not doing Nano this year (or any year) because I’m terrible at it. But in the interest of writing *something*, I’m chronicling the history of almost every one of my Dungeons and Dragons characters! First up is my very first tabletop character - Rokar Cremonar.
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Rokar Cremonar - Half-Elven Cleric of Oghma - Neutral Good
Summary
Rokar serves Oghma, the Neutral God of Knowledge. A historian, he left Candlekeep at the age of twenty-two to seek his brother, and wound up catching on with an adventuring group. He tagged along to seek ancient knowledge and explore catacombs and things. He wasn’t particularly good or bad at anything, but he knew a little about a lot of things and was able to help his group that way - when he wasn’t tending to their wounds. He had brown hair and brown eyes and was about the same height and weight as his player. (I wish I was that thin and not bald now, as this guy was created over fifteen years ago.)
Highlights of Rokar’s adventuring career included:
1) His first adventure, during which he was trapped in a burning building and pleaded with Oghma for assistance. Around the same time he found his way out, and when he and his companions were beset by the adversaries that had set the building on fire, arrows flew out of the bushes and struck their attackers.
Unbeknownst to Rokar, but knownst to us, those arrows actually came from Oghma, a divine response to his plea for aid.
2) The time he was shrunk to 1/30th of his size by a Rod of Wonder, which coincided with the time he accidentally put a cursed Cap of Stupidity on his head, reducing his considerable wisdom and intelligence to 3. Protip: Don’t start shouting “Make me bigger” when your good-hearted but not so sharp fellow adventurer has shoved your miniaturized self down his pants for safe-keeping. Poor townsfolk about had a heart attack when they thought the adventurer’s codpiece was talking to them. (I hear they have a pill for that.)
3) Once he and his fellow adventurers managed to avert certain death by subduing a Deep Dragon. AD&D (2nd edition D&D, basically) rules were kind of hilarious in that way.
4) My group brought back our old characters for a super-adventure once - we leveled an “old” character up to level 15 and got to come up with creative backstories for what they had been doing. Rokar became a great historian, writing several books about Faerun and as he continued his adventuring career, peddled his books (and hopefully asked around if anyone wanted him to sign them) all over the place. He didn’t get many takers, but that’s what happens when you live in a mostly illiterate society.
Creator’s Commentary: My first ever tabletop D&D character! It’s not surprising that there are numerous references to Baldur’s Gate here, which I played long before I had an opportunity to play tabletop. In particular, he hailed from Candlekeep and the Sword Coast, and he served Oghma, the God of Knowledge. He also looked a lot like his player. Hey, they say to go with what you know, right?