rainbow hair twins!!!

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rainbow hair twins!!!
Entry 6
It was not a restful night after we got Ameiko home safe. She needed some time, quite understandably. The rest of us separated for the evening. I worked on a potion to replenish our diminished stock, to keep my mind occupied and not fretting over the fact I came within a breath of death.
Before we’d separated, our strange little group did have a talk amongst ourselves. Nanel apologized for nearly getting me killed. He said he was new to working with others, and he would try to be more careful in the future. I told him, in no uncertain terms, that he needed to keep whatever that other form of his was under control if we were going to continue working together. I didn’t want anymore close calls exasperated by my own allies.
Memories of Faith (After the Siege of Sandpoint)
"...Sister Faith?"
The blackened debris surrounded her like jagged spires growing from the ground. The still fresh, acrid smell of burning scorched her heart; though all the embers had long petered out.
Faith Dy'S—Ravenswood stared out at the structure that had raised her, as much as she did it. Her first true creation at the side of her fellow sisters and brothers of the faith. And, the ones who led her to follow in Desna's footsteps, Father Tobyn, and now, Father Zantus. One died in a fire when it was a chapel, and the other died in a fire set by a red dragon on the newly constructed cathedral.
It seemed like a cruel gift of fate that not only did Zantus fall in the same fashion the previous high priest did; but Faith was 'blessed' with a vision of his death. Though the Sandpoint Cathedral lay in ruins; she still saw it all so clearly, as if the fire was closing in again.
Then again, she could also remember walking into the chapel it was before its first fire; but it looked so big to her at that age, even if it truly wasn't. Her eyes peered down to see the burnt remains of the murals that hung around the prayer garden, and a tinge of hope sparked for her that maybe, just maybe, there was a small image of any of the gods worshipped there that had survived. Her covered feet ambled through the charred, jagged wood with ease; a sign of her growing skill, yet the farthest thing from her mind was how powerful she had grown.
"...Sister.... Faith?"
The seven stones still stood strong in the middle of the ruins, unbeaten by fire for a second time; the only thing standing for a second time. It was almost enough to stop her heart from feeling dour. Almost. Choking back a sob, she laid against one of the stones, its ash rubbing off on her 'adventuring vestments' she'd made for herself. Whatever. She'd clean it later.
Blinking back tears that were winning the fight and burning against her eyes, she searched for the hope she was looking for: a star off of Desna's mural, a single background decoration of a gold piece of Abadar's, a piece of a ray of light from Sarenrae's brilliance, the beauty of even the smallest illustrated part of Shelyn, a hint of the waves or storms of Gozreh, or even the smallest part of an antler or arrow of Erastil; something to help her hold onto hope.
But nothing but the scorched stones and discolored pine and eucalyptus seemed to be recognizable through the multitude of ash. "Father Tobyn... Father Zantus... Desna... What should I do?" Her own words were the final nail in the coffin, as her soft sobs were finally rung out of her.
"....."
For a moment, the wind picked up, rushing the ashes past her and out of Sandpoint on a breeze; and with a soft hiccup she was able to clear her eyes for a moment. And on the singular stone surrounded by the seven others she saw her old carving of a star, back when she was first learning of Desna.
The small, roughly carved star was a foolish whim she'd taken upon herself when she first learned of the Desnan clergy's penchant for leaving 'Found Marks' in difficult to reach places. Once it had caught the attention of Father Tobyn what she was doing, she feared she'd be admonished when she simply wanted to leave her own mark somewhere. Thankfully, Father Zantus (Brother, at the time) had intercepted the older priest, and had somehow convinced him that this was the true meaning of the middle stone. A place for those who worshipped to leave their own mark, no matter who they worshipped; the start of the Shrine Wall writings in the Sandpoint Cathedral.
This star had somehow caught ash in its rough ruts, and almost out of instinct, Faith looked out in the direction it pointed. Past the damaged town and homes, even from the other side of the town, she could still see it.
A large flaming meteor surrounded by massive white fangs glowing with the power of some unknown creature's magic, plastered to the side of The Old Light. But she knew the symbol wasn't what it was pointing toward; it was pointing toward Zephyr. Her draconic protector. Her magical colleague. Her close friend. And maybe... maybe more. Even though dull and misshapen, like the Stair of Stars it seemed to point directly to her own North Star. "Thank you. I hope.... I hope I can make you all proud."
Faith stood, feeling a bit stronger emotionally and more set in her faith while wiping away some tears. As she brushed off the ash on her clothing, she finally heard the voices calling for her.
"Sister Faith! Are you alright in there?"
Taken aback by the voices, she'd almost forgotten she was one acolyte of a remaining five; her being the youngest, and yet the most devoted. As hastily as she could, she cautiously made her way through the remnants of the cathedral back to the front, her eyes set on returning to her draconic mage in his time of need and unbridled fury. Once her feet found purchase on the unburnt grass slightly outside of the remains she saw the four in front of her, all of them focused strongly on her. At first, their patient but quizzical stares only drew questions from her; but quickly she realized they were looking to her the same way she had with Father Tobyn, and Father Zantus. Like a leader, or a-"High-Priestess, what should we do?"
The sudden title surprised Faith, and she was sure the look was obvious on her face, even after doing her best to try to hide it afterward.
"Please Torthiel, right now, its too soon to say that much." The old fear of never being able to travel and explore like a real child of Desna loomed over her emotions once more, but she wasn't the same girl she had been when she first volunteered herself to the adventurers that would help her to become one of the Stormbringers.
"We will rebuild again. We were all here to set the structure of the Cathedral, and we will be here for it again; like it has always been here for us. Look, the seven stones still stand strong, both a testament to Desna's power, as well as Abadar, Sarenrae, Shelyn, Gozreh, and Erastil. Father Tobyn and Zantus have guided us the best they could. Now it is time for us to walk the path.
"Torthiel, Lasslin, Sargiel, Naerbera. For now, we will help the town; and in time, the town will help us. We were all there when the blueprints of the Cathedral were drawn up, and we will remake it in its previous glory. Help those you can. Heal those in need. And when you are done, rest. There has been much pain here, but Desna will bless us all with peaceful dreams for our hard work." With that, she lightly hugged each of her fellow siblings of the cloth, simply glad they were able to see another day.
"But Faith..." Lasslin whimpered softly, "Are you to leave again? And if so, who will lead us?"
"Desna has her plans for me, sister. Save for these last few months, I have only spent my time on Golarion within these walls. I don't plan to leave immediately; but for right now, I cannot be the High Priestess just yet. I promise you all, I will return after Desna has shown me what she needs to. But until that day, I will never be too far away. You all have your own paths with your gods you must follow. And just like this church and its gods, you will lead together, as my Deacons of the Faith." A smirk played on Faith's lips as she continued,
"But you better believe I'm not leaving the foundation of the construction to you fools." The five acolytes held together then in a group hug, all smiles and tears at their melancholy situation, yet hopeful for the future.
After they had all released their hold, they dispersed around town to help the citizens still reeling from the attack.
And Faith? She had her dragon to console.
Episode 61 – Grape Expectations
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Wednesday, August 29th, 2018
Convinced, at least temporarily, of Trace Fellwinter’s good intentions, the party continues through the tunnels that no longer serve as a home to the kind, gentle, and stunning creatures known as shocker lizards. Seriously. They were just living their best lives and this group of murderous clowns just comes in an clears out the entire colony like it’s nothing. What does a creature have to do to get a modest level of respect from Golarion’s heartless adventurers? This party disgusts me sometimes.
At the end of a particularly winding passage, Krask notices that there is a slight seam on the smooth wall. Vale confirms that there should be an entrance to the prison cells below Fort Rannick, but he can’t recall where it might be, having never been down here before. After a brief minute of searching, Krask locates a hidden indentation and the stone door slides open to reveal a prison guard’s room that has been re-purposed with fine silks and upholstery. A figure is sitting in a plush chair facing away from the doorway, and they stand up to face the newcomers.
Krask stands face-to-face with a gorgeously slender woman whose stark red hair provides a perfect contrast to her pale face. She is sipping a glass of wine, but she doesn’t seem to be surprised by her unexpected visitors. Commence monologue.
The woman is Lucrecia (ring any bells?). Her moniker has been hinted at and referenced at a couple points in the adventure thus far: the discarded note to Xanesha on the Shadow Clock roof, and the supposed name of the proprietor of The Paradise. Obviously, however, she was not a victim to Claybottom Lake’s depths and she certainly wasn’t a meal for Pinkeye; here she is, in the flesh. Between sips of wine, Lucrecia talks about the uselessness of people allowing their souls to be trapped in their bodies. Why are people so protective of their soul when they just die without ever tapping into its power? She makes several poignant analogies of souls to grapes and the wine-making process.
As she talks with the party, the aroma of wine travels down the narrow passage and fills Fobias’ nostrils. He is hit with an overwhelming bout of nostalgia as the sickly-sweet smell triggers a memory from his past when he was fighting a younger, smaller boy back in Gary’s camp. Fobias had been pulling his punches for whatever reason, while the other child was fighting with the intensity of a thousand burning suns. After landing a devastating blow to the boy, causing him to stagger back to the ground in a breathless heap, Gary instructed Fobias to finish the job and knock him out. Fobias wouldn’t. And for that reason, according to Garitran, Fobias’ blood will always belong to him.
Back in the real world, Lucrecia proposes that the party join Mokmurian in his endeavor to create ‘the finest vintage in all of Golarion.” Unsurprisingly, the party isn’t having any of it, especially Trace who detects the evil aura surrounding the lamia. Battle begins and Lucrecia’s lower half transforms into a winding snake’s tail – her true form.
In a series of two blinding attacks, Lucrecia knock’s Vale to the edge of death with massive bleeding damage and puts Theo unconscious. Try as they might, the party can’t seem to get past the hardened scales of Xanesha’s older sister, even after they’ve surrounded her on all sides. Trace performs admirably, healing Theo and Value back to consciousness, while Krask and Shalelu attack with bolts from afar. Fobias and Barnaby team up to get right in Lucrecia’s business, but it isn’t until Barnaby intentionally misses his attack to catch the lamia flat-flooted that the party begins to chip away at her fortitude. Shalelu manages to fire an arrow right through Lucrecia’s wine glass and into her eye socket. In a rage, the lamia commands Jakardros to attack his daughter. He obliges.
The situation, although seemingly in favor of Lucrecia, doesn’t seem to sit well with the lamia and she casts the second Dimension Door of the battle, leaving the party panting around a sizeable pool of dark blood.
What will become of Jak now that he’s charmed? Where did Lucrecia retreat to? Who else wants to see an Animorphs-style image of Krask transitioning into a grape?
Art credit: Napa Sunset by Vicki Asp
Entry 5
We investigated the glassworks.
Things…didn’t go the way we expected them to. Not at all.
Lonjiku was innocent. He was an ass, but he was innocent. Now he’s dead. We didn’t put two and two together in time.
There was another Kaijitsu behind the goblin attacks all along.
Let me start from the beginning. This morning. When we went downstairs, Bethana was in a tizzy. No one had lit the stoves or started making breakfast. Ameiko always got up first thing and did that. So Bethana had gone looking around to make sure she was okay. Ameiko was nowhere to be found, but she found a note. Addressed to Ameiko, from her brother Tsuto.
Entry 1
I lost everything. But a blank journal is easy enough to come by, so at least I can start my musings again. From scratch. I suppose.
As you might surmise, today was…eventful, to say the least. Probably the most excitement I’ve had in my entire life. Not the good kind. More of the ‘fighting for your life’ kind.
Memories of Faith (the beginning)
"You can't just leave!"
An outspoken little girl stood on the front steps of the Sandpoint Chapel while yelling at an older man. She stood on one of the highest steps, just to look him in his eye (Or at least as close as possible). Beside her, another little girl was holding onto her hand while bawling her eyes out.
Periodically people of all types would come out of the house of worship; more than most being people of the cloth peeking out of the front doors at the two 'new acolytes'.
"We're just kids! You're our dad, you can't just leave us here!"
A soft shushing sound reverberated from the door as it opened to show a bald man with a white beard cooing lightly. The outspoken little girl turned with fury on her face, angered that an adult dare speak to her like a child; but ignored it when she realized the soft words were for her crying little sister.
As she continued to yell at her father; the bald man spoke to the little girl crying. "Hello there, little one. Things seem to be quite loud out here, would you want to see some of the pretty drawings in this chapel?" Doing her best to choke back tears and wipe them away, the little girl looked to her sister for a second, and the louder of the two nodded back to her as they loosened their grips.
The old man scooped the girl in his arms, getting a thankful look from the dejected father as the priest cradled the girl and walked inside. "My name is Ezakien Tobyn. You may call me Father Tobyn. What is your name?"
"F-Fay-'Ith." The little girl replied, making sure to split her name in half like her father taught her, as she wiped away the last of her tears. "You're a father?" The man seemed to walk with a purpose, yet whenever the girl paid attention to his steps it seemed like he was doing little more than wandering
"I'm a father to everyone of any religion. But I do have a little one of my own, about your age. I'm sure you'll be the best of friends. Her name is Nualia." "That's a pretty name." "So is yours, Faith." With a few less sniffles, she corrected him, "Fay-'Ith Father Tobyn" "Ah, right, right. Here we are now"
As the little girl looked away from the dark amber eyes of Father Tobyn, she looked to see multiple murals drawn decorating many different figures.
A taldan man decked in golden armor with multiple gold keys at his side, coins and scales decorating the empty space with a golden key behind him; An elven woman clothed in a delicate and translucent gown with butterfly wings, with stars and butterflies decorating around her; An ulfen man with elk horns with a branch-like bow, with decorations of the wild around him; A mwangi pair connected, a weathered old man with a long white beard and a young and beautiful woman with wild green hair, framed by clouds and waves; A bronze angelic beauty with golden hair composed of flowing flame with light filling the space around her; and an amazingly beautifully drawn woman with bright eyes of a blueish silver with a long glaive.
"Of these, do you see one you like?" "The beautiful woman looks nice.. and I like the angel girl! But the butterfly woman is the prettiest to me. I like her wings" "I like her too. Her name is Desna, she's one of many gods. All of them are good gods to follow, but maybe you'll end up walking a path like mine as a part of her flutter." The little girl's eyes would light up as she turned to look at the old man in surprise. "You're a butterfly person?! I wanna be one too!"
"My my, sounds like you've made a disciple out of her already, Father. Soon we'll have our own personal kaleidoscope, no?" "Ah, Brother Zantus; This is Fai—" The wise priest caught the eye of the little girl making a face at him, "Fay'Ith. She seems to favor Desna, just like both of us!" "Well little Fay'Ith, if you ever want to know any of her stories, don't hesitate to ask me. But Religion is hard work. Things always work out if you try your hardest. You just gotta have faith."
The little girl frowned at the acolyte's sour joke and shook her head at the bad pun. "I suppose I was testing my luck with that one, then." Brother Zantus gave a chuckle and rubbed the back of his head sheepishly at his jest. "Well, back to the studies then, gotta stock up on stories in case our new butterfly ever gets curious!"
As he'd walk away, Faith would say quietly to Tobyn, "He's silly. I like him though." "He's also one of my favorites. When its time for me to step down, I think I may make him the Head Priest after me." "And what about after him?" "After he's an old man and ready to step down too? Who knows, maybe even you, little Fay'Ith." "I don't know if I could be a Head Priest." Father Tobyn would chuckle to himself, "Well, I guess you've gotta have faith."
Hearing the pun again, Faith would stick her tongue out at the Priest playfully.
Episode 60 – Thunderstuck!
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Accompanied by the reverberating echoes of the waterfall, the party cautiously approaches the two shocker lizards with Krask and Fobias leading the way. Their attempts to empathize with the lizards are met with hesitant retreat, and it appears as thought our heroes might be in the clear as the reptiles retreat down a side passageway. However, as the party investigates the contents of some swollen crates (finding some +2 shocking arrows), the lizards tepidly come back into view.
Theo remembers back to his knowledge and ecology of the lizards and wonders how their temperament might be affected by casting an electrical spell. He uses the wand of shocking grasp and the lizards get very excited. They begin circling the spot where the spell was cast, and the frills on their collars pulse with a fervent energy. Vale informs the party that there are supposed to be three exits from this cave – two would lead nearly directly into the parade grounds of Fort Rannick, which a third should grant them access somewhere on the lower levels near the prison cells.
The party descends along the passageway and eventually comes across a massive colony of shocker lizards. Small motes of electricity fizzle and arc between the reptiles, causing hairs to stand upright. Up ahead, in one of the many nesting alcoves, Krask and Fobias notice a figure lying down, surrounded by several lizards. Krask shoots an arrow and draws their attention, but it also seems to agitate the colony. His mistake was in trying to make a second shot and moving towards the figure; this action unsettles the colony to a point where they begin to close in on Krask, cutting him off from the rest of the group.
Immediately things start to turn for the worst – the lizards expend an amplified level of electricity to cause a deadly burst of electricity at Krask. Luckily, he avoids the storm, which is drawn more to the conductive and soggy cavern walls than his fleshy body. After this electricity is expended, the color drains from the lizards, seemingly indicating that they need time to recharge this powerful ability. The party sees this a couple more times throughout the battle against the dozen lizards, and they should count themselves lucky that they didn’t see it more often.
The figure holds its own against a lizard that continuously tries to bite its leg. They punch it several times, eventually landing a killing blow as the rest of the party mops up the remaining lizards. It was touch-and-go for the first two rounds, but once the heroes clear a path to assist Krask, the lizards have too many targets to focus on. Before patching up their wounds, the party goes over the figure who introduces himself as Trace Fellwinter, Paladin of Sarenrae. He was chained up by a woman after investigating the Paradise, being drugged, and brought to the Fort. The woman tried offering him indulgences, but Trace’s resolve held firm. His imprisonment was a result of failing to comply with her wishes.
Trace performs a couple iterations of Lay on Hands, healing the party as a sign of good faith that he can be trusted. Just as the Krask removes the shackles, however, it becomes clear that Trace has a Sihedon Rune burned into his skin underneath the chains. This immediately puts the party on edge; the last person they met with a Sihedron Rune tattooed on their body bolted in the middle of the night to warn Fort Rannick of the party’s arrival.
Whether it be a lapse of judgment, or a realization that Trace’s mark was different than the others the party has seen (branded, not tattooed), the party agrees to release him. Trace, being of solid moral character, decides to assist their party in retaking Fort Rannick. Perhaps it will allow him to get more answers about his kidnappers and provide a more concrete purpose than he’s had in years.
Twenty feet away, in another one of the lizard’s alcoves, Krask finds a pile of Trace’s belongings, including a holy symbol of Sarenrae that has been doused in blood. Redonning his armor, Trace wants the party to meet his traveling companion – an aged pony named Ol’ Bill. Theo is skeptical; this was an unknown cave and there weren’t any signs of a pony roaming around the corridors.
Trace folds his hands, there is a bright light, and a dusty gray mare with a mouthful of cud materializes in front of them.
Who is this new Paladin? Why was he brought to Fort Rannick? What sorts of shenanigans will be possible by summoning a pony at will?
Photo Credit: Bridget Monro (http://bridgetmonro.blogspot.com/2011/03/shocker-lizard.html)