Someone at one of the boards I write at wanted to know if we had any advice or pointers about RP, and I got to thinking. I’ve been RPing fifteen years so it’s definitely a thing I have thoughts and opinions and tips on. I don’t mean to posit myself as the all-knowing expert whose standards you have to meet, but these are some things I think are genuinely helpful for a RPers to keep in mind no matter how long they’ve been writing. But also, just my opinions!
SHARE THE SPOTLIGHT
This is the biggest, first and foremost. RP is a two-way street, and I think the bulk of RP sins all trace back to people not understanding this and thinking that their character is the “main” character and everyone else is just an NPC in their story.
This takes a ton of variations, with commonly seen ones being insisting that other characters act OOC for their sake (your character should fall in love with mine despite the fact they just met, your character should bully mine so I can be the victim in a hurt/comfort drama even if that’s totally unlike them to do that, your official-head-of-something character should bend the rules for mine because they’re just that special, etc.), needing to be the center of attention (the character who ALWAYS limps into the room having just suffered some terrible tragedy and needing immediate help, the character who always saves the day in such a way that the others weren’t even needed, etc.), or the character whose writer just can’t stop reminding everyone at all times how tragic/beautiful/powerful/helpless/witty/skilled/etc they are.
This can go in opposite directions—the helpless character who always needs to be saved vs the all-powerful character who saves the day every time all on their own—but it comes from the same mentality, that their character is the star and everyone must revolve around them. This isn’t to say you can’t have RP arcs that “star” your character and are devoted to their story/development, or that your character can never be the hero, or never need to be saved, or any of that. That’s NOT what I’m saying. I’m talking about the person who does it EVERY time, often to the detriment of the story, derailing the plot, or showing up someone else’s cool moment to get the attention back on their own muse. If you’re gonna do that, just write your own fiction.
DON’T DO PASSIVE STARTERS
Something I see repeatedly in RP, whether it’s at a board or on Tumblr or on Discord, are starters where the character is just…sitting there. They’re studying in their room, or chilling at a coffee house, or just standing around at a party, or overlooking the ocean from a beachside balcony, or brooding silently in the corner…
…and not making any move to interact with anyone around them. It’s on the shoulders of the person replying to have their character make the first move and find some reason to walk up to them and engage with them. A starter is meant to begin an interaction, so if the second person is starting that interaction, why even bother with the starter you made? Starters where your character is just passively waiting for someone are not usually good starters, and that’s a big reason, in my opinion, why people usually don’t reply to a starter, because they’re stuck looking for a reason WHY their character would just walk up to this person and begin an interaction.
My solution to this is, if it’s a planned starter, talk to the person you’re starting it for and try to work something out. For instance, let’s say the starter is going to be at a party. Ask your partner “hey, could it be a costume party?” and ask if their character might be dressed as a character from a show/movie/book that your character really likes—that gives your guy a reason to walk up to theirs and begin a conversation about that thing, and there’s your first post right there! A much more active starter!
If it’s an open, it can be a little more difficult, but still doable. For instance, in one open I did, I wrote that my girl walked in and spoke to whatever person was nearest; she was carrying a basket of Halloween decorations and she asked said person help her decorate the place. I did not specify who the person was, so whoever replied could decide if it was their character or not, but it was “active” in that she gave my partner something to respond and react to, rather than if she had just, say, quietly come in by herself without greeting anyone or doing anything.
Obviously this might not work with characters who are shy or antisocial, but if you’re the one who decided to play that kind of character, it’s up to YOU to find ways to get them engaged; it’s not fair to make everyone else do it for you. For instance, I write a villain who is NOT a friendly person like my decorations, but I had him immediately address another person in one open by creating a situation where he’d have reason to do so, and would be stuck interacting with them for his own survival/gain.
MAKE YOUR CHARACTER REALISTICALLY APPROACHABLE.
This often goes hand in hand with passive starters; not only will the character not be engaging anyone around them, they will in fact be in situations giving signals that actively DISCOURAGE engagement. For instance, if someone is sitting in their bedroom, it’s entirely weird for anyone to come in that ISN’T their sibling or roommate. In a Discord college RP, one guy wrote his character going home and walking into his house and had that be an open…no one played any of his family members, so I’m not sure what he expected, that someone from school would just be waiting inside his house?
There are also lots of situations where people are around, but realistically are not going to speak to you. Having your character studying in the library, sitting on the subway, or at a table in a restaurant are all common starter types I’ve seen…and all of them are situations where it’s extremely unlikely someone would engage you, unless it was an absolute emergency or they completely lacked any understanding of social norms. And if that’s the case for the character you planned it with, go ahead, you’re good. But if it’s not, or it’s an open, ask yourself—”If someone else made this open, how could my character realistically respond to it?”
And if you have a hard time, change things to make it easier for the other player and their muse.
This also applies to muses who are hard to approach regardless of the situation. People who are shy, or antisocial, or just for whatever reason do NOT want to engage with others. Those characters are great and I’m not saying not to play them, I play lots of people like that. But you shouldn’t expect other people to have to PRY an interaction out of them, and I see people do that—they write their cool loner or shy wallflower brooding in the corner, and if someone actually DOES walk up and talk to them, the character keeps pushing them away. It relies entirely on the other character just having to be that desperate to talk to them for some reason. And again, some characters will be, like I write a perky cheerful friendly girl who definitely WOULD pull someone out of their corner and into the party…but don’t RELY on other people doing that. Instead, try to find ways to make your character have to be engaged, instead of other people making them.
See my villain example again. My villain doesn’t normally like to talk to anyone unless he’s giving an order or has something to gain, but I found a reason he would for him. To use another example, there’s a very grumpy guarded girl that I write, she doesn’t trust people or like them to begin with, and I put her on a subway car, aka one of the examples I gave about places where people realistically aren’t going to talk to you. No one talks to each other on subway cars, unless you already know each other; people will think you’re really weird, probably mentally ill and/or begging for something, if you do. So, how did I make it work?
Well, I started the thread with just her and a few other people in the car. One of these people was a large man acting in an extremely threatening manner, pacing the car and muttering hostile things and occasionally shouting at the other passengers. It was in NYC, that shit happens. She kept her head down and ignored it, as most people would do, but when he singled her out and began to get her face, she confronted him back and stood her ground. I got things just to the boiling point, then had the subway doors open to let a new passenger in. Whoever stepped in would be walking immediately into a conflict, in a closed-off situation they couldn’t get out of once the doors shut again, and they would have to react to it in some way. If their character was the type to get involved immediately, great. If their character was the type not to, that’s also fine, because I could have the big scary guy turn his attention to them, basically dragging them into it. Either way, my open created a situation to REACT to, instead of just hoping the other person would do it, and it created a situation where interaction could realistically occur, even though it was in a setting when normally it would not.
Btw speaking of that—”my muse bumps into yours on the street/in the hall/etc” is rarely a good idea for this reason. What do you think people normally do when they bump into each other? They say sorry, maybe help the other person pick up something they dropped, and go on their way. It’d be very odd if I bumped into someone and they tried to make an entire conversation out of it. Likewise it’d just be completely bizarre to, say, join someone you DON’T KNOW at their cafe table, etc. You can make these work but, as with the subway situation, you MUST get more creative to make a reason why it would work.
“YES, AND” OR “NO, BUT”
Okay, you got your interaction started, how do you keep it going? Well, there’s this rule in improv theatre for how to keep a scene going, and it’s that all your responses to your acting partners should be “yes, and” or “no, but”
What this means is, whatever reply your character makes, it has to give the other character some hook to continue the interaction. Here are some examples.
BAD
Sally: Do you want to go to the skating rink?
Joe: Yes.
GOOD
Sally: Do you want to go to the skating rink?
Joe: Yes, and can we grab some pizza on the way?
Joe doesn’t just agree to do the thing, he gives Sally something to reply to and keep the conversation going. And he could do this even if he DIDN’T want to go to the skating rink!
BAD:
Sally: Do you want to go to the skating rink?
Joe: No.
Sally: Do you want to go to the skating rink?
Joe: No, but I was thinking, do you like the aquarium, how about that?
Basically, whether he’s responding yes or no, he’s not closing the conversation. Of course, you do not ACTUALLY have to use the phrases “yes, and” or “no, but” just do stuff that will give the other person something to answer. Here are more good examples:
Sally: Do you want to go to the skating rink?
Joe: Yes, I loved skating as a kid, but I haven’t been able to do it in years, so I might make a fool of myself! Promise not to laugh?
Sally: Do you want to go to the skating rink?
Joe: Yeah, that would be great! It’ll be my first time. Do you skate a lot? Can you help me?
Sally: Do you want to go to the skating rink?
Joe: Hell yeah, I’m the skatemaster! Prepare to eat my rink-dust!
Sally: Do you want to go to the skating rink?
Joe: No, I hurt my ankle last Saturday, it’s a…long story.
Sally: Do you want to go to the skating rink?
Joe: No, and listen, Sally? I think you’ve really misinterpreted our relationship. We’re co-workers, and I think that’s what we should stay.
Sally: Do you want to go to the skating rink?
Joe: No, I’m sorry, my mom is sick and there’s just…so much shit going on. I don’t know what I’m going to do if this keeps up.
Sally: Do you want to go to the skating rink?
Joe: Are you serious?! That’s what you’re thinking of at a time like this?! I can’t believe you!
Some of these are positive, negative, angry, happy, sad, competitive, but they all keep the conversation going better than a “closed” response does.
I hope this helps folks! Feel free to add tips of your own in reblogs!