Does shaking a bag of cat treats count as both somatic and material components of the spell "summon cat" or would it just count as material?
seen from United States
seen from United Kingdom
seen from United States

seen from Netherlands

seen from Malaysia
seen from United States
seen from France
seen from Poland
seen from Denmark

seen from Canada
seen from Germany

seen from United States
seen from India
seen from United States

seen from Malaysia
seen from United States
seen from United States
seen from United States
seen from China
seen from China
Does shaking a bag of cat treats count as both somatic and material components of the spell "summon cat" or would it just count as material?
Introduce your players to The Hunger Strokes. A group of individuals who will bring food when called upon, anywhere, anytime. They will bring enough food for all the summoner wishes, and are generally seen as humanitarians. They are very particular, and the process to become one is rigorous and many say the training can't even be done. Upon talking with the locals, no one has heard of anyone actually joining the Strokes. When their services are needed, a willing party must simply take a bite out of anything (wood, cloth, flesh) and ask for their hunger to be taken from them. The Strokes will arrive and give plenty of food. Enough to sate all and then some. They provide a safe area to rest and eat. All food brought is left, and then, just as suddenly, they leave, with no trace except for the filled bellies and food they left behind. There is a price, although not one publicly known. After calling upon their services, the summoner doesn't feel hunger. For that matter, they lose all feeling in their insides. They now roll with disadvantage for all checks related to ingested toxins, as the body can't tell the problem is there. They also notice roughly half of their meal disappears each time they eat, which, if unaccounted for, could lead to levels of fatigue. Once a person's hunger has been taken, the Strokes will not answer their call.
COWBOY BARBARIANS
Lets talk about this for a second, because nobody really is!!! There is NOTHING in the player’s handbook saying that barbarians can’t use ranged weapons
FIRST: There may be the issue of guns in your d&d world-- easy solution. Talk with your DM, figure out a reasonable backstory/lore reason for it, and get your fuckin barbarian a gun (rip if your DM says no tho). Matt Mercer has his gunslinger build out there for free and in that you can find a stat table for all sorts of neat ranged weapons. These weapons have been play-tested by many people, and even in my own campaign I have a player using weapons from this table.
SECOND: Rage damage and Reckless Attack. Okay, I get it, they’re melee based. It’s like adding an extra d4 of damage to your rolls whenever you rage, or having advantage. But to this, I posit two things:
If you do have a strictly ranged based character, there’s a chance your DM would be willing to shift them from being a strictly melee type of damage into a strictly range type of damage.
Keep them the exact fucking same. Have you SEEN cowboys/girls/people??? You insult their Ma/Pa, a close friend, or a S/O and they’ll go feral!! Guns to the side and you get a genuine fist fight!!! Imagine, you have this amazing dexterity/distance build character, but then sometimes they just lose their damn shit, grab the bard’s short sword, and just go to fucking town!!!
THIRD: Having your dexterity being your highest stat is not only good for a ranged character, but is AMAZING for barbarians. Unarmored Defense uses your dexterity mod. Danger Sense uses dexterity saves. Feral Instinct gives you advantage on initiative, with high dex you could be the quick draw type of cow-person!!!
For a final note, yes, I will admit, there has been a lot for the Barbarian class made with strength and melee in mind. Brutal Critical and Indominable might are very powerful for level 17 and higher characters. With those, if you campaign is to get that high, my best suggestion would be to either discuss it with your DM, or to work with it for RP purposes. Some of the subclasses are the same, built around melee. But having said that, you could always homebrew something-- Hell, I plan to homebrew a cowboy subclass for Barbarians (I’ll post it if y’all are interested).
But yeah!!! Cowboy barbarians are totally viable and sound like they could absolutely rock!! I wanna see that happening, I wanna see a fist full of led and a heart full of rage!!!
Look if you as a DM need to make a little cash by having product placement in your games no ones gonna judge. Least of all me.
D&D Achievement Legacy Boons:
Special, oddly specific character abilities that are granted upon completion of a specific action or event - regardless of character level. Additionally, these are carried over to any subsequent characters played by the same individual, in the event of PC death.
This is an idea I've been toying with for a while and think I might implement soon. But I'd love some more suggestions! Here's a couple I'm fairly happy with for starters:
Overkill - Awarded for making a critical strike against an enemy with 1 hit point remaining. Whenever you score a critical hit that reduces a hostile creature to 0 hit points, your next attack that hits is considered critical
Merciful - Awarded for reviving an Evil-aligned, hostile creature that was reduced to 0 hit points by you or another party member. At will, you may summon the image of a faint, translucent halo which frames your head. However, only creatures with an Evil alignment are able to perceive it.
Play a warforged who sticks to their guns and what they know is right even when others doubt them
So I started writing a thing
How I made a map in ibis paint on my tablet