Make this sweet bred boi your friends worst nightmare credit to @gelberus for this picture
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@probablydreadrpgideas
Make this sweet bred boi your friends worst nightmare credit to @gelberus for this picture
So I started writing a thing
by Guang Yang
The Carnival at August Hollow
This horror module relies on the Dread role-playing game system. You know the one. It uses a JENGA tower to terrorize players as they attempt unfamiliar actions. In this story, players visit a delightful carnival at a quiet town in Northern Michigan.
You can view, download and print this module in Google Docs.
Here’s the link.
Note: This module has no affiliation with the original makers or distributors of the Dread RPG. It is released free of charge to anyone who dares to use it. Please support the original game designers and your local game store. If you want to support the guy who wrote this module, buy his book on Amazon.
Hello! I was thinking of running a game of Dread for my friends, and being new to the system I was wondering if you had any tips? Thanks!
Firstly make sure your useing a good jenga tower, like one of the wooden ones.
Next tower placement. You want it in a place where it is visible to everyone including the GM, accessible for pulls to be made, and on a stable serface. I also play with the rule that if the tower falls when no pull is being made whom ever is seated closest to the tower takes the fall, or if it falls because of someone not playing if that person is clearly connected to a player (ie visiting them) that player takes the fall.
Atmosphere is key, if you can play in the evening, a dim room, ect that’s neat. If you can do that, also see if you can get a light right over the tower.
Make sure you read the scenario before you start and know it. There’s 4 free ones the people who made the game have on their website with a pdf with the basic rules. And there’s other ones around the place.
Also make sure your players are all onboard with the game, I typically give a blanket warning that this is indeed a horror game and some dark, unsettling, not good things may happen.
If you can get a hold of the book, they have some more tips and such. And go into some more detail and such. But it’s by no means a requirement, since again all the basic rules and 4 prewritten scenarios are free on their website.
Only other thing, it’s long. Like I’ve played 7 hour games before, not including the time it took for the questionairs. So make sure you have time, or if you play at night that no one has anywhere to be early in the morning. :p
I think that’s pretty comprehensive? If there’s anything else you need help with or that I was unclear on/left out then feel free to shoot me another ask! :D
-Mikey
Start playing just be fore 1am, not realize time has passed until you see the sun start rising outside. And realize that it’s been 6hrs since someone noted “it’s 2am v1”
concept: a game of dread where the host just reads the daily news aloud
Dread
“At dusk the untended cornfields began to ripple and heave. We expected the creatures to spill into the bare patch of backyard that separated the house from the fields. But they didn’t.
Their wheezing howls, that inhuman crescendo, like teeth on chalkboards … We had only a dozen or so shots left and Grant, who had swallowed the last of his medicinals earlier that morning, began to shake. He kept asking, “Why won’t they come? Why won’t they come?”
Dread. A fitting name for this RPG as it succinctly captures the feeling it invokes. The game uses a non traditional system in order to create a constantly mounting since of impending doom, until everything comes crashing down around you.
The Setting
Dread does not have a strict setting. It is a system, a set of rules that allows any setting you can imagine to be adopted into a chilling tale. It does, however, lend itself to a more modern setting in much of its writing and explanation, bringing forth the shadows in what we find familiar to us.
Dread is a game of Horror, and Hope. Your characters are broken in one way or another, in a vulnerable state dealing with things beyond their understanding. The world around them is terrifying and strange, but they cling to the hopes that they can overcome the mounting odds.
Playing the Game
In lieu of dice, Dread uses a tower of blocks (Jenga blocks) to represent the chance of success and failure in trying tasks. Blocks are pulled whenever an action is to be taken that incurs some level of risk. The more difficult the task, the riskier it is, the more blocks are pulled. Should the tower fall, then a life is lost.
The apprehension that comes every time a block is pulled, and the foreboding presence the shaking tower has it what makes this game so unique. A problem with all horror games is the ability to keep all players in character. In the mood, if you will.
The whole purpose of a horror game is to evoke the emotions of fear and dread, but human nature makes us want to avoid those feelings. And so we remind ourselves that things aren’t real and do what we can to break up those emotions through humor and breaking character. But the tower counteracts a lot of this. Even in the midst of jokes and humor, the tower is always at risk of collapsing and dooming a life.
The other aspect of this system that keeps the fear raw is the way character creation is handled. The Host prepares a questionnaire that the players will fill out about their characters rather than a mechanics based sheet. This focus on the story as opposed to the mechanics, along with providing the Host such direct insight into the fears and vices of the characters, allows the game to tailor its frights to the characters… and the players.
In Summary
It’s definitely a great game, especially for Halloween. Because it doesn’t require any dice and doesn’t have any mechanics, it’s incredibly simple to bring anyone into it, even if it’s last second. The setting can be our own world, meaning there is no world lore players have to bulk up on. At the end of the day, it’s the most approachable game you can get in regards to the ability to just pick up and play. Only the Host has a significant amount of work to do, as it is up to them to build the story framework and prepare the character questionnaires. And even that has plenty of online resources available if time is ever an issue.
As an added bonus, a lot of the basic rules and resources are available online for free, and the book itself is small and inexpensive.
I’d say that the only drawback is the gimmicky nature. It’s definitely a fun game, that can be incredibly thought provoking and push the boundaries of your story-weaving abilities, but at the end of the day you’re still playing Jenga during the game, and while the tower collapsing is supposed to represent doom, I think you’ll be hard pressed not to also feel that rushing relief and giddy excitement at the clatter of blocks.
At the end of the day, its effectiveness is tied to the group. But if you want something fun to bring out a party, especially with a group that might have pretty wide experience gaps when it comes to RPGs, this is a great choice.
So, I realized the other day that the primary source of my suffering and frustration with regard to TTRPGs is miscommunication and mismanagement regarding expectations. Variously I have found both GMs and players to be over-formal or informal relative to my expectations, leading to what felt like abusive relationships or other similar issues.
Assuming that my experience in this regard is not an anomaly, I would expect this to be among the most significant issues with gaming communities. After all, in a game where description and communication are everything, flawed communication is a critical misfire. I think that a major element of this is not knowing what all needs to be communicated until after something becomes an issue, when addressing those things in advance might avert the issue entirely.
In the hope of solving this issue at the root, I created this contract. The hope is that it will provide a framework that can take a game group through the discussions that need to be had, setting expectations in such a way that each member of the group will be understanding of what they can and cannot do in advance.
The text of the contract template is included below. If you want to use the homebrewery to achieve the “monospaced legal document on parchment” effect in the images above, you can copy the source code here and make changes as necessary for your gaming group’s needs. If you need help with this, don’t hesitate to ask me.
If you think of anything I missed, please let me know!
Contract text after the jump.
Keep reading
Make sure the system you use matches the kind of players you have, for an optimal experience
Admin Note: This is part of the ongoing series called “D&D isn’t the only TTRPG if you don’t want fantasy play another goddamn game!”
I already reblogged this once but this is important:
Like I run a D&D blog. I understand that D&D is the most well-known and popular RPG in the world. But a lot of the time I see people going like “Hey I want to run a D&D campaign and throw out all the D&Disms and here’s all the notes I have for running a campaign about courtly romance and chivalry in a historical setting” and I’m just like STOP YOU DON’T NEED TO RUN THIS USING D&D
There’s a sort of a mistaken assumption that because D&D is the biggest game on the market and that it’s fantasy that it should be the go-to fantasy game but look it’s not D&D isn’t a generic fantasy game it’s a very specific kind of fantasy all of its own, one that steals liberally from swords & sorcery and high fantasy and adds fucking extradimensional cube robots for good measure
So next time you’re thinking about a fantasy campaign in a decidedly non-D&Dish setting consider instead of jamming the square peg that is D&D into a round hole trying to find a system that actually supports what you’re trying to do
And this is not to say that you shouldn’t play D&D: D&D is hella fun. But there’s a lot of genres and styles that D&D does a piss-poor job of doing, and because of that it’s so good we’ve got other games
*cracks knuckles*
All right then. I’ve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. I’m limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.
Courtly Romance and Chivalry
There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldn’t be treated as fully extensive.
Blue Rose - based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.
Pendragon - naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.
Historical Fantasy
This one’s a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that I’m going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself I’m ill-equipped to judge how accurate or respectful games using other settings actually are.
Because of this, feel free to add other examples in reblogs
Chivalry & Sorcery - one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach. It’s based on 12th century France and strives for a degree of historical accuracy and medieval politics.
World of Darkness, Dark Ages (including Vampire and Mage) - while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcerer’s Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.
Ars Magica - this exists along very similar lines to the dark age material above, based around mages and magic-users in a ‘Mythic Europe’ setting. It also has a really cool open-ended magic system, and one of my personal favourites.
Awwww shit heck yes I might want to add to this list but this is a really good starting point
ALWAYS MAKE SURE TO FIND THE SYSTEM FOR YOU
13th Age RPG
A Song of Ice and Fire RPG
AEG (A Legend of the Five Rings)
Anima; Beyond Fantasy
Apocalypse World
Basic Fantasy System
Blades in the Dark
Burn Bryte
Burning Wheel
Call of Cthulhu
Castles & Crusaders
Chroniques Oubliées
City of Mist
Cortex
Cyberpunk 2020
Cypher System
D&D (All Editions)
Das Schwarze Auge
Dragon Age RPG
Dungeon Crawl Classics
Dungeon World
Exalted
FATE System
Fallout
Fantasy AGE
Fiasco
GUMSHOE
GURPS
Gamma World
Hero Games (Champions)
Hackmaster
Hârn
Iron Kingdoms
King Arthur Pendragon
Labyrinth Lord
Le Donjon de Naheulbeuk
Maid RPG
Marvel Heroic RPG
Mouse Guard RPG
Munchkin
Mutants and Masterminds
Open Legend
Palladium Games
Paranoia
Pathfinder
Pokemon Tabletop
Rolemaster
Runequest
Savage Worlds
Shadowrun
Star Trek Adventures
Star Wars
Starfinder
Stars Without Number
Swords and Wizardry
Tavern Tales
The One Ring
The Quiet Year
Tormenta
Traveller RPG
Unisystem
Warhammer
World of Darkness
COMPLETE TABLETOP RPG ARCHIVE
Dread is fun, great for horror and suspense. Link to the page
*Hairless cat voice* oooooh im a wrinkley naked bitch
its just the gackle
did you know dnd is actually a dating sim? wow
Every tabletop is a dating sim if you gay enough
Flirt with the horror/abomination/monster/other your gm has in the scenario... or just kiss your dieing party member (ingame? Out of game?) when the tower falls.
NO GUYS I SEE YOUR NOTES BUT I DON’T THINK YOU GET IT
HE DID IT
Play with a rabbit!
Reblog if you are open to answering questions and giving advice for Dungeons & Dragons or other table top games.
Feel free to put in the tags how best to contact you and maybe what games or editions you know best.
Edit: since some were a little confused, I wanted to clarify that I am not looking for advice. I’m just trying to make it known to those new to the hobby that myself and many many other people are willing to help.
I love helping people.
this, do this
Write a scenario that’s basically ttt but in dread