Rudinn hc loredump because i am totally not hyperfixating
General size: 4'5"-5'3" (for common), 5'7"-6'5" (for royal)
Variants: there are two main variant of Rudinn; the common variant and the royal variant. The common variant are smaller and have one pair of arms. The number of diamond shaped stripe markings on their bodies is determined by genetics and can be used to determine their placement in a stack.
Reproduction: Like all red-suite card darkeners, Rudinn are oviparous. Female Rudinn will lay a clutch of 2 eggs every 3 months. If the eggs are fertilized, they will hatch after an incubation period of 1-2 months.
Skeletal system: Rudinn have long spines and large skulls with two rows of straight unsharpened teeth. The skeletons are made up of an unknown material composed of dark energy.
Species nature: Rudinn are medium sized red-suite card darkeners with long scaled bodies. They fall under the "jewel" element. They have an intense facination with collecting small objects, usually stones and/or coins & frequently hoard them. These hoards are immensely important and nessisary to furful their emotional and psychological needs.
Rudinn are a biologically gendered species, with both male and female individuals existing. Though, most Rudinn identify without societal gender roles, as gender roles in card kingdom were historically reserved for royals.
Young Rudinn are not born with any limbs but will grow them as they age, they will usually have all of their variant's required limbs by age 6-7.
Like most card darkeners, (excluding Clobbes— clubs), Rudinn are usually seen donning hoods, as well as gloves, that they only remove in their own privacy. Unlike most card darkeners, Rudinn will clench their teeth and talk through them constantly, as it is seen as rude for them to talk with open mouths.
Rudinn are usually not very energetic, and require 14 hours of sleep per 24 hour period to properly function— not counting their typical multiple light naps per day. During the colder months, Rudinn will sleep more and become even more sluggish— this is descibed as semi-hibernation. When the warmer months return, Rudinn will perk up again and will usually experience a week-or-so of abnormally high energy levels before returning to their 'normal state'.
Household: Rudinn will usually have two children per household. From a young age, the young Rudinn will develop an interest in maintaining and adding to a collection of 'trinkets' that hold sedimental value. Parents will introduce this value into their children by giving them bits of their own collections to kickstart their kids'. Rudinn will also ensure that their children learn to respect the king/s from the day they can first comprehend their existance. When a Rudinn becomes an adult, it is customary for it to recive it's sword. These swords are not used in combat, and are strictly sentimental items. Rudinn will carry these around soley for their own enjoyment.
Common staple food items made & enjoyed by Rudinn famillies include Chocodiamonds— a pastry made from crushed darkgrass grain and chocopowder obtained by drying and crushing the insides of dark candies.
Schooling/Education: Rudinn are educated fully by their parents as is card kingdom tradition, however many will attend guard-school from when they turn 10 to when they turn 16, in order to attempt at becoming Rudinn Rangers. Successful graduates will be split into their respective duties throughout the castle, they usually work alone but will have been assigned into combat groups of three in order to properly defend from potential issues. These groupings are reffered to as 'stacks'.
Trinkets & Collection: Rudinn are both famous and infamous for their collections. They are often easily pursuaded by the offering of an item they consider to be a 'trinket'. Many Rudinn will keep their trinkets & their trinket prefrences hidden from most in order to avoid this issue.
Common prefrence varieties of trinkets are listed below;
However, a Rudinn's collection is unique to them & can contain a multitude of different items. Rudinn will keep these items in one place within their living areas, these areas are usually reffered to as a Rudinn's hoard. Rudinn are extremely protective of their hoards, and will become extremely distressed if their hoards are disturbed or dispersed in any way.
Rudinn are typically described as being careless, and are known for their instinct to 'blend in' and 'fall under the radar'. They tend to be very keen on fitting into social standards, and individualism is usually not something that is persued.
Rudinn have a presentation of their emotional state that is unique amongst their fellow kaardians, being that the saturation of their color-scheme will change when extreme emotions are experienced. Extreme joy and/or anger will trigger a higher saturation in the green/blue hues of their scales and even their eyes. In contrast, extreme sadness and/or depression will suck all of the saturation away, leaving them with a more grey-leaning appearance for a longer period of time. Fear will also trigger this effect, but only for a short time, while depression will leave a Rudinn greyish for months, or even longer.
Rudinn's tail movement can also be a mood indicator, as flicking the tail tip horizontally is usually assosiated with a pleasant mood, whilst flicking the tail tip vertically is a sign of distress.
anyways that's it.. for now... GO MY HEADCANNONS 🔥🔥🔥🔥💥