Borderlands 3: Rumpus Wrangler
I'm a huge Borderlands fan, having sunk 100s of hours into both titles. As with any fan, at some point I've thought 'wouldn't it be cool if...'. Well, here's my first character idea, focusing on action skill (story to come later)
Borderlands character ideas
Rumpus Wrangler
Has a Dinag, a four legged mini prehistoric skag with large and powerful jaws. An ancient Skag fossil was discovered by Jack's mining operation and stolen by [character], aJust before the end of [character]'s shift, an explosion at the Eridium refinery brings the fossil to life. Using [character]'s DNA, Dinag was created, forging a telepathic bond between them. Jack discovers this and attempts to capture and dissect Dinag before [character] goes on the run. Finding the Vault treasure and bringing down Jack is his only way to escape Pandora and ensure Dinag's safety
Action skill name: Sic 'Em Boy!
Unleash Dinag. Your pet attacks nearby enemies. Stays out for 15 seconds. 45 second cooldown
Tree 1: Dogs of War
Final tree skill - The Wolf Pack Unleashed OR Satan’s Little Helpers
Your faithful pet is now part of a litter
(+4 pets)
Tree 2: Bigger Is Better
Final tree skill - Big Bertha Is Awake
Your pup is now a full grow beast. And damn, is it scary
(health and damage increased by 500%, speed reduced by 50%)
Tree 3: Clean Up, Aisle Three
Final tree skill - Puppy Made A Big Mess
Dinag now has a chance to instantly kill all non boss level enemies in a shower of blood and guts
(5% chance for insta-kill on first attack, +5 seconds to cooldown per Dinag)
*[does there need to be an overall damage reduction if this perk is taken? should it be 1% start and 1 increase?]
Hop, Skip and a Lunge - Dinag learns a jump attack, greatly increasing attack speed over short distances
The Slaughtered Lamb - Dinag has found his voice and can now howl, scaring enemies into not attacking (n% chance of not attacking when howled at, AoE, range increases 10% per level)
Bogey On My Six - Dinag learns to lock on, weighing down an enemy and causing constant damage through a bleed effect
Roughhousing - Dinag has a chance to tackle enemies to the ground, gaining a bonus to attack while atop his enemy (+10% attack when tackling enemies to the ground, 5% chance to tackle enemy effectively)
Call Me Bruce - Dinag gets slag coated fangs, adding slag damage to every bite (5% chance to slag per bite, up to 10% max)
Duracell Powered - Dinag now stays out longer (+5 seconds for every level)
Puppy Power - When Dinag makes a kill, you receive a portion of the enemy's health (+2% of enemy's total health, +2% per level)
Kill Skill - killing an enemy increases weapon, grenade and reload speeds (+2% for 5 seconds, +2% and 2 seconds for every level)
Pucker Up - Melee override skill, when action skill is in use, melee attacks now direct Dinag/pack, allowing for better control and coordination, as well as getting a short damage bonus
Fetch! - All Tediore grenade reloads do more damage
Permanent Character increases:
- health and shield capacity
- reload and weapon swap speed
- gun and grenade damage
- cooldown rate
Lethal at Eight Months - Dinag receives a 20% damage boost upon initiating the action skill (1 second per level up to a maximum 5 seconds
Clever Girl - Coordinated attacks involving all five Dinags (when Satan’s Little Helpers skill taken) receive a significant damage boost (










