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The Dire Straits of Remnant
Vale: Vale is in ruins following Salem and Cinder’s pursuit of the Relic of Choice, as depicted in the RWBY Volume 9 Bonus Ending Animatic. The kingdom, once a beacon of hope with Beacon Academy at its heart, was devastated after the Fall of Beacon in Volume 3 and further destroyed by Salem’s subsequent attack. Many characters from Vale are either dead, missing, or scattered, with no clear indication of survivors like Glynda Goodwitch or others who might still be organizing resistance. The loss of Beacon Academy and the city’s infrastructure has left Vale defenseless against the Grimm, making recovery unlikely without significant external aid.
Atlas: Atlas was destroyed due to a combination of factors: Team RWBY’s idealism, Ironwood’s paranoia and authoritarian decisions, and Salem’s strategic manipulation. In Volume 8, Cinder’s attack, enabled by Salem, led to Atlas crashing into Mantle, obliterating the kingdom. While many citizens were evacuated to Vacuo using the Relic of Creation, the loss of Atlas Academy, the Schnee Dust Company, and the kingdom’s military infrastructure has left Remnant without its most technologically advanced stronghold. Salem secured the Relics of Creation and Knowledge, further tipping the scales in her favor. Ironwood and Watts perished in the fall, leaving Atlas a symbol of hubris and failure.
Mantle: Mantle, already neglected and economically disadvantaged compared to Atlas, was crushed when Atlas fell onto it in Volume 8’s “The Final Word.” The city, located on the continent of Solitas, was decimated, with thousands evacuated to Vacuo beforehand via the Relic of Creation’s pathway. However, those who remained faced certain destruction. Mantle’s downfall underscores the social and economic disparities that fueled unrest, with figures like Robyn Hill unable to prevent the catastrophe. The loss of Mantle further weakens Remnant’s defenses, as it was a key industrial hub.
Mistral: Mistral is in disarray following the events of Volume 5 and beyond. The betrayal of Headmaster Leonardo Lionheart, who facilitated the deaths of most of Mistral’s Huntsmen at the hands of Hazel and Tyrian, has left the kingdom critically underprotected. Haven Academy, meant to be a safe haven, was compromised, and the kingdom’s vast territory, riddled with a black market and criminal underworld, lacks the centralized strength to resist Grimm incursions. While Mistral’s standard military remains, it’s insufficient against Salem’s forces, and the kingdom teeters on the brink of collapse, with no significant recovery efforts noted post-Volume 9.
Menagerie: Menagerie’s status remains ambiguous, as it has been largely sidelined in the narrative since Volumes 4-5. As a Faunus homeland, it lacks the military or economic power of the main kingdoms and relies on militias rather than trained Huntsmen. There’s no evidence Salem prioritizes Menagerie, likely viewing it as insignificant due to its limited resources and lack of a Relic. However, its isolation might offer temporary safety, as seen in RWBY Volume 9: Beyond, which focuses on Vacuo without mentioning Menagerie’s involvement. The Faunus population, led by figures like Ghira Belladonna, may be organizing, but their plans and capacity to contribute to Remnant’s defense remain unclear.
Overall Outlook: With Vale and Atlas/Mantle destroyed, Mistral crippled, and Menagerie’s role uncertain, Vacuo stands as Remnant’s last major stronghold, as emphasized in Volume 9 and RWBY Volume 9: Beyond. The world has mobilized in Vacuo to face Salem, with Teams CFVY and SSSN active, and Amity Colosseum retrofitted as a battleship, suggesting a significant time has passed for preparations. However, Salem’s possession of two Relics and her intent to summon the Brother Gods—potentially to destroy Remnant—places the world in dire straits. Ruby’s Silver Eyes and the remaining Relics offer hope, but the gods’ unpredictable nature and Salem’s strategic advantage make the outcome uncertain. Viz Media’s acquisition of the RWBY IP offers potential for a Volume 10 to resolve these threads, but for now, Remnant’s future hangs by a thread
Tyrian’s Implication of Jaune’s Importance
In RWBY’s “Tipping Point,” Tyrian, a loyal follower of Salem, singles out Jaune Arc among Team RNJR (Ruby, Nora, Ren, Jaune) with the cryptic remark, “Well... you do interest me,” after dismissing Ren and Nora as unimportant. This suggests that Tyrian perceives something unique or significant about Jaune that aligns with Salem’s plans or interests, potentially tied to his connection to her schemes. The lack of elaboration leaves the implication ambiguous, but it hints at a deeper, possibly hidden relevance Jaune holds in the broader conflict involving Salem.
Theorized Reasons for Tyrian’s Interest in Jaune and the Arc Family
Based on the provided details about Jaune, his weapon Crocea Mors, and the Arc family, several theories can be constructed to explain Tyrian’s fascination and its potential connection to Salem:
Jaune’s Ancestry and the Arc Family Legacy
Evidence: Jaune is a direct descendant of a long line of warriors and heroes, with Crocea Mors being a family heirloom passed down from his great-great-grandfather. The Arc family’s storied history suggests they may have played significant roles in past conflicts, potentially even those involving Salem or her forces.
Theory: Tyrian’s interest could stem from the Arc family’s historical opposition to Salem or their involvement in events tied to her past. Salem, as an ancient figure, might have encountered or been opposed by Arc ancestors, making Jaune a modern representative of a bloodline she considers a threat or a curiosity. Alternatively, the Arcs might possess knowledge, artifacts, or abilities (perhaps latent in Jaune) that Salem seeks to exploit or eliminate.
Connection to Salem: If the Arcs were historically significant in resisting Salem or her allies, Tyrian’s recognition of Jaune could indicate Salem’s awareness of this lineage, marking Jaune as a potential obstacle or asset.
Crocea Mors as a Symbolic or Powerful Artifact
Evidence: Crocea Mors, Jaune’s heirloom weapon, is a simple but enduring blade, upgraded with Pyrrha Nikos’ metal and later with hard-light and gravity Dust. Despite Jaune’s initial lack of confidence in it compared to modern weapons like Crescent Rose, its longevity and upgrades suggest it holds unique value. Its destruction by Cinder Fall in “The Final Word” underscores its importance, as it withstood significant challenges before breaking.
Theory: Tyrian’s interest might be tied to Crocea Mors itself, which could be more than a mere heirloom. The weapon might carry historical or mystical significance, perhaps forged with techniques or materials linked to Salem’s era or her enemies. For example, it could be imbued with properties that once opposed Salem’s forces or are capable of harming her, making Jaune’s possession of it noteworthy to Tyrian.
Connection to Salem: Salem might seek to destroy or claim Crocea Mors to neutralize a potential threat or to prevent its use against her. Tyrian’s fixation on Jaune could reflect his mission to assess or retrieve the weapon.
Jaune’s Potential or Untapped Abilities
Evidence: Jaune’s enrollment at Beacon Academy via fake transcripts and his parents’ lack of faith in him highlight his underdog status. However, his growth as a leader and fighter, combined with Tyrian’s interest, suggests he may possess latent qualities or a destiny that Salem’s followers recognize. His ability to inspire others (e.g., Team RNJR’s defense of Ruby) and his persistence despite setbacks further hint at untapped potential.
Theory: Tyrian might sense an aura, semblance, or destiny in Jaune that aligns with Salem’s goals or threatens them. For instance, Jaune’s semblance, which amplifies others’ auras, could be seen as a strategic asset Salem wants to corrupt or a danger she needs to eliminate. Alternatively, Tyrian’s interest could reflect Salem’s foresight of Jaune’s future role in opposing her, prompting early attention to neutralize him.
Connection to Salem: Salem’s interest in manipulating or destroying key figures (e.g., Ruby as a Silver-Eyed Warrior) could extend to Jaune if he possesses a unique ability or is fated to play a pivotal role in her defeat.
The Arc Family’s Connection to Ozpin or the Maidens
Evidence: Jaune’s connection to Pyrrha Nikos, whose weapons/circlet were integrated into Crocea Mors, and his training in Atlas suggest he’s been shaped by events and people tied to Ozpin’s inner circle. The Arc family’s heroic legacy might also intersect with Ozpin’s millennia-long war against Salem.
Theory: The Arcs could have a historical alliance with Ozpin or his predecessors, perhaps as guardians of knowledge, relics, or even Maiden-related secrets. Tyrian’s interest might reflect Salem’s suspicion that Jaune, as an Arc, carries forward this legacy, making him a target for disruption or interrogation.
Connection to Salem: Salem’s vendetta against Ozpin includes targeting his allies. If the Arcs were once Ozpin’s supporters, Jaune could be seen as a loose end or a potential inheritor of Ozpin’s plans, drawing Tyrian’s scrutiny.
Tyrian’s Personal Fascination or Sadistic Curiosity
Evidence: Tyrian’s erratic and sadistic personality is evident in his gleeful combat style and taunting demeanor. His interest in Jaune is marked by a pause and a pointed remark, suggesting a mix of genuine curiosity and menace.
Theory: Tyrian’s interest might not solely stem from Salem’s orders but also from his own twisted fascination with Jaune’s apparent weakness or potential. As an underdog who cheated his way into Beacon, Jaune might intrigue Tyrian as a target to torment or corrupt, especially if Salem has flagged him as significant. Tyrian could see Jaune’s earnestness and growth as an amusing challenge to break.
Connection to Salem: While this theory emphasizes Tyrian’s personal motives, it aligns with Salem’s strategy of using her followers’ unique traits to unsettle her enemies. Tyrian’s fixation could be a tool to psychologically destabilize Jaune or his team.
Why the Arc Family as a Whole?
Tyrian’s interest likely extends beyond Jaune to the Arc family due to their historical significance:
Long Line of Warriors: The Arcs’ legacy as heroes suggests they’ve been involved in major conflicts, possibly against Salem or her precursors. This history could make the family a recurring thorn in her side or a source of valuable knowledge.
Seven Sisters and Family Dynamics: Jaune’s large family, including seven sisters, implies a broad network that might hold additional secrets or roles in Remnant’s history. Salem could view the Arcs as a collective threat or resource.
Cultural Presence: The Arcs’ outings to places like Shion and Jaune’s inherited weapon indicate they’re a notable family in Remnant, potentially with ties to influential figures or events Salem seeks to control.
Conclusion
Tyrian’s implication that Jaune is significant likely ties to the Arc family’s historical opposition to Salem, the potential power or symbolism of Crocea Mors, Jaune’s latent abilities, or his connections to Ozpin’s allies. Salem’s interest, channeled through Tyrian, might reflect a strategic need to neutralize a bloodline, weapon, or individual who could disrupt her plans. Tyrian’s fascination blends Salem’s orders with his own sadistic curiosity, marking Jaune as both a target and a puzzle. The Arc family’s broader relevance likely stems from their heroic legacy, making them a recurring concern for Salem’s long-term schemes.
Non-Heroic Huntsmen and Huntresses: An Analysis of Teams NDGO, BRIR, and SMMK
In the world of RWBY, Huntsmen and Huntresses are typically seen as protectors of humanity, embodying selflessness and bravery. However, Teams NDGO, BRIR, and SMMK challenge this ideal, showcasing morally ambiguous or outright unheroic behavior shaped by their environments, motivations, and affiliations. This analysis explores their characteristics, actions, and cultural influences, drawing from their portrayals in RWBY: Arrowfell and RWBY: The Grimm Campaign.
Team NDGO: Pragmatism Over Altruism
Team NDGO, hailing from Vacuo’s Shade Academy, embodies a survivalist ethos that prioritizes self-preservation over the Huntsman ideal of protecting others. Their abrasive demeanor and morally flexible actions make them controversial figures, despite their popularity in their home kingdom.
General Impressions
Abrasive Attitude: NDGO frequently criticizes students from other academies, such as Beacon and Haven, for their failures, fostering resentment among peers. Their “not my home, not my fight” stance during the Fall of Beacon—where they fled rather than defend the city—highlights a pragmatic but self-serving mindset.
Local Popularity: Despite their harshness, NDGO enjoys strong support in Vacuo, likely due to their strength and alignment with the kingdom’s rugged, self-reliant values.
Moral Flexibility: Most members show a willingness to compromise ethics for survival, exemplified by their use of children as Grimm bait during missions.
Vacuan Influence: Their cold, ruthless behavior reflects Vacuo’s harsh desert environment, where survival often demands prioritizing oneself over others.
Individual Breakdown
Nebula
Personality: Brash and quick to taunt, Nebula harbors deep resentment toward non-Vacuans, often targeting other academies for their shortcomings. Her confident posture hides occasional moments of respect, such as her smile toward Team SSSN during the Vytal Festival.
Key Traits: Perceptive but cowardly, she fled the Battle of Beacon, deeming it a lost cause.
Moral Low Point: She permitted Octavia’s use of children as Grimm bait, showing indifference to potential harm.
Redeeming Moment: After defeating Velvet in a duel, Nebula offered to help her up and opposed Rumpole’s demand for further aggression, suggesting a sense of fairness.
Notable Interaction: Nebula’s reaction to a romantic advance was embarrassment rather than anger, leaving her response ambiguous. Her voice actor has suggested she may be asexual, adding complexity to her character.
Dew
Personality: Dew mirrors her teammates’ critical attitude, harshly judging Beacon and Haven students for their academies’ collapses.
Key Traits: Unrelenting in her criticism of outsiders, she offers little to distinguish herself from her team’s negativity.
Redeeming Moment: She celebrated with others after the Battle of Shade against The Crown, indicating some camaraderie.
Team Assignment: Post-initiation, Dew joined Team FNDU, but her actions remain largely negative.
Octavia
Personality: Octavia is the most complex member, blending stoicism, bluntness, and resentment toward other kingdoms with moments of heroism. Her mature outlook is shaped by Vacuo’s struggles.
Key Traits: Cold yet cooperative, she prioritizes survival but respects others’ potential.
Moral Low Point: She used children as Grimm bait, dismissing criticism from Arslan and Velvet as strategic necessity.
Heroic Actions:
Saved Velvet from a fall during the Shade Academy Initiation and partnered with her, sharing insights about Vacuo’s Dust quarry exploitation.
Fought alongside Velvet and Sun against The Crown, attempting to kill Carmine Esclados to protect others, though her explosion endangered her team.
Vacuan Perspective: Her explanation of Vacuo’s hardships to Velvet fostered mutual understanding.
Team Assignment: Joined Team NOVA post-initiation, demonstrating adaptability.
Gwen
Personality: Gwen shares her teammates’ critical tendencies, offering little distinct character development.
Key Traits: Harsh and unremarkable, with minimal positive contributions.
Redeeming Moment: Like Dew, she celebrated after the Battle of Shade, suggesting some peer connection.
Team Assignment: Her new team post-initiation remains unspecified.
Team BRIR: Mercenaries with a Mission
Team BRIR (pronounced “Briar”), active in Atlas during RWBY: Arrowfell, operates as rogue Huntress mercenaries under the leadership of Bianca Prisma. Their secret role as the “Keepers of Arrowfell” adds depth to their otherwise self-serving actions, though their current status is unknown following Atlas’s destruction.
General Impressions
Mercenary Lifestyle: According to Bram Thornmane, Team BRIR protects towns from Grimm only for payment, a stark contrast to the altruistic Huntsman ideal. Elm Ederne’s inability to find records of them in official directories underscores their rogue status.
Secret Duty: As the “Keepers of Arrowfell,” they guard the abandoned Atlas Military facility Fort Arrowfell and its technology, a mission entrusted by James Ironwood’s predecessors. This secret was so closely guarded that even the Atlesian council was unaware of their identities.
Crystal Nexus: They use an underground network, the “Crystal Nexus,” to navigate Solitas discreetly and secure Fort Arrowfell’s entrance.
Deception and Redemption: Misled by Thornmane’s lie that Team RWBY stole orbs from Fort Arrowfell, BRIR initially opposed them. After their defeat and realization of the deception, they aided Team RWBY by providing a Nexus key to access Fort Arrowfell.
Individual Breakdown
Bianca Prisma
Role: Leader of Team BRIR, a serious and strategic Huntress with a strong sense of duty.
Appearance: Fair-skinned with short, platinum blonde hair and green eyes, she wears a white and grey tank top, brown studded pauldrons, and a white cape. A tattoo on her right cheek and golden spikes on her outfit align with her team’s theme.
Weapon: Wields twin prism daggers, Cause and Effect, with bone-white segmented blades.
Semblance: Refraction allows her to copy others’ Semblances, notably her teammates’, as seen when she delivered the final blow to a Megoliath.
Key Actions: Led her team in their mercenary work and secret mission, initially clashed with Team RWBY due to Thornmane’s deception, and later assisted them.
Roane Ashwood
Role: A mellow yet fiery Huntress, loyal to her team.
Appearance: Dark-skinned with red hair styled in dreadlocked pigtails and crimson eyes, she wears a white leotard, black shorts with gold spikes, and dark sunglasses. A tattoo on her upper left leg matches her team’s motif.
Weapon: Drop and Roll, a crimson wrist flamethrower connected to a chemical tank, also functions as a flail.
Semblance: Inferno boosts her weapon’s attack, with her hair and eyes glowing fiery crimson when active.
Key Actions: Participated in the Megoliath battle, fell for Thornmane’s lie, and later aided Team RWBY.
Ivy Thickety
Role: A short-tempered Huntress with a sarcastic sense of humor.
Appearance: Pale-skinned with avocado green eyes and dark brown bob-cut hair, she wears a forest green jumpsuit, an avocado green leather jacket, and fingerless gloves. A tattoo on her left pectoral and gold spikes complete her look.
Weapon: Pins and Needles, a thorn-like whip used for long- and short-range attacks.
Semblance: Threshold enables her to create small portals for strategic movement.
Key Actions: Clashed with Team RWBY under false pretenses but later provided her Nexus key to assist them.
Ruda Tilleroot
Role: A cheerful and humble Huntress who fiercely protects her teammates.
Appearance: Slightly tanned with orange hair featuring platinum streaks, styled in a top bun, and orange eyes. She wears goggles, a cropped lime green sweater, and two-tone pants with gold-spiked belts. A tattoo on her left arm and face paint under her eyes distinguish her.
Weapon: Wear and Tear, large mechanized drills covering her hands.
Semblance: Delve allows her to “swim” underground for surprise attacks.
Key Actions: Fought alongside her team, was deceived by Thornmane, and later supported Team RWBY.
Trivia
Name Theme: “Briar” refers to thorny patches, reflected in the team’s spike-adorned outfits and matching tattoos.
Mercenary Uniqueness: BRIR is notable as the only team explicitly described as mercenaries who demand payment for protection, highlighting a subset of Huntsmen driven by profit.
Team SMMK: Criminal Opportunists
Team SMMK (pronounced “Smoke”), active in Mistral’s Kuchinashi, is a corrupt team of Huntsmen known for their theatrical antics and criminal affiliations. As antagonists in RWBY: The Grimm Campaign, their disloyalty and greed define their actions.
General Impressions
Criminal Affiliation: Initially aligned with the Wave, a crime gang, SMMK served as security for their operations until they betrayed them by stealing a magic artifact and teleporting away, abandoning their employer.
Theatrical Reputation: Their overly self-indulgent theatrics have earned them a reputation for being annoying, clashing with Team SAFR, who investigated their activities.
Moral Bankruptcy: SMMK shows no loyalty, readily using violence to achieve their goals, such as threatening Daff to intimidate Team SAFR and attempting to kill them by blowing up a mountain.
Uncertain Origins: It’s unclear whether SMMK formed at a Huntsman Academy or is an informal team like SAFR.
Individual Breakdown
Sil
Role: Leader of Team SMMK, a “goth extrovert” with a flair for dramatics.
Appearance: Short, light-skinned with black bangs and light blue eyes, he wears black leather with multiple belts. His habit of flipping his hair persists even in danger.
Semblance: Darkness obscures areas, aiding in combat or escapes.
Key Actions: Barked orders at Wave underlings, used violence against Daff, and led the team’s betrayal of the Wave.
Personality: Indifferent to others, as seen when he put his tab on Fenix Nemean to avoid paying.
Marton
Role: A heavy-set member providing muscle for the team.
Appearance: Dark-skinned with long dirty blonde hair, he wears goggles, a maroon coat, and a shoulder cape.
Weapon: Wields a club that creates smokefields using Dust.
Semblance: Dust Nullification negates Dust effects around him.
Key Actions: Guarded Wave convoys, used violence against Daff, and participated in the team’s artifact theft.
Personality: Like his teammates, he prioritizes payment over loyalty.
Mina Lavender
Role: A cunning Huntress and actress, leveraging her Faunus traits.
Appearance: Tall and spindly, she wears a helmet concealing her arachnid Faunus features, with black hair and purple clothes. Her elongated fangs are a rare trait.
Weapon: A shotgun-axe, versatile for close and ranged combat.
Semblance: Spider Webs produces webs for combat or utility.
Key Actions: Disguised herself as a reporter to infiltrate Javi Pastel’s mansion, guarded Wave convoys, and joined the artifact theft.
Trivia: Shares her last name with Lisa Lavender, possibly aiding her impersonation.
Khaki
Role: A serious Huntress providing security for the team.
Appearance: Light-skinned with dark hair, she wears a fur-trimmed aviator jacket and black gloves.
Powers: A powerful fighter, capable of holding her own against Team SAFR.
Key Actions: Guarded the Wave’s stolen airship, grew suspicious of Fenix Nemean, and participated in the artifact theft.
Personality: Dutiful but disloyal, prioritizing payment over allegiance.
Trivia
Name Theme: “Smoke” alludes to a shade of grey, reflecting their murky morality.
Faunus Representation: Mina is the third arachnid Faunus in the series, following Tyrian Callows and Trifa.
Conclusion
Teams NDGO, BRIR, and SMMK illustrate the diverse motivations of Huntsmen and Huntresses in RWBY. NDGO’s survivalist pragmatism, shaped by Vacuo’s harsh culture, contrasts with BRIR’s mercenary greed and secret duty in Atlas. SMMK’s criminal opportunism in Mistral highlights the potential for Huntsmen to stray far from heroism. Together, these teams challenge the idealized image of Huntsmen, revealing how environment, personal values, and circumstances can lead to unheroic paths.
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