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Welcome back Jesus of Nazareth.
old jayvik from september
Arcane S2 and its Critiques Therein..
There is a reason why I side-eye the 'arcane critical'-critical crowd who insist we cannot equate real world politics with fictional universes, or project our 'leftist' agenda on a world of pretend.
There seems this undercurrent of condescension in the attitude, as if it stems from people who have perhaps not considered why they enjoy the shows that they do, or how a certain character or plot makes them feel; either positively, by representation, or negatively, by erasure.
And yet... we are drawn to stories that resonate with our own experiences.
These stories, in turn, are written by writers who live in our world and who often pull their ideas directly from it. We gravitate toward characters who are reflections of ourselves, and avoid the stories which cause us discomfort for whatever reason. Even 'guilty pleasures' stem from an inner desire to explore themes or issues which we know exist (and may be problematic in social spaces) but which, through fantasy, become more bearable because we can safely distance ourselves from what is real.
Ultimately, most writers put something of themselves into their work. A little sliver of self always peeks through the cracks; a touch of idealism here, an emotion felt there, a comment on a political issue sprinkled somewhere in between.
It does not mean that fictional universes are a perfect mirror image of our reality; but it behooves us not to forget how influential 'RL' has been, and always will be, when writing fantasy or science fiction.
Tolkien was undoubtedly inspired by his experiences of war, all of which would later bleed into the pages of his Middle-Earth tales. Even in a tiny microcosm, I notice how life events and current political attitudes affect the way I write my stories, whether they are fan-based or original pieces.
We live in chaotic times. Fiction, at its crux, mirrors that chaos, because it comes about as a result of real life. As much as we wish to escape from harsh truths or present-day issues... they still seep through the veil between imagination and reality.
Escapism should not blind us to the truth that stories are products of our environment, and therefore, inevitably political.
With that in mind, there's something innately disingenuous about insisting that Arcane is somehow separate from real world issues - when, on so many levels, it borrows from real world problems and confronts its viewers with topics which are inherently political: poverty, inequality, state violence ... even the underbelly of the Piltover elite and their dealings with the undercity echoes how we see corruption occurring in governments worldwide.
That the show, by S2, reduces these issues to aesthetics - for instance, the writers admitting they wrote up Vi's backstory with her parents being killed by Enforcers to introduce an element of conflict into hers and Cait's future romance - or, worse, resolves these conflicts without any further nuance - like Sevika becoming a Zaunite representative on a Council that plainly disdains her, and the narrative coming away thinking this is acceptable in lieu of actual independence - is, in essence, disappointing for the themes that were promised.
It feels like the writers realized halfway through writing these plots, that they either did not have the time, budget, know-how or interest in delving too deep into these gritty, tough-to-solve sociopolitical pickles, and instead opted to pander to a (admittedly broad, myself included) subset of viewers who just wanted a sapphic couple with soft angst and sweet reconciliations to contrast all of the ugly machinations happening around them, while the rest of the cast was going through literal hell.
This is not enough to say we shouldn't enjoy Arcane for what it is. I've made plain, on several occasions, that I found the finale visually spectacular, thematically satisfying, and a masterpiece in terms of animation.
And yet, what elevated Arcane S1 to such high levels of acclaim was also its willingness to probe the uncomfortable issues surrounding power, control, exploitation, abuse, morality and free will; as well as, at least initially, its decision to offer a critical lens into how we approach each of these themes, as refracted to a cast of different characters.
We can acknowledge these strengths while simultaneously recognizing their flaws.
Arcane is far more than 'just a video game show.' It's a beautifully designed piece of fiction that deals with so many real-life issues, in spite of its fantasy setting. Yet the criticism that 'we cannot project real world politics onto it' feels inherently unfair - because no story ever exists in a vacuum, least of all one which confronts us with stark contrasts between poverty and wealth, oppression and liberation, authority and agency.
There is nothing wrong with simply wanting to sit back and enjoy the ride. But please spare me the holier-than-thou attitudes whenever people try and open up discourse on why certain shows should take responsibility when it comes to the messages they broadcast.
Because, believe it or not, there exists a slew of media that, in fact, sticks to the landing re: difficult questions about humanity, society and politics. Media that does not ignore, diminish or erase people who are struggling, precisely because those very same issues resonate in real life - and thus, have real consequences for real people.
It isn't asking much that audiences look past the veneer of aestheticism to find the beating heart within stories. Nor should we be belittled for wanting to hold writers to account if the world they create becomes nothing more than a pretty backdrop.
This can be done without hate-mongering, derision or critique; in fact, I'd go so far as saying that critique is a necessary aspect of engaging healthily with art, media and fiction.
At the end of the day, writers are responsible for the world-building of fictional universes and their plot choices; and both things do have an impact on those who watch those worlds come to life. That doesn't mean writers need to pander to every opinion out there; hell, playing to the gallery (and the shippers) rarely ends well, and more often than not detracts from the message of the tale.
But it does mean we can hold storytellers accountable for the impressions they leave behind, for better or worse - especially when said impressions further compound real world experiences of inequality, erasure or prejudice.
As consumers of media, let's be willing to dig beneath the surface to uncover the meanings of story. Let's not settle for anything less than writers who do everything possible to deliver compelling narratives that ask questions which reflect our humanity in meaningful, resonant ways. Let's enjoy our sweet sapphic ships and our goofy doomed sciencebros, while still looking closely at all of the other issues bubbling beneath the surface.
Let's keep up the healthy dialogues and stop dismissing criticism as merely spiteful.
Escapism is only truly fulfilling when, upon returning to the 'real world,' you feel that something has changed inside you; where you have been enriched, uplifted, inspired even... and sometimes, yes, educated.
Stories carry the weight of imagination; and we must allow ourselves to be transformed by wonder. But never forget to question the reality that is portrayed. Stories are born out of humanity, after all, and thus carry within them fragments of us. When we embrace fantasy, we also learn a lot about the way we see ourselves, and the kind of world we choose to live in.
And if all else fails, I guess we'll have fanfic to fall back on.
But that is another post, for another time.
<3
My thoughts on arcane s2 (arc 1) because I have no friends and need to expell the demons inside me somewhere
[obviously MAJOR spoilers ahead]
breakup scene
Quick analysis video of Sevika I always wanted to do!
More of these coming soon! Enjoy💥
ᴍᴀᴛᴄʜɪɴɢ ɪᴄᴏɴꜱ ᴀʀᴄᴀɴᴇ 💭