Here is a written S4 to S3 animation conversion tutorial !
READ at ModTheSims

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Here is a written S4 to S3 animation conversion tutorial !
READ at ModTheSims
TS4 to TS3 Pose Conversion Tutorial
There was a tut for this but the information was under a readmore and the blog was deactivated so I'm gonna go ahead and reupload it here with some slight tweaks and I'm not going to put it under a readmore for the purpose of in case my blog gets deleted etc. Also not the best at explaining stuff sometimes but hope this is understandable enough!
DISCLAIMER: I’m not an expert at this this is information I learned from the original tutorial copied over as best as I could!
YOU WILL NEED:
Some knowledge of blender
This tutorial for installing the clip tool if you haven't already
blender 2.67 since everything worked for us with just that version
S4S
4T3 Rig
Blender Rigs and Clip Tool
Step one: Find a pose you want to convert, Sara and I browse this blog for poses, open S4S and open the package file by clicking my projects then finding the package for the pose you want to convert. Once it's been opened go to the clips section and export the clip, doesn't matter what you name it just export it somewhere you can find it. It will export as a .blend file.
Find where you exported the pose to and double click the .blend file, the pose will open up in Blender and look like this (not the pose obviously but the side stuff)
Hit A on your keyboard then hit I then click locrot once you've done that your screen should now look like this
Once you've done that go under the S3PY Animations tool tab and export the clip make sure to name it something like a_mypose or whatever just make sure the a_ is there and there are no spaces. Save the clip somewhere you can find it again, now open up the 4T3 Rig Base file we provided above by double clicking it.
Import your clip using the S3PY Animations tool tab once again, make sure the one that says RIG is selected! DO NOT FIX ANYTHING! It might look wonky but we can fix the pose in the next step just don't touch anything for now! Once the pose has been imported right click the where it says rig and hit deselect, then click on where it says AFRIG and make sure it is selected, make sure the eye button on the far right is visible for AFRIG and not visible for RIG so you can see the joints.
Once your screen looks like this you are going to hit A then hit I and it will automatically locrot for you. After you've done that go ahead and use the S3PY Animation tools tab yet again to export your clip, Make sure you save it somewhere you can find it easily!
Finally, open up the normal S3 rig whether it's the male or female rig is up to you just open up one of them, again use the S3PY tool to import your clip file, 9 times out of ten the eyes are going to be wonky or some fingers are going to be weirdly placed, you can go ahead and fix those now! Once the pose has been tweaked to your liking go ahead and hit A then I and hit locrot then export your clip using the same method we have the last two times and you're done!
Quickly how to import into your game: Open S3PE, new, then drag and drop your clip into the blank area, save the package, and you're done, those won't be poselist compatible but I don't use poselist anyway and there's tuts for that out there so!
If you have any questions feel free to message me I'll try to reply back as best I can though I'm really busy these days so ♥
Separate Accidental Regroup in Milkshape
Hi everyone, I'm not sure who all uses Milkshape but I do when I make my Sims 3 CC. I recently had to look up/read different tutorials on how to fix an issue when you merged two groups together, and actually need them separated.
Firstly, double click the Group you need to fix.
Go to edit > duplicate selection or use CTRL D hotkey.
Click on the duplicated group, and rename it otherwise if you adjust either one it'll mimic the original you duplicated from.
Hide all groups you're not adjusting.
Go to the Model tab and press Select, then Face.
Select the parts you don't need and go to edit > delete selection then vice versa on the duplicated group
WALLA! You have now separated the "accidental" regrouped meshes.
TUTORIAL: How to make your Clothing item Sewing table compatible!
With a whole new feature for the sewing table that adds a whole new clothing support feature, you might be curious as a CC creator (or even non-CC creator!) how to enable it to show up as a pattern for the sewing table! :) It's super easy!
If you're looking for the tutorial on how to do this for objects instead, see this: https://modthesims.info/showpost.php?p=5635070&postcount=2
BEFORE WE BEGIN (A note from our sponsors!):
If you ever create any 'sewables' for the sewing table, do let me know! That way, I can give you a shoutout and a direct link to that piece of clothing in the description so others don't have to hunt down for Sewing table compatible clothing! :)
Allright! Let's get started!
Mini tutorial on how to make shiny buildings
What you’ll need: S3PE TSRW MILKSHAPE IMAGE EDITOR (Photoshop or Gimp) Delphy's Sims 3 Pack Multi-Extracter
Edit: forgot to mention something x.x To export wso file from milkshape you need to go here~> C:\Program Files\The Sims Resource\TSR Workshop\Extras\Milkshape Plugins and copy both dll files there and paste them here~> C:\Program Files\MilkShape 3D 1.8.5 That’s it! ;P
This Tutorial is aimed for those who never ever ever messed with content creation, so it’s like, super step by step! Also, I’m counting that you already have your mesh, texture, etc.
1. You need to clone an object to work with.
I always use the SignCityHill from Showtime ep, you can get it either on s3oc or tsr workshop. (If you know how to do this then go to step 2)
If you don’t know how to do that on TSRW, here it is:
Open TSR Workshop, go to Create New Project ~> Object ~> Uncategorized Objects ~> Find the SignCityHill. Now you’ll open it. Edit²: When it asks you about diagonal reference, just untick the box. (Haven’t realised this before, thanks to @technicallyswagpizza who warned me<3)
a quicker way to use solidfy and extruding edges to make it even lower and still make it semi-realistic
forgot to upload this to here, I made this up nearly the end of last month I REALLY DID FORGET but a mini tutorial on making the neck a solid colour and making the neck seam seamless
what it says! Hope it helps