This is a simplified moveset for BotB's fourth character, Sara. An in depth moveset will be out this Sunday! (Several things stated in this post are simplified for ease of access. Hence the in depth explanation later on.)
Fighter Ability
Every fighter has a unique ability that alters their playstyle and moveset slightly. Flow State is Sara's ability. After performing certain attacks Sara will enter Flow State in which she can perform automatic follow-up combos.
When Flow State becomes active, a beat tracker shows up next to Sara's super meter. Sara must time her attacks to hit as the grey dots slide over the blue line. If it is missed, the attacks do not land and Flow State ends prematurely.
Specials
- Neutral Special: Spirit Beam
Charges up energy for a moment before firing off a beam of spiritual energy. It is a long ranged, fast moving projectile that helps cover space. If used in the air, Sara aims it at a downwards angle.
- Side Special: Remix Round
Sara jumps straight forwards while performing a roundhouse kick as she travels. On hit it spins the fighter around and Sara goes into Flow State. The roundhouse has moderate startup and is incredibly unsafe on block.
- Up Special: Combo Kick
Sara leaps into the air with while kicking once with each leg, the first comboing into the second. Acts as a decent recovery tool but is not very high in damage or speed.
- Down Special: Reckless Aura
Reaches forwards and grips fighters with both arms around their waist. She then heaves them out behind her, a look of excitement on her face. She vanishes, reappearing behind the fighter and swiping with a downwards kick, spiking them. It is untechable against floors.
Motion Moves
Motion Inputs are a set of secondary specials not specifically tied to the Special button. They instead are activated by doing a certain motion+Normal or Special.
- Mach Kick
Sara shoots forwards with a sliding kick, empowered with spiritual energy. Can allow her to launch herself off the side of the stage to maintain fast air momentum.
If used in the air Sara will perform a dive kick, launching herself downwards with the kick to strike fighters beneath her.
- Accel Punch
Sara charges up energy for a moment, surrounding herself in yellow energy. She then charges forwards with a powerful punch, becoming a blur of speed for a split moment. Can avoid strike attacks momentarily and the punch overpowers projectiles.
Super Special Moves
These are unique moves that cost Super Meter. Each character will have a Level 1, 2, and 3 super. The Level 1 costs 25% of a full meter, Level 2 costs 50% meter, and the level 3 costs the entire meter.
- Level 1: Spirit Burst
Sara rushes forwards with her fist held back, the arm coated in yellow aura. Her eyes also glow with yellow energy. She throws an energy infused punch directly into the fighter. The energy then explodes out of her fist, launching them backwards.
While dashing forwards Sara will have one hit of armor. This armor can be broken by any super or an attack that does over 20 damage.
- Level 2: Rock On!
Sara crouches down, then does a bicycle kick in front of her. On hit it launches fighters upwards as she shouts “Oh yeah!” She jumps upwards after them, going into Flow State wit a long amount of hits. All moves do increased damage. If the original kick is blocked it is very disadvantageous.
- Level 3: Spirit-Powered Assault
Sara announces “ah-ha-alllright!!!” as screen freeze activates, Sara entering a dash-ready state. She then launches forwards, completely coated in yellow and blue energy. Fighters hit by her dash will launch into cinematic. Sara will grin excitedly, bobbing up and down to the rhythm of her music. She begins running around the fighter, a blurring speed of afterimages as she punches the fighter over and over again, too fast to see. She is smiling and jumping about as she does it, excitedly and energetically bounding in all sorts of directions.
She finishes with a blast of energy from her palms that explodes on impact. The cinematic ends and Sara tries to catch her breath, the aura of energy fading as the screen goes back to normal.
(That is all! I hoped you enjoyed it. If you are looking for more in-depth info, look for the post coming this Sunday at 8 pm)
Here to rock the world, Sara blazes through! With enthusiasm and energy, she is here to earn her place among the A.S3.O. and prove she is as skilled as she claims. While a bit nervous, when she hits her groove she can hit it hard.
Sara is a young Arab-American woman who comes from a Muslim background. Her older cousin introduced her to magical fighting, along with all sorts of exciting stuff like old anime and rock music.
Sara can always be seen carrying an old iPod with earbuds tucked into her Hijab.
We have no artwork of Sara yet, nor any good representation of what I envision her to look like. I am lacking in funds currently and will keep people updated on when art of characters is possible.
Sara is a balanced fighter, using a long ranged projectile to hit fighters from far away and close distance with good movement. Once up close, Sara can start performing a unique rhythm game-esque mechanic to create combo strings.
It is time for the in-depth Sara character page. This includes backstory, design, all of her attacks, extra cosmetics, and all else I could think of. (Sorry it's a little late, whoops...)
Sara
If you are struggling with any terms, feel free to ask in the ask box, or consult the FGC Glossary. Let me know any questions you have! Reblogs, likes, and comments are all loved and appreciated <3
This Doc uses Numpad Notation. Further explanation below.
Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. This notation uses umbers in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen. Pictured below is each of the directions in numpad notation, represented by arrows on a gamepad's directional buttons, next to a full-size keyboard's numpad.