Tell me about an OC of yours!
Okay, but get ready for a novella!
So I've mentioned hither and thither of another project I want to accomplish that I'm calling "Trinity's Way". This science-fantasy series follows a trio of friends - each one a different species - on their adventures through the galaxy and beyond in their ultimate journey to thwart the return of an evil deity bent on chaos and death.
One of these three is a woman named Sarn:
Description: Sarn stands 5'8" with a weight of 165lbs - mostly muscle. Her skin is dark bronze with sunspots, scars, and patches of vitiligo throughout - notably on her face where three patches, to anyone familiar with Earthling radioactive and nuclear imagery, might look like the radioactive symbol. Her eyes are a green hazel, her hair is kept short but otherwise no more special attention is given to it other than basic hygiene. Her favorite color is orange, and she has a signature one-sided axe she named "Rogue" whose blade can be "snap" into a more stab-able stance.
History: Hailing from a largely unknown planet inhabited by a unique branch of humanity who have evolved separately from Earth's humans. How humans got there is a mystery, but clues indicate an ancient alien intelligence is responsible, and possibly did so for scientific reasons. This, though, is irrelevant to the people of the planet who have had their own rich histories, triumphs, and catastrophies, one of which was a world war that succeeded in destroying civilization. Now, as all humans do, they rebuild.
Sarn was born roughly seventy years after this apocalypse to a single mother wandering the wastes for a stable place to live. Originally loathing her daughter, the woman wanted to end the unwanted pregnancy but changed her mind after considering her chances of being accepted into a settlement would improve with a child in tow. Her plan worked and she soon found herself behind guarded walls, wherein she finally gave birth and named her child after the earth beneath her (in her language, "Sarn" is a word that, while still referring to earth, changes specifics depending on inflection, tone, and context; chocolate loam and black, smelly mud are both "sarn", but the latter would be said with a notable disdain). Growing up, Sarn had a rough childhood; straddled to a mother taking as much care of her as she is obligated to and growing up the target of bullying from other children, she found her escape in the idolization of the settlement's guards - armored adventurers that never got trumped by others. In time, she overcame her bullies - having learned how to beat them at their own game, so to speak - grew past the need or desire for her mother, and joined the guard. Impulsive, always ready to hit first and ask later, Sarn became the hammer of the team.
At the age of twenty-five, while on patrol, Sarn found her next great life story when she came upon a crashed UFO and met her first extraterrestrial - Selah. A reptilian-humanoid of the Silinak race, she and her crew crash landed when out on an expedition to uncharted space, and so started the quest to find a way off the planet. In time, the quest became less and less pressing for Selah as she acclimated more and more to this alien world, to Sarn. As the two ventured out with the Silinak survivors and aid from home to find any means of interstellar travel, the more they found home with each other; the two teaching each other their language, sharing stories of their lives and previous adventures, Sarn wooing the more fragile Selah with her bravery and strength, Selah breaking away at the walls Sarn built within and helping her mature. Eventually, and against several wishes, the two married.
This is not to say that there numerous adventures were fruitless, though; there had indeed been discoveries made that proved some ancient intelligences existed before, and they had salvageable remnants from time to time. Everything changed five years into Sarn and Selah's life together: in the farthest anyone had ever travelled from home, it was discovered that some ancient architecture laid in the desert surrounded by the remains of would-be explorers. Neither the two content to leave the unknown alone, they agreed to investigate. A team assembled, and eventually making it inside, they discovered greater treasures than ever seen before, especially none greater than operational spacecraft left behind, which Selah got to deciphering immediately. However, they also learned why this place had remained secret for so long: pale ghoulish monstrosities lived within, preventing all who stepped in from stepping out. Just what they were is unclear, but there was no time to find out - all that was determined was that they awoke when some of the team explored further into the ruins as Sarn and Selah stayed with the ships. With seeming doom upon them, Sarn, Selah, and the rest of the team bunkered down in the hangars, figuring out how to enter and power on one ship as the ghouls closed in. When the swarming monstrosities overpowering their defenses within minutes, Selah found herself between them and Sarn. With little time to even attempt full understanding of the ship itself, Selah could only get the thing started, and securing Sarn's safety left her with no position to attempt piloting, so from a master control system only yards away, Selah could instead input coordinates for her homeplanet, explaining to Sarn as quickly as she could that she could go on her behalf, find a new life, or return with force. Wanting to join her wife, Sarn instead found herself covering Selah from hoard from within the ship, desperately attempting to buy her time to get back onboard. Instead, with time no longer on their side, she tossed Sarn what she had on her and volunteered herself as bait for the ghouls. Unable to assume control of the ship, Sarn found herself a living prisoner exiled en route to an alien world. Devastated, vengeful, and with control completely stripped from her, all that was left was the next big plan: get to the Siliak homeworld, return with the calvary.
Despite being an ancient ship, its capabilities were recognizable to modern starfarers - its size made for faster travel, and it's fuel source was thankfully left unafflicted by degradation. Nevertheless, the trip would require slight hibernation, which the ship had facilitated on board. Sarn would force herself to sleep while a fire raged inside her, a fire she would stoke in the Siliak and see engulf the nightmares of her old home...
...So how does she end up off course? Her story is to be continued...












