Title screen test for Life in the Deadlands. This is likely what will be in the eventual demo.
Also including the background render on its own.
Also...the artwork of the billboard model, because I like it.
seen from Portugal
seen from United States
seen from Germany
seen from Türkiye
seen from Italy
seen from Switzerland

seen from United States

seen from Australia
seen from Malaysia
seen from Venezuela

seen from Italy

seen from Türkiye
seen from Türkiye

seen from Switzerland
seen from Türkiye

seen from Germany

seen from Malaysia
seen from United States

seen from Venezuela

seen from Malaysia
Title screen test for Life in the Deadlands. This is likely what will be in the eventual demo.
Also including the background render on its own.
Also...the artwork of the billboard model, because I like it.
In-game portrait for Kane. He is not much of a fighter, but is skilled in manipulation of the flesh.
Total redesigns of Rayzer and Blayde, Ripper’s right-hand goons
Long time without updates, eh? Well, I hope to have some new screenshots as soon as the new dev machine is all set up, but in the meantime here’s a mocked-up menu concept, and some updated portrait art for Yama and Ripper.
The plan is for Ripper to have a “hook n’ chain” attack that pulls enemies closer. Just gotta work out some mechanical kinks first...
Quick peek at the character menu in motion.
First footage of an in-engine cutscene. Here, Yama is invited to the Edgelords headquarters to meet the boss, Ripper.
Experimenting with pre-rendered backgrounds for towns/world map!