So as you guys may or may not be aware, I play a game called
It’s a weird little hybrid game of a top-down shooter, zombie survival and Oregon Trail style adventure game. Part of what makes this game appealing to me is you can make custom characters in it. And as such I’ve created Muses from Tumblr and from other places on the game. Recently though, I beat the game, and the run to do so was my favorite of my entire playtime of the game.
Beating an Oregon Trail-style game isn’t Easy. But I met some muse characters along the way, and I thought maybe it would be cool if I chronicled the highlights of the run here. (Because of course, Luca and other characters are involved, how could I not.)
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For some brief background here’s what you need to know.
The Zombie apocalypse has begun, and after spending so long in Florida, LUCA and DARKIPLIER ( @icangiveyouanything ) set off for Canada in hopes that maybe they can start a new life there.
The run started to get good with this:
So much food. ALL of the food. This was early in the run, I think I still had like, 12 driving days left or something.
Later, PARI ( @bluehairedtales ) and HEARTS BOXCARS decided to join us. Although Hearts didn’t get to stay with us for too long, we made some great Zombie-smashing memories with him and his big honking fists, particularly when we found a bunch of 2x4s and he smashed up a bunch of Zombies with us.
The Road only got tougher as we made our way through what I assume to be South Carolina, I remember this tunnel segment being particularly difficult, we had to siphon gas from cars to stay on the road with a vehicle while running from a REALLY heavy hoard of Zombies.
But what the Zombies Hadn’t anticipated, was before that point we’d made a stop in a trader camp, and for a very small price of 5 Cans of Food, on the sixth day of our fifteen day adventure...
SPEARCHILD (later Speariplier) was Born!
This legendary weapon (which I affectionately call Gungnir after the legendary norse weapon) is what I partially believe led us to victory. It was bought from a SOME REALLY CRAZY BLOKE and forged from a STICK and a BOWIE KNIFE. And with the help of ZOMBIE DODGING SKILLS and Gungnir, we powered through the tunnel and made it out with our car.
And it wasn’t the end of our luck either! Because after that death-defying escapade, HEARTS left us to rejoin with the Midnight Crew, but in his place, CASS ( @workingatthenightshift ) joined us! With her MEGA-BUFF WEREWOLF FORM (really just a bloated strength stat :P) we were sure to make it to Canada!
(it was about this time that Gungnir was passed on to Darkiplier)
But not without difficulties... our Car broke down, and even with Pari choosing to PUNCH THE SHIT out of the car, we never got the thing started again. :’(
But even after a tough seige, through THICK AND THIN, we managed to get back on the road again in another car! Never losing sight of our goal to Canada.
Luca and Cass bonded a LOT as adopted Mother and Son an formed an UNBREAKABLE CONNECTION.
And although DERIAN ( @golden-gaze ) didn’t join us for our adventure, we did swing by his hangout spot to make sure, in the process we gained much needed Gas for our Car and Food.
And afterward, Cass scared away some bandits with her SUPER POWERFUL WEREWOLF BODYBUILDING ABILITIES.
By that time we were in the home stretch, with only a DAY left! We came across an old friend named SABITSUKI, and and we asked her to join us, however, it seemed she had already settled down into a new life here, where she could be happy herself. We still wonder if she’s still there in Maine, fighting the swarms with her Lead Pipe of Doom.
And.. alas... no adventure is complete without horrible tragedy and terrible, hellish hardship... and the final siege in the City of Crushed Hopes was where our skills were put to the ultimate test, in a nightmarish FOUR HOUR siege....
This was the most harrowing part of our quest... in a siege I call...
The Last Stand.
After a lengthy fight against the hordes of reanimated corpses, most of us pulled through, battered, bruised, tired and hurt... and sadly... not all of us made it.
Grief struck as we were by Pari’s unfortunate passing... and the crushing sadness I felt knowing that our group had failed to protect her.... we knew that Canada was just around the corner... she would have wanted us to keep going.... so we did. And, in time... we found the bridge.
And with victory in sight, we were inspired, excited, and above all, VENGEFUL! and we PLOWED THROUGH THOSE SONS OF BITCHES LIKE GODDAMN COMBINE. We fought with every muscle in our body! For Pari! For our adventure! Our efforts must not be in vain!
And in time...
At 9:45 AM, on the Sixteenth day of our Fifteen Day adventure...
We made it to Canada.
It was a long, and terrible journey. Full of bloodshed, slaughter, sorrow, depression, hopelessness... but also a quest full of laughs, fun and love. But in the end....
Well... it’s here. After a lot of pain and suffering trying to figure out what to do, how to do it and in what way, I’ve finally completed Luca’s new design. It’s going to take some getting used to, for me and I’m sure a few other people, but, now I feel like I’ve created something new, something original, something that’s MINE.
Content of Luca’s old design such as his about page artwork will be replaced with time, and expect the new design to look kind of awkward at first when I draw it, but, It’ll just be about seeing what fits best.
If you have any questions about the new design, IM me.
Okay, I should admit something... it’s not gonna be pretty, but... I feel like I need to say it.
I may be redesigning Luca, none of his lore or fundamental character traits are changing, but, I AM going to change his character design.
As many of you are probably aware, Luca was not always an Original Character, at one time he was a FNAF4 Crying Child. However, when I inevitably left the fandom and I was defandomizing Luca into his own original thing, I had a lot of... roadblocks along the way, like an original redesign, all-original lore and all that stuff. I feel I may have... rushed his redesign and pushed him a little too hard into his new universe and didn’t take the time to sit down and decide ‘okay, what kind of design can I make for Luca to suit his new world?’
And, as many of you know I recently changed his abilities because I felt like they didn’t fit him, and I came up with ones that better fit his personality and would be better suited for the threads I intend to use them in where applicable.
One of the biggest problems I have with his redesign is I feel it too closely resembles his old design. I didn’t take any risks or capitalize on the things I liked about Luca, it was just a simple palette and clothing swap because I wanted to stay close to what I originally envisioned. However, as I’ve gone on with Luca, I feel like the design is a little too familiar, I personally am not satisfied with it. Beyond that, I feel there are some things about Luca’s design I could have/should have expanded on that I didn’t.
Another problem I have with Luca’s current design is that it’s incredibly difficult for me to draw. This is for various reasons, but it’s mainly related to his hair and wardrobe, and I think that if I changed up his design a little bit, that wouldn’t be such a problem.
I understand that followers from my crying child blog or followers that have grown close to me may be upset with this possibility, understandably, but I really feel like this might be the right direction to head. I’ve been forming concept art for what Luca may look like, and I’m going to try my best to keep the design familiar to what and who Luca is and what he stands for.
So, I don’t know what’s gonna happen yet, but... I think it’s time for a change.
In a hypothetical Pokemon AU I doubt Luca would be very good at anything, given his age and utter lack of faith in himself as a trainer and a good friend (even though he would try very hard) and I think Luca would see himself as inferior to a lot of people and so I rea-
Ok what I’m trying to say is
WHAT IF LUCA JOINED TEAM SKULL OUT OF DESIRE TO BE COOL AND ACTUALLY BE GOOD AND TRIED AND FAILED TO ACT COOL