I've been listening to the Angel Dust cover of 911 on loop so have some Mournimar angst
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I've been listening to the Angel Dust cover of 911 on loop so have some Mournimar angst
The art from session 39/Episode 39 of Seon Adventures~!
So, with advice of the dead and a halo over my head AT LAST "HONEY I'M HOME!" THREE VOICES COME ALL ALONE A VIVISECTION OF ME DONE BY GOD FOR ALL TO SEE SAY "HELLO! HONEY, I'M HOME!" THREE VOICES COME ALL ALONE Honey I’m Home - Ghost And Pals/Dex ------ screenshot redraw from the Honey I’m Home MV
Seon Adventures Episode 38: Bathhouses and Bonds
After a month of travel, successfully retrieving the King’s Blade, Ena, learning who their client is, i. e. Akar’Niel and choosing to learn more about the circumstances of the mass elimination of dwarves and dragonborn on Seon, the party have reached Guan.
And straight off the bat, no pun intended, the group discover they are followed by an imp. After a quick discussion on whether to take it down or not, Malak stils his hand from sending the denizen of Hell back home, as it approaches the group.
Through a quick inspection of the party, the shape changing critter flies over to Mournimar and delivers the Tiefling Ranger a Sending Stone, of a blue diamond make. After which it does a JoJo pose and poofs.
As stated previously, this was a Sending Stone, allowing someone to cast 2 sending messages a day. But only to the person that has the other one. Rocky Talkies, as Malak puts it. (Or Hayden, I’m not sure. They’re both wholesome and we love them).
Mournimar gets that explained to him and calls the person that gifted it to him. And he hears a familiar voice from the other end say " Well you are alive, then!”. Much to the tiefling’s frustration, he recognizes the voice as that of his ex-boyfriend, Lazarus, follower of Potencia.
Mourni tries to ask what he wants, but instead Lazarus does the “kh-kh” noise (you know the one, where someone does a double pistols and a wink???) and that’s about all the messaging that goes on for that day.
Again. Much to Mournimar’s frustration.
Malak suggests getting rid of the stone. But Mournimar wants to keep it.
Luck suggests flipping a coin and he even brings one out from his journal bag. But Jun suggests Mournimar hold onto it and in the end, they agree on that.
(Also Mournimar gets a praise from Jun, which makes him feel validated).
The rest of the day passes uneventfully and they carry on, as the ground beneath their feet becomes more and more rocky. WIth the most perceptive in the party taking note that there’s a slight silhouette in the near distance of a town.
During the night, Belli receives a dream, like everyone else, but Mournimar, before her. As everyone had kept their dreams to themselves, for the following day, the group find themselves walking into a small and cozy town, which Arryn guesses would be Sodinvorg, most likely.
Very different from what the group had been used to so far. In a wasteland such as this (which funny enough is the right temperature for Luctan to feel at straight up at home?!) Sodinvorg’s constructed of tall buildings made out of clay, all painted red, white or red and white. Most split in multiple flats as they can tell from the windows. A variety of people in the windows, mostly Yuan-Ti, Kobolds, Tabaxi and Lizardfolk.
People here know each other and are close, mingling with each other.
Notable locations are the bathhouse, the tavern and the marketplace.
Luctan makes a b-line for the bathhouse, all excited and swept under the positive nostalgia of the enviroment he find himself in, with Jun joining him, all the while Belli would go and buy certain supplies. Cement included for some reason?! And then go to the apothecary.
A pair of young lizardfolk women run the bathhouse, which the pair of Jun and Luck can discern is constructed very intricately and with a style to it. (The place is essentially a roman bathhouse.)
Mournimar woud go to the Rolls and Scrolls place, where one could buy spell scrolls and delicious breads, as advertised, while Malak would check with the antique shop.
Inside the bath house, Jun takes on her mask of a beautiful Drow woman, named Valencia, having noted that there aren’t really any humans in the area. Valencia is a bit posh. Long white hair in a bun.
As they score themselves a place in the bath, The Disguise Duo enjoy a relaxing bath, unbothered by the cramped and crowded enviroment, as they are confident about themselves and their bodies.
No juicy gossip in the area and even if there was, a loud comment about Mommy Milkers from another of the patrons would distract the duo.
Arryn eventually joins the two, but after an unfortunate bomb dive goes wrong, he leaves, as the pool was too shallow for any acrobatics. Luctan’s Healing Word aids him in recovering from at least the physical pain, at least.
The duo have another talk, where Luck learns of Jun’s origins. Though she began her careers in Sa Doma, she was originally from Elmeria. Which, to say the least, was a neat coincidence, as the party had gotten their initial name there, when asked by Morticia.
Jun would share that, given her race as a Changeling, few doors were truly open for her, as a Shapeshifter in a world that had a bias against them, and so, the bounty hunting life and that of an escort were ones that she could slip into easily. Luck would bemoan her fate, how opportunities were taken from her due to things she couldn’t help. But was glad for her being able to make the best of it.
“When one door closes, another opens”, the two would agree.
Luck would tell her his story, in turn, being candid about the facts, though, naturally, given they were speaking around others, he’d of course avoid using the “H” word as to where he had come from. Besides, the yalready knew about that from the fight at the barn.
Luck would come to a point, admitting that he was unsure what to do with himself now. He was content helping people, but he had no plan on what to do with himself now, when he didn’t take on the rest of his revenge quest.
Jun encourages him to take the time and consider. And she’d admit that conversations weren’t generally something people would approach her for, given her non-violent work ethic.
But Luck would compliment her for her talk, appreciating being able to talk openly with her on matters. Jun would note that he was about the 3rd person to praise her for that.
Meanwhile, at the Rolls and Scrolls, Mournimar spends big money on several rolls and scrolls, making Matiro, the Yuan-Ti’s day with all the cash that comes his way.
Feather Fall, Aid, Calm Emotions and Find Steed are all bought and paid for by the Ranger, with the latter three being bought for a collective 500 gold.
Furthemore, the tiefling buys 7 loafs of bread, for the party and Arryn.
And then. Before he leaves, Mournimar leaves the man a tip of 5 platinum. And upon leaving, he can distinctly hear the Yuan-Ti scurry off, screaming to a friend: “PHILLIP! I’M IN LOVE!”
At a convergence point, Mournimar gets a gold piece from Jun and a pat on the head. Getting validated by an older female figure boosts his morale. Quite evident from his tail wagging like crazy.
From the calico Tabaxi, Jolly Sunrise, proprietor of “ Happy Belly Rubs “, Belli gets a healing herb, a root that healing potions are made from.
(It is at this point that we spend 10 minutes on Tabaxi bathroom name jokes. It’s just-you had to be there.)
Jolly makes a “Jolly Secret Rub”, which gives the party 1d8 Temp Hp. Gives special smelling salts, which are used as Spare The Dying as a bonus action. 165 worth. And lastly, upon Belli’s request, she delivers onto the Half-Orc Bard a pair of extra spicy peppers, referred to as “Dragon’s Breath”.
“Don’t give it to halflings. It could genuinely kill them.” she would note.
Also Belli learns that Jolly has a tiefling brother. Due to his fire resistance, she had learned that these could kill anoyone, without fire resistance. (Though that could’ve been a joke0
After the bread, the party go to the Cozy Leaf. An older tabaxi man, orange and graying around the nose, heads the place. He has a menu. There’s coffee, milk, honey milk. Maple Milk! The man’s name is Leaf On The Water. He has a strange clockwork device playing relaxing music nearby, giving the place a wholesome atmosphere.
His Grandson, an Artificer, built this contraption. Travels and sends new stuff to the old cat. There’s a stick figure drawing at the counter, drawn by the youngest in the family, his granddaughter. The grandson is taller than him. Grandson is 30. Grand Daughter is 3.
There’s even a portrait that gets showcased of the family. One big orange family. Himself, his three kids and his two grandkids.
Most of the group, but the bearded ones, get themselves a warm beverage. Honey Milk and Maple Milk.
While the patrty slowly unwind for the day, Belli asks Jun if she has any expertise with chemicals. Interesting enough, the Bloodhunter does have skills with alchemy supplies. And the two work on making pepper spray. Super. Spicy. Pepper Spray.
Malak find himself buying several items from the antique shop, run by the kobolds Zett and Nix, Red and Bronze respectively.
From the items presented to him, he takes what he could consider lucky charms.
Among them a coin of a strange material, a stone figurine of a snake, as well as a small silver rod with no decoration. It makes a harp noise. Notably, the rod gives off faint evocation magic.
Before purchasing these, he asks the Kobolds, just to be sure, that they hadn’t pilfered these from any gravesights and the like. They specify that any item they have in their shop has been brought in from families, who found no use for them.
They are established businessmen here. And the price for the collection of items bought is 25 silver. Enough to cover rent for the month.
Malak thanks them in Draconic and leaves after the monetary exchange.
At the end of the day, as everyone prepares for the night’s rest in the tavern, Jun keeps an ear and eye out for gossip, while Mournimar takes a single room for himself (and Morgan).
One, where he has himself his own little dream.
End of Episode.
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The art for session/episode 37!
Seon Adventures, Episode 37: The Client
When last we left off, Akar’Niel showed himself before the adventuring party, the Cultbusters for the 2nd time in two weeks time, after their group finished the most important part of their dungeon delving quest within the Tomb of the Fallen King.
With his re-introducing words of “Did you miss me?”, Akar’Niel takes the stage.
And there he was, leaning on a pillar.
Face to face again, this time before rest would overtake them, Akar’Niel makes himself known to the party. The Half-Elven man is met with a mix of intrigue from Jun and Luck, distaste from Mournimar and Belli and a careful study by Malak.
Morgan surely would be by his partner’s side due to the surprise appearance, while Arryn? Arryn was taking a well needed rest, oblivious to the conversation that was transpiring.
With the semi-hostile atmosphere coming from the party, Akar’Niel reveals to the lot of them that he is the client, who requested the fetching of Ena, currently in Luck’s possession.
From the initial interrogation, it’s hard to tell much about his intentions with the blade, aside from keeping it gathering dust in the tomb, or a museum to just be gawked at. However - Belli and Mournimar gather that he’s asking intently about the sword, but based on his physique, there’s a reason he’s not trying to wrestle it off. And Jun?
Jun knows he lied and knows who River is. There’s an eyebrow twitch, when Luck asked why it mattered to him. He’s very emotionally invested in this artifact.
Furthemore, he tells the party he is of the Circle of Shaksban, the exclusionary spellcaster guild in Crystalgate. To try and gain the party’s trust, Akar’Niel offers himself to be placed under a Zone of Truth spell and willfully fail his save.
Belli casts said spell and a question and answer series begins, wherein he re-affirms he is who he is and what his intentions for the sword are. To hand it to the Darksbane Army for use, specifically, as they are considered by many, in different tones, as “the noble sort”.
During the talk, while Belli slips up and mentions that there’s only one human in their party, despite Luck wearing his disguise, Jun takes note of something about Akar’Niel. She can see his eyes have a bit of a yellow flicker that moves like a vine in the wind. Furthemore, There’s almost like a faint breeze going through his hair, despite there being no wind?
The conversation carries on for about as long as the Zone of Truth permits, with an air of tension being raised from a half-suspicious and half-amicable side of the party. And Ena herself speaks to Luck, when he asks her what her take is on this arrangement.
Ena finds the party’s client a smug man, but is indifferent in who wields her, as long as blood can be shed. A bit unnerving, if honest answer from the weapon of a late king.
A deal ends up being struck, where the party agree to return Ena themselves, rather than hand it over at this moment to Akar’Niel. And that whenst he checks on the group the sound of wind chimes will follow.
With his departure, the six go to sleep, taking a long rest.
And in the morning? Luctan brings out the Dragon Skull for Malak to question. After debating what the questions should be...
Malak casts Speak With Dead. And for flavor and more amicable conversing, he asks in Draconic:
- 1. ”What were the names of you and the other dragon that attacked?”- “I’m Izyr. Lord of the Sands. My companion is Zamberrut , the Barbarian.”
- 2.“What destroyed the dwarves and dragonborn?” – “A magic not even I know.”
- 3. “Do you know who cast it?” – “The wizards. The magic users, who enforced my brother and I.”
- 4. “Do you know any of their names or locations?””I don’t know their names. They gave us fake ones.”
- 5. “What were the names they gave you?” – “We met with a man, who called himself Nehren and a woman, who called herself Seriza.”
Curious.
Very curious. And requiring further questioning.
Malak would ask again, after sharing his findings with the party.
- 1. “What did they use to compel you and the other dragon?” – “The same thing it always is. A fuck ton of cash.” They were bribed!
- 2. “What did the people that compelled you look like?” – “Well, the tiny one had a weird face, gray hair. Very old. And the woman, a heavier set woman. Human?!”
- 3. “Where did you first meet them? At the mountains, a little bit north of here. Right near the border.”
- 4. “Were they wearing any identifying marks? Jewelry, anything. Special cloaks.”- “No? I don’t think they did. This was like five years ago, man. One of them had this three headed dragon guy, which I found weird.”
- 5. “Did he have 3 heads or a symbol with 3 heads?”- “A symbol.”
Interesting info. They were hired. But it wasn’t clear if it was the work of the council. But one of them was a Fornas worshippers, the little graying man. A 3 headed Dragon symbol meant just that.
Why though? Why would a Fornas worshiper do this sort of cruelty?!
The party once again agree to proceed to Guan.
And so begin the days of travel once again.
On the first day, they go north and come across what one can tell are the remains of a town, just based on the slight shapes. There are visible peaks of what was once the town of Hertis. The travelers could hear faint whistling as they’d pass through. A jaunty little tune.
How jaunty? Jaunty enough that it slaps!
Following around a corner of the remains of a building, the group finds themselves in front of a lone tent. A campsite. This here seems to be a homemade farm with tomato plants in buckets. And the whistling is coming from inside the tent.
As though we are heard, the tune carries on with it’s performer stepping out to see their guests. And it is a female Kenku, 3ft tall and carrying firewood in her arms.
Most of them hadn’t seen one since the tournament, from the team of rogues, but as she speaks in a variety of intriguing voices, Luck and Belli remember hearing of this particularity of the Kenku before. They were cursed to not speak in their own voices, so they learned to mimic others’.
“Well hi!” Zooter would say in one voice. (which we later learned OOC was of the gril from session 3 or 4, who flirted with Belli).
From what the group can gather, Zooter, as she introduces herself, is a lil’ survivor, making a life out here for themselves.
The Cultbusters and the lone citizen, Zooter exchange pleasantries and foods. With the party giving her dried meats for a potato, much to her delight. To a point where she even states that if they ever need a safe spot to rest the night, she will offer them one.
(Seriously, Zooter has such a cool mix of voices. Scorpion among them.)
Surprisingly, from the corner of their eyes, Luck, Belli and Mournimar can see the inside of the tent. What the surprising thing is the small shrine to Ebriosus, which eventually also comes to Jun’s knowledge.
And she reaches into her wares, pulling out tens of platinum coins, which she hands Zooter and the two bond over their connection through Her.
Excited, Mournimar buys of the plant that would grow into the intoxicant “Steam Root” and through some big brain thinking, decides to plant it in the pot Malak bought for him.
(And many weed jokes were had.)
“You know? I loved you from the moment I saw you.” Zooter would say to Jun in another familiar voice, which she herself would specifically and only her recognize.
Later down the line, the group would carry on with their journey, parting ways with Zooter, the friendship made that day cherished forever.
And some good progress is made in travel.
On day 2, nothing really happens. If there’s any nasty shit in the desert, they see and avoid it. But that night, as they settle down, take their usual watches and the like, Jun has a dream to herself.
Day 3. That evening comes to a close and on the next day it’s very open dunes. They travel on more rocky/mountainous terrain. Very hilly. (And they are alive with the sound of music). Their awareness of our surroundings is good enough to where we’re safe. They sleep and nothing happens.
Day 4, the sand is less and the rock is more. Still wasteland, still no water They come across small streams at least once a day.
On the evening of the 5th day, Malak has a specific dream as well.
On day 6... They climb to the top of a little canyon that’s going on. Because they’re higher up, there’s no risk of danger. They get a feeling that for the next few days they’ll be pretty safe.
The 7th day comes and goes and on the 8th, Luctan has a dream. A promissing dream.
Then comes Day 8. Smooth as fuck.
Day 9. They march and march on through and Arryn informs his travelmates that at this point today? They’ve been in Guan for a few days. He didn’t want to mention anything, ‘cause he didn’t want to jynx the group when they passed the border on day 6.
On day 9 the travelers come across to a barely a settlement. A few tents. Some lizard folk, the occasional kobold too. No farms, but there are caravans. We can tell they’ve been there for a while. On the outside, there is one Lizardfolk, more beefy than the rest. And he is digging a hole. Diggy-diggy-hole.
He welcomes the party and proclaims that they are coming through in a good weather season. “Isn’t it lovely?“ Sand storms and humidity. Yep. It’s been wild.
He introduces himself as Eknam, the town burrier. So essentially, he is the undertaker of this settlement. Low on town people, but he’s optimistic that things are turning around. One of their ladies is swollen. So, it might be a big clutch!
They lost their town location, but what’s left of them, they’re called the Gromlets. Eknam’s idea was Bog Creatures, but they have no bog.
They’re trying to find a place that’ll support them and the water supply isn’t tainted?! Aside from the side effects, there’s the whole limbs dropping off if you drink water 2 years in a row?! Due to their resistances, it takes longer for the Lizardfolk to be affected, but for others? Much-much quicker.
Malak offers help and eventually clears the water for several days with Purify Food and Drink, while speaking to the settlers in draconic: “Hello, I’m the water technician. I’m here to clean your pipes.”
Greatful, Eknam welcomes the lot of them to Guan.
Eknam notes, upon us mentioning where they’re headed, that they’re going in the right direction of the capitol. Only have to go east and if they don’t get to it, they’d go north.
After some more directions, regarding going through the canyons, Eknam mentions that if the party bring them anything interesting they’d enjoy, they’d welcome the Cultbusters into the family.
While the directions are given, Jun shifts into a lizard folk and searches for the pregnant lady, whom she finds in an open tent, resting comfortably, big and next to an egg that had recently been laid by her. Bless her.
Jun congratulates her, before going off to search for the strongest camp person. Who would be Eknam in this case. The expecting mom’s a bit confused about the congratulations, but is grateful.
It is then that Jun talks with Eknam.
She asks him to keep her safe and sound from any harm. Eknam would ease her concern for what could be by stating how she is their highest priority. Always watched. Noting how every settler in the area kept a close eye on her tent.
“She is always our priority.”
Before the party leave, they give them some stuff to help them along with the developement of their settlement. Clothes and the like.
With goodbyes being made, the party would carry on to the next leg of the journey.
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Art from msession 36 of Seon Adventures
Seon Adventures, Episode 36: The King, The Guard, The Blade
Last on Seon Adventures! The Cultbusters had gone and traversed through the treacherous traps of the Fallen King’s Tomb; confronted mirror creatures and bested them in riddle combat; snuck through metalic guards and browsed through the dedicated libraries...
Now, they stand before the spirit of the King, himself. A Purple Tiefling man in humble clothing as each party in this conversation genuinely wants to know truths...
He shifts his weight on his back leg and looks to each of the adventurers, expectantly, certainly hoping for no unnecessary bloodshed. And welcomes the party. Friends or foes.
Luctan, who up until now hadn’t seen any ghosts (and had his mind wiped of the memory of the time travel shenanigans) states the obvious.
“So. You’re a ghost.”
That certainly breaks the tension and the party ask the king of what had occured. Desperately wanting to know answers to questions he himself may not have reached the full legway to.
The fall happened after his passing. His temple wasn’t finished until the end of the war, or so he heard. He’s heard things around him, the builders talking about it. Kobolds. So sadly, even the king was in ignorance of the situation.
But question for question, his highness questions them on what they, themselves knew of the events. And they would recite Arryn’s story, as best as that was told and remembered. And the King would try to fill in the gaps:
The place, where he transitioned into unlife, very unpleasant to remember that event, but dragons were sent to them. A pair of black ones, large and fierce. He took one of them down with the help of some brave warriors. They took that one down and his wings have been buit into the wall.
The other was shot down and taken away to question and interrogate away by the Kingdom’s allies in Guan. After his passing, he has heard fairly one sided stuff. He doesn’t want to believe that what happened happened. It seems impossible to him, even if he doesn’t understand much of magic.
Belli tries to recall if something like that would have been possible… All of them try, but none think we can figure it out. However Malak believes spells can be amplified by multiple people. Multiples... the council, maybe?!
When prodded on why this happened. This... war. The King would bemoan the events.
The battle started with a failed negotiation. It was his mother that started it. She wanted to negotiate some Southern Lands, fertile lands. Just that, leave it at that. He thought they could do better. Then? Empty threats that turned to words spoken and words into actions. And then actions taken turning into Rot.
When the queary of who commissioned them would be brought up, the truth was that they didn’t know much. Beyond the face that they were approached by for the job, there was nothing certain. Though... Putting things together on a certain perspective? Technically the council commissioned could have been the commissioners, but probably those, who argued with the king’s mother. Over land. And money.
The King’s Blade was and is a weapon with magical abilities. A sentient one too. Passed down the generations from one ruler to the next. He would confirm that it was still in the vault.
The King would mention that he was connected to the Iron Guardians that the party had snuck past in the smoke and that he would be able to turn them off for an easier exit. But the stone construct that was protecting the vault? That would be a daunting task only the party could deal with.
Malak, who has totally seen ghosts before (All of the ghosts) offers the king a chance to transition. Like. Right now. No money required.
And the King’d accept.
But as Malak casts his Channel Divinity feature, the king would grip at his head, panic and start running in a circle, screaming in fear and terror. Because. Well. His CR is too high for that?!!
Essentially, Malak gave the king Existential Dread.The poor ghost man.
“Dick move.” - the king would state, once the CD would wear off. And Malak in turn would claim, in a huff, that the King wasn’t quite as committed to carrying on as he initially said.
A few minutes of this goes on, before Malak gives it a second go, this time with a Banishment spell onto the King, who was beginning to regret even telling the party of the Construct.
As he accepts the banishment, he clearly gives Malak the stink eye for the trouble and is sent away to the afterlife.
With the party never getting his name.
Fuck.
With the task done, the party consider resting in the tomb, before advancing to the treasury. But comedy ensues as Malak refuses to sleep in a place of the dead. And the party go back and forth on whether they should sleep here or not.
And ultimately agree on just going to the vault.
Also Jun takes some time to sit on the throne and more specifically the statue of the king’s lap. Because she deserves this. Congratulations, Queen.
Leading the way afterwards is Mournimar, who mentions along the way that he and Belli had seen the construct before, while it was keeping it’s vision on Jun, Luck and Malak in the library. Something that he had forgotten to mention to them previously to this moment.
With this knowledge on their minds, the party elect to split and take a seperate route. Jun and Luck taking the upper coridor, while Malak, Mournimar and Belli (and Morgan) go for the Library entrance.
As Mournimar turns around, he sees an Orange light looking directly at him and it comes from some kind of glowing gem. It glows, the orange deepends to an orangy-red.
Roll for initiative and Luck is the first to make his move.
He elects to try and distract the construct and steps forward, clapping and “complimenting” it. Asking it to let them pass. And holding an action.
While this goes on, Mournimar Hunter’s Marks, swears under his breath that the party doesn’t have a choice and fires. One miss. One hit. And backs away. 11 damage.
- On Belli’s turn, she uses her Animating Performance. And animates one of the shields, causing it to end up thrusting itself away from the grip of the designed defender.
AND FOR HER BONUS ACTION!
She mocks it. Ooh, not as strong as you used to be. Bit of rust setting in. Maybe you should retire and give it a rest?” Aaand that doesn’t quite work out, sadly as psychic attacks don’t effect a machine.
On Jun’s turn... She runs over to the construct and Hexes it, taking away it’s advantage with Strength attacks..
Using her Mystic Frenzy, she casts Booming Blade. And cuts into it! Thanks to Belli, both of Jun’s attacks hit the being and she stabs in and between the plates for a lot of damage. 36 DAMAGE O _ O
And the retaliation comes quick as she gets slammed by it’s remaining shield in turn. The requirements for Luck’s attack spring up and he tries to shrink the creature to a much smaller size, but it resists his magical influence as steam starts to billow from it’s body. White-ish, magical steam, which causes Jun and Luck to lose some of their energy, Slow-ing them down.
On Malak’s turn... he casts Spiritual Weapon right next to the Floating Shield. So it’s a nAnimated Team Up! Smack for +8 Force Damage. Toll the Dead afterwards!
With his movement halved, Luctan can only pull his Greatsword out and swing the Evenchord, slashing it across the body of the bionic enemy.
It’s the Ranger’s turn again. Bonus action, Mournimar casts Ensnaring Strike on the Guardian. At Level 2, which turns off the Mark. With the creature restrained, Mournimar fires and hits it twice with his arrows.
Bonus action, Belli tells the shield to protect Luck and Jun. And as an Action she tries to Dispell the Stone Construct’s control over the Slow Fog?!
With a tremendous grip on her confidence, she succeeds in this endeavor. Now free to attack, Jun cuts into herself for her Crimson Rite. For a collective 38 damage. Oil starts to leak out from it’s back.
And a brief flicker emits from it’s gem as a reaction to the damage dealt. And the smoke pops out once more. Causing Luck and Jun to be slowed yet again.
The construct crashes into Jun again, but before it can hit again, she manages to roll out of it’s way, avoiding further damage.
On Malak’s turn, he sends the spiritual weapon to make an attack, which connects for 6 Force Damage. And after that attempts to wound it with a Chill Touch, which sadly doesn’t work as intended... With that thought, the cleric would move behind Luck and Jun, ready to heal them if they lose their balance.
On Luck’s turn, he shiftshis sword to his left hand and channels a different kind of magic than what he normally uses, before smashing his fist into the body of the construct, in defense of Jun, citing “Now that’s no way to treat a lady.”, but like, slow like. Inflict Wounds. 9 Necrotic.
On Mournimar’s turn, the arrow sniper gets a sudden sense of inspiration as he aims for the crystal, while the thing focuses on Jun. 26! 1 damage to the crystal, a vulnerable area! An arrow sticks out of the crystal and it’s like it’s blinking eratically at random patterns! Second shot hits again! 24 damage ON THE GEM!!! HE SPLITS THE ARROW!
Yeah, by this point it doesn’t look great at all.
On Belli’s turn... Belli casts mage hand and carries the acid bomb to drop it onto the crystal! It drops perfectly on the crystal. But the acid damage has little effect!
As a Bonus Action she inspires Jun. “You got this, Queen!”
“Aw, shucks, lil’ ol’ me?!” she jokes and now full of inspiration and Bloodhunter Badassdom, Jun does the deed. 25 Damage!
HOW DO YOU WANT TO DO THIS?!
Jun takes out the Gollem’s knee, slices through it, causing it to drop to a knee. And then slowly pushes her sword through the crystal, pulling a decapitation move.
It’s fallen. Dead.
With a key in the back of it’s head.
A key.
And there’s another big metal door.
Which is big. And made of metal. But are there hinges on it?!
One can not quite tell.
Mournimar and Jun take turns trying to lockpick the vault’s door, With Jun receiving a Greater Healing Potion from Luck for her troubles in the fight, before her turn with the picks.
But neither quite gets the job done, while Malak calmly grabs the key out of their view and waits for his chance.
(Also, btw. The shield’s name is now “Simon”. And Belli wants to keep it.)
And once it arrives, he walks up to the door.
Then he touches it and mutters something, like a prayer of sorts, being a little shit as he unlocks the door with the key.
Inside are all the treasures of the King. The floor is littered with coins. And in the back of the room, on a cushion lays the King’s Blade. Behind the blade is a large skull of a dragon that was killed with it. Black Dragon Scales everywhere, forming a collage of the King.
With Mournimar vibing with Morgan and Belli finding interest in a box of animal figurines, Malak steps up to the sword, before Jun and Luck can do anything more than just watch it intently.
He asks them to wait a moment, so he can check the weapon for any curses. The cleric then pokes it gently, casting Remove Curse. Whether that succeeds or not is unknown.
Browsing the vault, the party find multiple items, some, which clearly emit magic, once Detect Magic is cast. A ring mail armor is among them, but no one finds the want to pick it up. Belli’s distracted by a box with 8 turquoise animal figurines. 8 different kinds. Dog, cat, deer, bear, gorilla, raven, owl and a gecko, while Malak gets a party’s worth of Greater Healing Potions from a box.
With a keen analytical eye, the cleric takes note that Enchantment and Evocation magic emits from the sword. There’s also slight abjuration on the Dragon Scale Collage, but as a preservative.
And then?
Luck picks up the sword.
And speaks to it.
Asking it if it has a name? Gender? Anything like that?!
And it does speak. And she introduces herself as Ena. A very eloquent lady of a long sword, who hasn’t been held in a long while.
With a voice that makes it sound like he is almost flirting with her, Luck catches up Enaon what has and might have been going on in the time of her last use.
She is perfectly fine traveling with the party and even feels comfortable in Luck’s grasp as there seems t obe some kind of “Royalty” feeling to him. Curious of the possibilities, the party also bring along the dragon skull, placing it in the bag of holding, after Luck shrinks it down with his last remaining 2nd level slot of Enlarge/Reduce.
Before they leave, the party discuss what to do with the gold here. All this fortune could be used to help the neighboring settlements and the party agree to return one day and gather it, or send someone to gather it, who’d be careful enough to avoid the traps.
For a moment Luctan considers taking a bunch of gems, a thought crossing his mind. But Jun talks him out, bewhildered after the talk the group just had on the use of the coin.
On the way out, once the six of them make it back to the 1st level, Malak stands in the center of the open room and casts Destroy Undead to eliminate the Kobolds and the creature in the sarchophagus.
He destroys the Kobolds’ bodies, but the Mummy rises. Angry.
And a quick fight begins.
- On Luck’s turn, he casts Guiding Bolt, then charges in as he Action Surges and slices twice with Ena for some immense damage.
Then? The darndest thing happens once the Bard comes up.
Belli casts Polymorph and tries to turn the mummy into a baby. And insults it. “You’re just a stupid little baby.”
And-
And-and-
And it works?!
Jun is horrified by all of Belli’s anti-babyness and just leaves the room. The mummy baby tries to hurt Malak, but fails, as it teeths. The cleric isn’t even perturbed by the litteral ankle biter as he notes: “Hey Belli, remember that talk we had about traumatizing people?”
And Belli immensely apologizes for the situation at hand. It was a spur of the moment thing.
Not wanting to hurt a baby, even if the mummy wasn’t a real one, Mournimar looks to see if he has any intoxicants to just pass the time. But alas. He does not. He does not have the good kush.
Malak’s next. He slaps the baby, ending the toddler shenanigans and swings with the Fated Potential, damaging the creature for 5 slashing.
Luctan Mercifully finishes things off with a Quickened Guiding Bolt and a Nat 20 Slash of the King’s Blade and the Mummy’s dead.
It’s dead.
O. V. A. Ovah.
With no mention being made along the way, the party hotfoot it out of the tomb and walk over to Arryn, who was preparing dinner.
“Hot Diggity Dog”- Arryn, quoting the Dragonborn Tribes. As Luck presents the blade. When discussing what had transpired inside the home of the dead, the party ponder on the remaining dragon. Chances are the other black dragon was taken to the Capitol of Guan, which is where the party elects heading. To Necesills.
With that said, Arryn offers his stew to the party and the lot of them sit together and finally eat. During the meal, Belli receives a message in her head from Nel.
“Good evening, darlings! Just had a thought, I should probably let you know! Amelia and I will be relocating temporarily. Take care!” Belli asks her what’s up. And then sends that in the form of a Sending spell so she can reply and not waste any spellslots on her turn.
Nel ran out of slots for it. Thanks to a work thing, Nel had to move. Amelia would have told the lot of them, when they returned, but Nel figured with her Sending it’d be a much more convenient messaging.
Belli learns that the two of them are relocating to a town called Havik. It’s the northern most town. It’s the last piece of civilization, while in Aetorumia.
With that said and done, the party prepare to get their shut eye, with watches and everything. But before they can get to that, someone clears their voice in the viscinity of the seven (+2 horses and Fey cat).
They look and-
It’s him again.
“Did you miss me?!” asks Ark’Niel with a smug expression on his face as he leans against a pillar in the sand.
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