Anonymous said: A session of a Mage of Space, Heir of Time, Prince of Life, Knight of Void, Maid of Blood, Bard of Mind, Sylph of Doom, Page of Rage, Rogue of light, Thief of Heart, Witch of Hope, and Seer of Breath? Thanks!
To start, the Heir of Time and the Mage of Space. You met your basic requirements for a successful session! Congrats!
The Mage of Space is the best frog breeder of all Space players, as their entire classpect is based around gaining knowledge and developing an understanding for their aspect, in order to use their aspect for themselves. Additionally, the destruction of secrets in the session, as provided by the Knight of Void would be very helpful for searching and collecting the frogs and their genetics. However, Void and Space players are naturally competitive, though this can foster good character growth and development, this relationship needs to be regulated in order to not distract from their main focuses of frog breeding.
The power houses of this session are going to be the Prince of Life, the Witch of Hope, the Thief of Heart, and the Bard of Mind. Starting with the Prince of Life, their existence is meant that there is an excess of their aspect. There is too much *life*, or maybe too much growth in a short amount of time. Their job is to make sure everything is dialed back and paced- and make sure that enemies stay dead when they’re supposed to be. The Witch of Hope- along with most “motivation” Witches- tend to spur on their session. They can aggressively provide the right possibilities and *hope* that their session-mates need to do whatever they need to do. Not to mention, as a manipulator of hope, they will be able to pull the strings of the enemies- make them switch sides or to make them not want to fight. The Thief of Heart stresses the importance of emotions and instinct. They take it for themselves, as they usually envy what others have in regards to their aspects. This can be useful if there is an excess of Heart in a session- or in their enemies. Though this easily can become overdone and thus negatively impact the rest of the players. Finally, the Bard of Mind. Like the Prince, they are meant to trim and prune, even if they don’t quite realize it. Like wild forest fires that cause excessive plant growth within an area. With the passive destruction of knowledge, it’s opposer- heart, may flourish. Which in turn, allows the Thief’s abilities to shine through and reach maximum effectiveness. It may be very impactful to put this Bard near the knowledge classes- Seer and Mage, in order to assist them to look beyond the “knowledge” and “logic” and make instinct decisions based on emotion.
Rogue of Light, Sylph of Doom, Page of Rage, Seer of Breath, and Maid of Blood. These are your support players. Rogue of Light- instantly the most support player of all the support players. They steal the spotlight to redistribute it as they see fit. They give others the luck and knowledge they need by procuring it from other sources. The Sylph of Doom- the mender and manipulator of sacrifice, decay, and death itself. With life, death is inevitable. And when destroying life, there is bound to be mistakes had. That’s where the Sylph comes in. They are the one who ensures survival and prevents the accidents of overgrowth. The Page of Rage is defended by their aspect. They find comfort in their negative emotions and passions- and thus will not desire to stray from it. Only when they are forced from it and have finally surpassed it, will they access their true powers. The Seer of Breath is a wanderer. An observer- a standby on the sidelines. They witness the freedom of their aspect within a session- the allowance for movement and individuality. They are the nanny of their session. They watch others move on, and allow them to accept their aspect in. Contrast to the Seer is the Maid. The Maid of Blood has served their aspect all their life, and thus becomes fed up with it. There's too many bonds, too many friendships to maintain, too many restraints. But that's what people will look to them for. For their companionship and understanding. They will try to make themselves to be like the person that others look up to them for, or attempt to reject them completely. But they must learn that they are to relearn to embrace their aspect and return to it with a new perspective.
In terms of interpersonal relationships within the session, I see potential conflict between the Prince of Life and the Mage of Space. The Mage of Space will try their best to put restrictions on the Prince of Life- ones that they will not appreciate in the slightest- in order to foster the agenda that they have thought they learned to be the best for the session. This disagreement may get them into a lot of conflict, and may lead to people taking sides. It’s best to find an auspistice that is not close to either party in order to properly strike agreement between the two. Additionally, the Page of Rage will need a lot of assistance, but will often not seek it for themselves, opting for the comforts of solitude instead. Thus, players must keep a close eye on their Page for fear of them never overcoming their aspect in order to reach their true potential. Finally, the relationship between the Bard of Mind and the Thief of Heart, is almost imbalanced. The Thief will become stronger as the Bard becomes more realized, but this rapid rise to succession leads to blatant neglect of duties for the session as a whole. Likely, the Rogue of Light or the Maid of Blood with oversee this relationship to understand the impacts on the session environment as a whole.
The Heir of Time is a pivotal player in all of this. One who inherits Time- And rather takes it for granted. They must learn to appreciate their aspect to utilize it to its full potential- full potential that the Heir always had access to, but never embraced. -Mod Ama













