~ god tier ~
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~ god tier ~
The Doombound
SIDE NOTE at the start??? When I refer to rules whenever during this, I mean fate basically. But rules sounds better with how I wrote it. :p
The Knight of Doom This player has to become a guiding hand for the uncontrollable aspect of doom, which is an oxymoron! But I can see the player being quite hypocritical in some facets of themself. They can be bubbly, or they can be pessimistic, but without realizing it they'd be someone who sacrifices a lot for others. Sacrifice hours of sleep for others, sacrifice their important duties for someone else's important duties. But despite these sacrifices, they also have limits on their being, whether set by themself or an outside force. Within the game itself, they'd be bending the rules of the game, defying death itself to keep on going for everyone else. Or to the abundance of life in a session, become the Reaper of the session and bring doom in. If this had a hussie-type character, I'd imagine someone similar to Equius who breaks things a lot in their life, but unlike the voidbound Equius and the idea of it meaning nothing, the knight would revel in their broken things, and use it endlessly in this "broken" state.
The Page of Doom Like all Pages, these players habour great potential, but to be one of Doom? You will become force of death and destruction. Obviously not every Doom player has to be Evil, but it seems so hard to not see a Page of Doom as such. But I believe they could be either good or evil, a Page of Doom would be unaware or uncaring for Death or Destruction. Maybe being reckless (whether purposely or accidentally) with how they act. They'll have to endure MAJOR suffering in some form on their Page Journey. But when it comes to the time where they reach their potential, even if its not their FULL potential, they will be able to make people suffer, or even help relieve others suffering. Their session will lack doom, maybe no one will have that drive to bring destruction, or maybe they rebel against the rules of the game and not see it come to fruition. (Unlike the Knight of Dooms, or even some breath players, bending of the rules.)
The Witch of Doom Witch of Doom... Sounds evil as shit!!!!!! But the witch... can be evil as shit, but also if we take the path of most witches in CANON homestuck, the witch of doom would most likely be a kinder witch. All witches have a benevolent path, and a malevolent part. A Benevolent Witch of Doom would be a KIND KIND SOUL, who wants to manipulate death in a way to save people, they want to DENY death in a way, or at least keep life going longer. This fits witches denial of their aspect taking control of them. Malevolent Witches would be the same, denying their aspect, but in a way to have DEATH and DESTRUCTION in their control, they don't want the rules to control them, but to control the rules. Malevolent would manipulate to control everything, benevolent would be manipulate to create change in the aspect they carry.
The Heir of Doom Mituna... Heir of Doom would have the aspect taking them, but depending on the aspect, the effects can be varying. With the Doom Aspect, Doom is an inevitability, thus it would surrounds itself with its heir. Mituna is PLAGUED with visions, and thus has to make a SACRIFICE to his own mind for the better of the dancestors. Well! as well as it goes for them. Unlike the witch, the heir is less combative of their aspect, instead embodying it. Such as the word HEIR, they basically inherit the qualities of their aspect into a single person. John being A Heir is FAMOUS, thus his power to turn into the aspect too. How would this work with doom? I believe Mituna, despite never god tiering, had a similar fate. He can see everything doom handles, but a fully realized heir of doom would not become as unstable as Mituna, rather being a Harbinger of Doom, which could be really helpful! But also So Scary.
The Thief of Doom To Steal Doom, Or Steal Through Doom. A Thief of Doom would be someone who "steals" others worst moments, and use it as a belief that nothing of such degree would happen to them. They believe through the downfall of everything round them, THEY will prosper. Act like a Life, Think like a Doom. Most thieves are more focused on their own self, and I think the thief of doom fits that PERFECTLY. As they will take others worst moments as a chance to prosper themself, sure they can help relieve others by taking their doom, but 9 times out of 10, this is not for the benefit of the other person. But also cause of this I can see the thief of doom growing cockier than other thieves (besides thief of light since Vriska exists.) but when they get to their "goal" I believe they would have the largest fall off out of any aspect. For their doom stealing would catch up in karmic justice for being an ASS!
The Rogue of Doom Rogues are people who think they lack control of their aspect, and Doom is a fairly normal one to think that! To think you can't control the unreliable nature of DEATH and DESTRUCTION! Normal people! However they passively influence doom without realizing. I imagine when they take doom out of other people, they bring out peoples free will, to not be bound by the fears of destruction. They themself are bound by this fear, but they can take out these fears and guide other people by simply being around. However this nicer part of the rogue of doom, their power might not be as nice, as they steal doom for OTHERS. They steal and bring in doom for others, inviting the destruction for the purpose of others. But on the flipside, they can steal the unfortunate happens to other people, and subside to somewhere else. They are overall kind people, but their powers can be evil as hell, or double downing on their kindness.
The Prince of Doom Someone who DESTROYS Doom or Through Doom. A Person who looks to step back from the whole fate, rules, and death thing. They could HATE it and do anything to live a fulfilling live without perceiving it as "bound by fate". Or a super paranoid oddity of a person! But they might showcase themself to the world as someone who wants to grow in the world, or have a world that grows around them, much like a life player. However not being a life player, the aspect of doom WILL manifest within them, especially as a Destruction class. Taking the Captors as a semi-reliable idea for doom, the prince will definitely share visions of fate, but what they do with them defines the prince. If they're the Prince of Doom who tries to live without fate, they'll ignore the visions of fate, and try anything to defy it. Or if it's a super paranoid oddity, they'll actively use those visions to avoid destruction. However they avoid their aspect, it will manifest in their session, unfortunate events might come to plague the session. As if the Prince of Doom is a bad luck charm, which sucks since their potential for actually being quite a nice person.
The Bard of Doom If the Prince of Doom are a bad luck charm, the Bard of Doom is a personified curse, to either themself or the ones around them. The Bard can go two different ways with how they decay and slowly breakdown the aspect. To destroy doom, they'd be Obviously passive about it, but they'd basically become a punching bag to the people around them, or going full meta, the entire narrative's punching bag. This would break the doom AROUND them, as their suffering is basically a trojan of positive things for the world around them. But that is destroying Doom, and much like Gamzee they can transition to destroy THROUGH Doom. This is the Much Scarier (and more interesting) one. They destroy everything around them through Doom. They can be negligent to everyone around them, blind to the suffering in the world, someone who believes everything face value. But through this, they basically become a personified version of Murphy's law, If anything can go wrong, it will. Which sucks for everyone else, but the Bard themself will be pristine and untouched, basically having a narrative shield. If Gamzee's undying clown schtick wasn't just explained through clown, but actually through the aspect of themself. This Bard is ignorant to many things, whether purposefully hiding their vision, or simply misguided in how they see the world. They can be evil as shit like Gamzee, but they could also be kind, just stuck in their own world.
The Maid of Doom Narratively, the maid of doom would be CHAINED by the rules of Doom. They are to the whims of what is meant to happen, with no agency to change, what is already predestined. Which is like, that's nearly everyone! Don't look at Jegbert. But I see this more in a way, they can't have a hand in delaying the inevitable, if something is meant to happen, the maid can do nothing but watch it happen. Anyone else could delay it, but the maid will, despite their best efforts, have no effect on the fate of something. However they can make new things fated to happen, this they will have to upkeep, to not disturb the overbearing idea of Doom in the narrative. You can't just make something predestined happen and NOT see it til the end. Although it could be real interesting to see how it develops. These maids I can see as very helpless people, not entirely a lost cause, but definitely emotionally distressed, as no matter what they do it doesn't seem to matter...
The Sylph of Doom The Sylph of Doom I can see being in a similar boat to the Maid, as they won't have a real chance to change predetermined fate, but not cause they CAN'T, it's the fact they adore this idea of fate and destruction, but they don't get chances to indulge in this morbid interest. They will always change fate, but never in the way they want, cause people will brush them off with or without knowing it. I could see the Sylph of Doom being able to delay fate or bring fate closer than it's original timing, being able to change the circumstances. But no matter what it will continue to happen. However they will Restore doom, which could mean Anything really! But I imagine they coerce people back onto a certain track for their fate, even if it's small non-life altering ones. Like something worse could happen if they were to miss out on a certain fate, which once again, weird since it's predetermined, but it's teetering on time players roles of keeping a timeline. Could be fun to see a Sylph of Doom somehow being the one doing time upkeep!
The Mage of Doom THE SOLLUX CAPTOR CLASSPECT, Sollux is neat and I'm so sad there's no god tier dooms, but we can dream..! and OCs! As for the classpect itself, the Mage of Doom is someone who is obsessed with and knows doom, fate, and anything that is a byproduct of such. Apparently also good coders due to the fact that a CODE brought about what was equivalent to the Apocalypse. They have visions of destruction and suffering, and are most likely those who live to their idea of a fullest life, due to the idea of Already knowing how I could possibly DIE. But also these can be some of the most helpful people, as knowing any upcoming suffering and possible is known to the mage. Their attitude and how they are as a person will definitely be affected from their visions, so pessimistic and optimistic mages will definitely be equal chance. Mage of Doom is cool, and Sollux...
The Seer of Doom This Seer would definitely start off as someone unsure of the future in general, they might be bad at predicting things or simply paranoid about the future, not feeling confident about anything that could happen. As all seers, they grow kind of obsessive into learning about their opposite, in this case Life. They'll cling to ideas of Life and growth for the future, to finally have a reassurance for a future where they bloom and become better. But in this, they'll come to find they will see it's destruction. I feel like the Seer being more knowledgeable than the Mage, would find out how to change their future. But they can't let these visions blind them, otherwise they themself get a hands on experience with what Doom can do. I feel like this Seer would be a more combat ready one, as they'd see the possibilities for the unfortunes of battles, seeing what could happen that exists to hurt and destroy. Future sight type. But to take a good idea from Tumblr user "annihilatetechnocrat"'s Mage and Seer post. "Rose resolves to pursue knowledge through the unknown." "Terezi seeks logic through emotion." To take this format which makes thinking about seers like 90% easier. The Seer of Doom finds Destruction in a journey of Growth.
Witch of Doom
Homestuck aspect hoodies: Doom
This is such a cool aspect idk why more ppl don't talk about it
Witches & Heirs: Adherence and Manipulation
Well, here we are again. It's always such a pleasure. (Do you remember when you tried to kill me twice, blah blah blah...)
Witches & Heirs are a pair with a lot of material to work with, owing to the fact that Homestuck's main protagonist happens to fall under this category; though comparatively the other characters in the group (besides Jade, fellow Main Character) happen to be relatively obscure.
...But I've also written a whole goddamn analysis on one of them, so this should be fine.
The Witch:Heir class dichotomy embodies adherence, manipulation and fundamentally, control. This is both control over the Aspect, and the control the Aspect has over the person - and practically functions as a means to manipulate & bend the Aspect freely.
Canonical Witch players are Jade Harley (Witch of Space), Feferi Peixes (Witch of Life) and Damara Megido (Witch of Time).
Canonical Heir players are John Egbert (Heir of Breath), Equius Zahhak (Heir of Void) and Mituna Captor (Heir of Doom).
Point A, the narrative function of the Witch.
Narratively speaking, the Witch is the Class of active manipulation. What this translates to is a person whose Aspect has a heavy influence & sway over their life and their actions, which ends up manifesting in them growing to control & influence it in rebellion. And therein lies the key word everyone uses when analysing Witches - rebellion.
The Witch is somebody who rebels against their Aspect. They bend the rules, play around with it, they think they're above its whims. And this, more often than not, is because they don't want it to try and control them in turn.
Jade Harley, Witch of Space, spends her whole life in isolation. Space has her under its thumb, she's got one big, floating empty canvas to play around in and nobody else to inhabit it with. She's so far away from anyone or anything, and has no freedom to explore it to her heart's content because of the fucking First Guardian that keeps teleporting her around.
Feferi Peixes, Witch of Life, has her future decided for her. She's the princess & the heiress to a colossal empire, and the trajectory & development she's meant to undergo is pre-planned. Her life isn't her own to control, and she has to worry about a titanic sea monster that'll kill everyone on the planet if she doesn't tend to it.
Damara Megido, Witch of Time, finds closure to be something hard to swallow. All the toxic & debilitating relationships in her life, she can't bring herself to burn the bridge until the bridge starts burning her - and that's when she resorts to pulling teeth and cutting off heads. And her post-scratch self ends up being groomed & made to serve the Lord of Time himself.
Noticing a pattern here? Witches often find themselves literally controlled by a grand manifestation of their Aspect. Becquerel for Jade, Glb'golyb for Feferi & Lord English for Damara/The Handmaid.
And this brings us to the point that Witches want to rebel against these forces of control. Jade has to learn to break the rules, to disobey her guardian & travel as far from that desolate rock as she can.
Feferi wants to bring great, sweeping change to the whole empire and everything underneath it, she's got big dreams & wants to change the way that everyone's lives grow and develop.
Damara figures out that she doesn't have to take shit & deal with abuse because she can end things, and oftentimes in her situation that means ending lives. And, furthermore, bringing about total oblivion with the Scratch.
(Damara was totally justified in doing that, by the way. Fuck you, Meenah & Rufioh).
This leads to the fairly digestible Point B of the Witches' practical function.
The Witch controls their Aspect to an absolute. The power they gain is to manipulate it and make it do whatever the goddamn hell they want it to do, best exhibited with Jade who gains complete dominion over physical space; which ties directly into her Quest.
Even then, there's still an upper limit to her strength, but from what we see of her God-tiered self (and she's unfortunately the only Witch to reach the God-tiers), Space basically becomes her bitch.
It's one of the most straightforward power sets of any class. Manipulating the Aspect is pretty simple to grasp, and it's moreso the narrative idea of a Witch that's harder to explain.
Point C, the narrative function of the Heir.
Heirs find themselves in an opposing situation, but like the Witches, the Aspect has them under its' thumb. Like the Witch, they find themselves with a huge influx of their Aspect that they don't really get a say in - though I think the difference is that the Heir isn't aware of it as much.
John Egbert, the Heir of Breath, is unrestrainable. He's impossible to keep down or chain in a way that matters, and that often applies to him being impossible to sway emotionally as well. He just glides, freely, from one thing to another without a care in the world - obeying every whim of Breath and disallowing himself the time to dwell on one thing and process it.
Equius Zahhak (yes, I'm going here again) feels empty. He has no substance to himself, and he despises it. Every single facet of his life, he feels is controlled by the untenable nothingness inside him that he can't fight back against, and Void is all he feels he has to him.
Mituna Captor, the Heir of Doom, is fate's chewtoy. He's overwhelmed by prophecies & foretellings of Doom, finds himself repeatedly suffering & stagnating as the world subjects him to misfortune after misfortune, and ultimately sacrifices his own sanity & stability for the greater good.
(And, of course, I don't think I need to mention how the Psiionic gets the raw end of the deal as well).
The Witch uses their Aspect. The Heir is used by it. And though these often overlap, the passive nature of the Heir means they're far more likely not to fight the control their Aspect has over them.
Point D also ties neatly into this, the Heir's practical function.
In the sense that they may metaphorically be consumed by their Aspect to the logical extreme, they are literally granted the ability to become it.
Not only is John seen turning himself into gusts of wind, but further on in the story once he gets his 'retcon' powers; he basically becomes untethered from the narrative. He's unable to stop himself from jumping between places & ideas, becoming instability in its purest form.
This means Equius could become invisible, which is really funny.
So, overall, I find that the Witches & Heirs are deceptively simple to comprehend - and that perhaps my initial frustration with trying to work with them comes from me searching for a hidden complexity that wasn't there. The key words here are definitely control & rebellion, and the way that manifests in them.
I wouldn't go as far as to say their sessions always have this great influx of their Aspect, because I think it's more personal to them - but often the metaphorical cloud of their Aspect that follows them ends up influencing other people around them. That's how changing the Aspect works, right? Change with it, change through it, change it itself. That's the joining point of both Classes; they change.
(That's interesting in of itself because it implies Feferi as someone who changes change, but that's something I'll focus on more when I write about Life; which happens to be my own Aspect anyways).
Next week, the post will be about the most controversial players in Homestuck analysis; The Princes & Bards.
(...oh, christ, please don't make me write about the Makaras).
2026: Year of the Extended Zodiac+ Revival! Part 40/168: Lime/Mutant-blooded Witches (suffix: -ium/-ta)!
Cancerium: Prospit Witch of Blood | Cancenium: Derse Witch of Blood SEAL of the SIGNLESS | SEAL of the NEXUS
Caminota: Prospit Witch of Doom | Caminita: Derse Witch of Doom SEAL of the CONSOLER | SEAL of the COMMISERATOR
Canusium: Prospit Witch of Breath | Canunium: Derse Witch of Breath SEAL of the UNBOUND | SEAL of the VOCIFEROUS
Canristium: Prospit Witch of Time | Canriesium: Derse Witch of Time SEAL of the VEHEMENT | SEAL of the SCRAPPER
Canscita: Prospit Witch of Life | Canscesium: Derse Witch of Life SEAL of the RELIEVER | SEAL of the MOVER
Canniusium: Prospit Witch of Hope | Canriusium: Derse Witch of Hope SEAL of the THEATRICAL | SEAL of the HELPER
Canicornium: Prospit Witch of Rage | Canibornium: Derse Witch of Rage SEAL of the STORM | SEAL of the TUMULTUOUS
Canittaniusium: Prospit Witch of Void | Canittariusium: Derse Witch of Void SEAL of the ROMANTIC | SEAL of the STRIKING
Canpiota: Prospit Witch of Light | Canpiata: Derse Witch of Light SEAL of the EFFERVESCENT | SEAL of the INFORMER
Canrata: Prospit Witch of Mind | Canzata: Derse Witch of Mind SEAL of the CONSTRAINED | SEAL of the PRODUCER
Cangota: Prospit Witch of Space | Cangata: Derse Witch of Space SEAL of the OPUS | SEAL of the PLAYWRIGHT
Canlota: Prospit Witch of Heart | Canota: Derse Witch of Heart SEAL of the THESPIAN | SEAL of the TRANSLUCENT
Next group is Olive-blooded Witches! Reply/reblog with what class you want to see once I'm done with the Witches, and let me know if I posted your sign!
Doom Class Icons
Manipulate
Witch(-), Sylph(-)
Understand
Mage(-), Seer(+)
Steal
Thief(-). Rogue(+)
Preserve
Knight(-), Page(+)
Destroy
Prince(-), Bard(+)
Create
Maid(+), Heir(+)
Command
Lord(--), Muse(++)
Main / Aspects&Castes / Sway&Species
Class Icons
Space / Time / Light / Void / Mind / Heart Hope / Rage / Breath / Blood / Life / Doom
I GODTIERED ON THE UNSTABLE SMP
[Classpects: Mage of Light - ParrotX2, Witch of Doom - Wemmbu, Knight of Breath - FlameFrags, and Prince of Rage - Spokeishere]
My autism knows no bounds /hj
If people gaf about this I might classpect the main sidekicks or others idk 🤞