Anon: hi so my session is very chaotic. For one there is a Lord of Time and a Lord of Mind and who actually hate each other in real life. Also there a mage of light, Maid of rage two rouges of rage rouge of blood theif of doom witch of time page of space knight of hope Heir of void seer of doom and corpse of life ( some who provides aspect through death) and a Knight of mind thanks
Okay...this session is going to center almost entirely around the contention between the Lords. If they hate each other as you say, and with their individual aspects, nearly everything will be affected by their own little war. And don't expect it not to become a war! The LORD OF TIME has a lot of power at his command, beyond what even advanced Time players of other classes can wrap their heads around. This might seem to give him the advantage, but a LORD OF MIND will be able to see any plan his rival makes and mess with it, turning the advantage of time travel into a paradox-laden clusterfuck.
The Mage of Light will probably be acutely aware of everything the Lords are doing as they move against each other (the innuendo of that sentence alone will scrape against the Mage's brain for hours). The two Rogues of Rage may try to keep the violence between the Lords to a minimum, "stealing" away their flaring anger for one another and putting it to more constructive uses by making nthe Lords direct it at the enemy. Perhaps the Rogues could split up, acting as a confidante/advisor to each of the Lords? The Maid of Rage will be around to solidify the Rogues' doings, if need be, and the Thief of Doom might be the safety net that keep the Lords from tearing the session apart at the seams. The Rogue of Blood will have a very difficult time keeping things calm and stable in the group, given the division, but the Knight of Hope may be able to succeed where the Rogue fails.
The Witch of Time will have problems, as the Lord of Time will likely see her as another potential rival. She'll likely be expected to either work for him or be destroyed by him, lest her knack for breaking temporal law become a threat. The Page of Space will have problems of their own to deal with, and will probably ignore the warring of Lords, simply trying to get that damn frog bred. The Heir of Void will be watching everything from the background, largely ignored by the Lords as he observes the movements of both in secret, perhaps discovering (or creating) weaknesses the other players can exploit if things get out of hand. The Knight of Mind will do their level best to keep the other players alive by coming up with as many good plans as possible, but with the Lord of Mind controlling all planning in the session that he knows about, it may be up to the Heir to keep the Knight's movements under wraps. The Seer of Doom will likely be the first to know if the war of the Lords threatens the entire session, and will (hopefully) be able to help avert it. Lastly, this Corpse of Life... You say they can "provide [their] aspect through death". I suppose this means that, if all else fails and the Lords kill each other and/or the other players, the Corpse might be able to salvage everything at the last minute by sacrificing their last life.
This session is going to be a long, bloody one. Seriously on this one, good luck!