sezuchi reblogged your post speaking of masculine virtue in work v... and added:
undefined #the mother series is def not macho-macho
On your tag commentary: Itoi himself has said Mother 3 was very macho, I did not say it was macho, the creator did. - Before I first encountered the Magypsies, I was told, "They're neither man nor woman, nor are they human." That really left it up to my imagination as to what frightening creature I was about to come across. (laughs) Itoi The real credit for that goes to the person who drew the art. (laughs) - They really are some fantastic people. Itoi It's because the world in the game is so macho. The good guys in the game are strong and they fight. The same goes for the bad guys. So in other words, it's set up so that might equals right. "Power is Beautiful." And amid all of that, there are these non-men yet non-women people who have already gone so far as to accept their fate of death. If these characters really existed... I would want people who play MOTHER 3 not to act hostile towards them. I would want them to have fun together in a world they both share. The Mother series is about as graphically macho as a kirby game, that being, not at all. But thinking about what Itoi has said about his own game, I understand very clearly: the way it uses both gameplay and language to dismantle ideas ABOUT masculinity culture and machoism is very cool, and it appears, intentional! And especially in a genre that promotes machoism (the JRPG genre) in general, not to mention videogames. Itoi made Mother 3 as a reinforcement of the beauty of feminine ideals in a medium that has long catered to machoistic standards.









