Shadowhunters Cast : Build Series Interview | February 25th, 2019
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Shadowhunters Cast : Build Series Interview | February 25th, 2019
-Dominic Sherwood (x)
Read/watch our hilarious Shadowhunters SDCC roundtable interview with Katherine McNamara and Dominic Sherwood here!
The clip of just that one exchange Isaiah and Matt is on the person's twitter ... Malec_Immortal/status/904771098256007169
here we go!
It brings back memories that he's shut out of his life and dealt with for so long already. And I think, just finally [...] found peace and found that that's a part of him but it's not going to affect his judgement and affect his life anymore. And that just resurfaces and for him, it's brutal, you know, it really puts him in a bad place...
Harry Shum Jr. talks about past memories coming back to haunt Magnus in 2B (x)
I think in some ways it can be interpreted differently, but I think the trauma that happens out of that… You have to have help, and you have to find help, and you also have to talk about it.
Harry Shum Jr (source)
Freeform's Shadowhunters has been impressing viewers this season with it's new visual upgrades. The makeup, wardrobe, the stunts, props - almost everything has been overhauled to better pull audiences into the magic of the Shadow World. A large part of that responsibility has been entrusted to
Magnus’ magic this season behaves vastly different to what it used to and it’s often very fascinating to watch. What was the thinking behind that? And how closely have you worked with Harry Shum Jr. in collaborating on that?
My collaboration with Harry has been great and very important to the design of the magic. Harry is such a great actor, but most importantly for this part, a great performer. The way he moves when magic happens has a direct impact on how we approach the design of the VFX. Again, we were looking to make magic that was grounded in reality, but I also felt it was very important to make it look like it was very connected to the powerful warlock that is Magnus.
We imagine the creative process of working out the logistics of certain effects is very back and forth. What’s one effect that took the most thinking, or the longest amount of time to decide on, and why?
Magnus’ magic was hard to nail down; we started with concept designs and decided on the look and colour that way. To bring it to “reality” it took a lot of trial and error. Our FX team first started the design with particle systems using Houdini and they did a great job coming up with the look and behaviour of the particles. The final product is a close collaboration with CG and outstanding compositing. Lionel Lim and Simon Devault, our lead compositors at Folks, have their stamp on the final look and I feel that now, we have it down to a science. We also did a full body scan of Harry, because his every move involving magic is being roto-animated by our team, which is also one of the reasons why it feels so connected with Harry’s acting.
'Shadowhunters' Star Harry Shum Jr on Final Season