Power ups
We have now finalised the art and have the power ups working.
At the moment the speed boost (the first power up) doesn’t give any player feedback, we are adding motion blur to help the car appear to be faster.
seen from Singapore
seen from Canada
seen from United States
seen from China
seen from United States

seen from United States
seen from United States
seen from China
seen from United States
seen from United States
seen from United States
seen from United States
seen from Australia
seen from China

seen from United States
seen from Switzerland
seen from United States
seen from Singapore
seen from United States
seen from Brazil
Power ups
We have now finalised the art and have the power ups working.
At the moment the speed boost (the first power up) doesn’t give any player feedback, we are adding motion blur to help the car appear to be faster.
Tardis
Working in maya this morning to waist some time. I ended up making the tardis.
Don’t you just hate being ‘Board’?
This week at AIE we began tackling board games
Lighting
I’ve been working on lighting today, I used post processing to fix lighting.
Old work
Going through some old old work I did earlier this year and improving them, I have started working on my hero model from the mother duck project.
So far I have merged some of the vertices and have started refining the mesh.
Falling blocks
We now have the falling blocks working in the scene.
Gold is coming along nicely, we have now fixed most of the bugs in the game. Need to still add more assets to the scene and fix the lighting.