Tardis
Working in maya this morning to waist some time. I ended up making the tardis.
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Tardis
Working in maya this morning to waist some time. I ended up making the tardis.
Lighting
I’ve been working on lighting today, I used post processing to fix lighting.
Old work
Going through some old old work I did earlier this year and improving them, I have started working on my hero model from the mother duck project.
So far I have merged some of the vertices and have started refining the mesh.
Falling blocks
We now have the falling blocks working in the scene.
Gold is coming along nicely, we have now fixed most of the bugs in the game. Need to still add more assets to the scene and fix the lighting.
Updated track
A lot of the responses we received was that it was more fun to drive on the terrain. To fix this we made the track more like the terrain by adding hills on the track.
We also added parts of the building wall on the track to make ramps for the player to drive over. More assets were added to fill the track as well.
Power ups
We have now finalised the art and have the power ups working.
At the moment the speed boost (the first power up) doesn’t give any player feedback, we are adding motion blur to help the car appear to be faster.
Time for refinement
We have now gotten most of the mechanics in the game working smoothly and have added the multiplayer aspect of the game.
For the next two weeks we will be fixing bugs and populating the scene with more assets.
New track
After play testing our track with the player controller, we decided that we needed more track to drive on and that the old track felt too small.
Spawner
We now have our two spawns working, speed and spikes.
Our beautiful AI
Our AI is coming along nicely.
CrusHour - Alpha
For the past week we have been working on the driving mechanic and art assets.
Driving Mechanics
We have made progress in our driving mechanics.
Track improvements
This week we had presentations to the teacher panel. After we received feedback my group decided to make the track wider and instead of remote control cars to make them to a realistic scales.
5th iteration
Been working on greyboxing the track the past two weeks. This is the latest iteration I’ve dome on our level.
Progress!!!!
The programmer in my group has done a prototype of the AI and player, its amazing!
Final Project
We started working on our final projects with the artists and programmers a week ago. I’ve Started working on grey boxing for our game.
Final Project!
We are starting our final group project next week with the artist and programmers tomorrow.
Tomorrow we are pitching ideas to each other, hopefully it all goes well.