Function of the Fashion: Sheldon’s Picks Part 3
Good evening, everyone! I'm a bit late today, but that's just how things are. This time we're closing the book on the Sheldon's Picks by covering the last four weapons of the bunch, and supposedly the last new weapons we're going to get for Splatoon 2. Of course, they said that about the Kensa Collection, too, but let's ignore that for now.
This time, we've got quite the eclectic bunch. We're looking at:
The Heavy Splatling Remix, the Cherry H-3 Nozzlenose, the Tenta Camo Brella and the Clear Dapple Dualies.
First off, we've got the Heavy Splatling Remix. This colourful one-man army comes equipped with Point Sensors to scope out the front lines and Booyah Bombs to contest areas of interest and zone out other long-range enemies. Now, Point Sensor might not sound particularly exciting to a lot of you, and I understand that, but it works perfectly fine on a weapon like the Heavy Splatling that needs time to rev up and is vulnerable to ambushes as a result. Booyah Bomb, meanwhile, is just a fantastic match for this weapon, as it's long-range means it'll always be in a good position to use the Booyah Bomb anyway. If you're looking to feel like you're spending four hundred thousand dollars by firing for twelve seconds, I'd recommend that you first and foremost get plenty of Run Speed Up, as its generally considered the Heavy Splatling's most important Gear Ability. Feel it out how much you want to have, and after that, you can mix in plenty of stuff like Swim Speed Up, Special Charge Up, Special Saver, Ink Resistance Up, and maybe, if you're feeling particularly risky, even Respawn Punisher!
After that comes another fan favourite from Splatoon 1, the beloved Cherry H-3 Nozzlenose. Much like in the first game, it comes equipped with the Splash Wall, which it can toss out to pelt its foes with its high-damage bursts while keeping them at an arm's length. Bubbler isn't in Splatoon 2, of course, so the Cherry H-3 instead settled for the Bubble Blower, which sounds pretty similar, at the very least! For the Cherry H-3 Nozzlenose, I'd say that the most important Ability is Main Power Up because it really helps close out splats and assist teammates. Other than that, Swim Speed Up, Quick Respawn, and Object Shredder are all good options to consider.
Second to last is the Tenta Camo Brella, and this weapon has been a surprise hit in the competitive scene, despite making some competitive players go "Was Nogami drunk when he made this?" It's easy to see why people were so confused because this weapon mixes passive and aggressive tools in a really weird that works all the time. Ink Mines are easy and require very little commitment to use, just plonk 'em down in places you think the enemy team want to be in, and they'll do work for you. Meanwhile, the Ultra Stamp lets you throw your enemies for a loop by suddenly going on the offensive, and you can mix them up even further by first firing your shield, then taking out the Stamp to use the shield as cover for your approach! Creativity is key when it comes to using this stone wall of a weapon. If you're looking to pick up this tricky beast, I'd recommend running Swim Speed Up, Run Speed Up, Ink Saver Main, and Main Power Up.
And for the final weapon of them all, we have the Clear Dapple Dualies. These little menaces come packing Torpedoes and Splashdown, a fittingly aggressive toolset for these nasty little anklebiters. Torpedoes work really well for the so-called Clapples (a nickname I do just adore), as it allows the weapon to contribute to fights where it's been locked out because the enemy has long-range weapons, which is something the other Dapple Dualies lack. Additionally, the combination of Torpedoes and Splashdown allows you to put enemies in a nasty Morton's fork. Simply throw a Torpedo at someone, roll towards them, and use Splashdown. Your target now has to choose between trying to shoot down your Torpedo, shoot down your Splashdown, or run away, none of which puts them in a good position. The most popular build for all the Dapples, and one I would heartily recommend is the classic combination of Ninja Squid and copious amounts of Swim Speed Up. Ninja Squid is so good for Dapple Dualies because it's so short-range, it's basically a melee weapon. You want to be close to people, and combining Ninja Squid with rolls make that easier. Aside from those two, Quick Respawn is a good Ability for Clapples, as its playstyle means it will often put itself at risk, and will probably get splatted a lot as a result.
And with that done, we have covered all of the Sheldon's Picks for Splatoon 2! Thank you all for sticking with me through all twelve of these weapons. Next up for this blog is some stuff focused on the Springfest gear, so be on the lookout for that! Until next time, keep looking your best!