I was gonna ask this on discord but I thought it’d be more fun here-
So we know that all the Shelter characters are based on clangen sprites and from the ones I recall they’ve all been some kind of greyscale.
What I’m essentially asking is, design wise, how would you handle a cat that had a lot of color in their design. Let’s say for example that Fireheart was generated into the save file. The characters are limited to like, black white grey and red SO! Would he just be an obnoxiously blood red character with white/grey eyes?
And let’s say there was a calico cat of some sort with very vibrant colors… how would they look as a Shelter character?
Oooh good question. Well, I’ve actually already made shelter designs for both Pearlstar and Blisswhistle who have lots of color in their regular designs:
So yeah, they’d be reduced to a black/white/gray/red color palette. If I were to draw that Pearl design today though I think I’d remove the gray paw markings and the rosettes on his tail, they’re far too complicated for a shelter design. The rosettes on his shoulders can stay for homage sake. Same for the hearts on bliss’s flank, they’re pure homage. If I wasn’t trying to identifiably referencd a pre-existing non-shelter design, I’d have wiped them from the redesign entirely, because they add nothing to the central theme, and if they’re not the absolute bare minimum that’s necessary, they can be simplified out of existence
At the moment the main rules/guidelines I’ve got for how shelter designs work are
1. Must be grayscale + red (red is optional, I don’t think I’d personally use it as the primary/dominant color for the character’s body, probably secondary at most)
2. Should be simple, I refuse to spend more than a minute coloring a shelter character
3. You gotta have some kind of body horror or visual creepiness/uncanny valley/disturbing/etc factor to their design
4. Needs to look not 100% like a cat, but NOT clearly and easily identifiable as any other animal, either. I wouldn’t just do cat + fish or cat + wolf, if it’s combined with anything, it needs to be in some kind of body horror way, like ram horns that look like rib bones, or weird elbow joints loosely based on a horse, or wearing a sheep’s skin grafted onto your pelt, etc. If they look like they don’t have any cat features or could never be identified as vaguely cat-like, it’s too far from the goal, and you gotta add back in cat features until it looks like a cat again
5. Preferably limited facial features, whenever I make a shelter character design with all their facial features (eyes/nose/mouth/pupils/etc) in tact, it looks strange to me lmao. It doesn’t feel shelter to me if the face is
6. Needs to have a distinct and unique silhouette that can be recognizable from a mile away and doesn’t just plainly follow the regular basic cat silhouette. This usually means that the body horror/design twist of them can’t just be markings, and very frequently is not markings at all or has nothing to do with their markings, but is something physical that is baked into their very silhouette itself, something you’d have to draw on the lineart phase. Preferably they still look identifiably unique, and unnerving to look at, if you drew them with no color at all. None of the substantial, distinct parts of the design should be lost if you remove all the color entirely
Shelter designs don’t necessarily need to have additional themes or symbolism added on, like they don’t have to be cat + something else at all. Kindred, withered, and even dear don’t really follow that design philosophy. But it is an option! Shelter cats can be “cat body but something about it has been warped, like they have a mouth on their chest” or “cat + something else” like Pearl’s unicorn imagery or husk’s elk/ungulate imagery. So if I were to design a calico cat, I’d probably wonder what about their spots might be important enough for me to utilize and exaggerate. Maybe their spots are giant worts or pimples, maybe their spots are flayed sections of raw muscle, maybe their spots are to emphasize fawn imagery so I’d maybe make everything else but the spots in that area flayed raw skin and give them some doe features, like doe ears and hooves. Maybe the spots are mouths with massive sharp teeth. Maybe the spots are pure shadow, filled with eyes. Maybe if they’re a tortie or calico with stripes in their spots, you could twist those into spiral shapes and create a design based around those uh… hypnosis amulets on a string (this would have to be incorporated into the design and warp the body in ways beyond just the markings, like you’d make their face the hypnosis’s amulet and make it a completely flat screen).
So it’s less about the colors and markings (because they’d all be wiped to grayscale and simplified to hell and back, they’re mostly optional) and more about what you can do with the calico spots that would make them important to include. Fireheart in shelter would 1000% not at all be a bright red cat with white/grey eyes imo, id probably take the “fire” part of his name and do something to work with it. But I wouldn’t make him just… walking fire, because that doesn’t suit the body horror centric design principle at all, that’s more fantasy. I’d see “Fire” and “Heart” and design him to be entirely covered in severe burn wounds, and bandages to cover his entire body, with just his anatomical heart sticking out, pulsing still on his chest. Perhaps bandages covering his eyes as a “justice is blind” reference to his personality?? But that also wouldn’t make a terribly distinct silhouette, so maybe I could do something with floating bandages breaking up his silhouette, or his posture, etc. Maybe ash keeps falling from the holes between the bandages, maybe chunks of him have been completely burned to piles of ash, so he’s dented in in places or missing entire limbs, and the trails of ash follow him wherever he goes. Something to kind of illicit the themes of a character that would look like a looming, malicious ghost that died in a tragic fire, and is still haunting the forest to this day, just barely held together before he completely shrivels up in the wind, nothing but a pile of ash and bandages.
Markings don’t really occur to me when creating shelter designs?? The colors and markings are usually pretty inconsequential to the everything else that determines their silhouette. A shelter design should still look the same if you removed all the color and drew them only as a lined sketch or smth. I don’t want to spend time worrying about coloring my characters. The markings should compliment the design, like Husk having sharp stripes for his sharp personality, or Withered’s stripes distinguishing him from a regular Sphinx cat, or the red in Dear’s eyes and teeth giving the impression of rot or injury or illness, but they should be necessary, inconsequential, incredibly minimal, and in comparison to your standard warrior cat fan oc design that relies 90% on its markings to be identifiably different from a crowd of other cats, pretty much optional and not required at all for recognition. Dont even think about the markings or the colors. They don’t even occur to the front of the mind. They are the final step in the design process. Start from the lineart and the silhouette