Encounters (。••。)⸝ෆ⃛⸜(。••。)
seen from Japan

seen from Türkiye
seen from China
seen from Ireland
seen from Türkiye
seen from Türkiye
seen from United States

seen from Türkiye

seen from Türkiye
seen from Türkiye
seen from Türkiye
seen from Guatemala
seen from Malaysia

seen from Japan

seen from Indonesia

seen from United States
seen from United States
seen from Russia
seen from United States
seen from United States
Encounters (。••。)⸝ෆ⃛⸜(。••。)
Happy Birthday, @naffeclipse!
ft. the actual birthday art (the companion pieces) and some additional doodles (below the cut).
"Is Elain rejecting the bond?"
Well yes, it's already been foreshadowed in the books!
jumping off this post a bit but da2 truly did do such a decent job at playing around in the space between legend and man... the prologue and the narrative framing with the tale of the champion are both great examples of this but most relevant to me is the companions. down to their introductions and almost comic book way some of the scene blocking is done... there's varric and hawke for the obvious reasons but one of the characters that executes this best is isabela. she enters da2 already as this larger than life figure, but one that has been forcefully grounded.
she created this narrative around herself and who she is in order to secure her freedom for good and the stripping of it with the loss of her ship and crew is a huge blow to her identity; a pirate without a ship is just a person. ignoring her later game appearances i like looking at her act 3 personal quest through this lense (as one among many) as a a conflict between her returning to being this story she's made (getting a ship again and also reaffirming her to herself as a bad person for what it takes to get it) and just... being a person (staying grounded, so to speak.)
One of the really interesting things in lotm that I think is very highly under utilized and explored is charms.
They are used a number of times and despite the fair amount of information regarding them we get; It still feels like too little is know about them.
Like, what abilities can be placed on a charm? Is it only the abilities and skills of the various pathways that can be used in a moment? Can a marionettist's ability to control spirit body threads be made into a charm? (tbh i say no).
To make the charms, you also are required to pray to a corresponding diety. However there are lacking deities for a number of domains, so how does that process work there? Can anyone with beyonder characteristics pray to their spirituality to make charms, or can only those with divinity (so sequence 4 and above) pray and be prayed to?
Charms also don't seem to be limited by shape or size. Do charms need to a specific shape or size?
Also, can anyone utalize charms or only beyonders? Can someone who has learned to harness their spirituality, to the point they can extend it, use charms?
There are also the various bullets that are used as well, and I do believe they basically function as charms without the need for incantations. Some of these questions could also be attributed to the amulets and beyonder weapons that are mentioned. I feel like all of these are so under utilized. Amulets were only really a volume 1 thing, beyonder weapons existed in volume 2 onward but stopped showing up after the axe became to dmged. They kinda reappear in book 2 but thats a separate matter due to how they are made.
I wish there was a little more on how this systen works because it is honestly really cool.
There are probably more points to bring up or talk about but thats all I have for now.
hot patootie bless my soul
Just saw the confession blog— funny how someone has a problem with submissive characters being portrayed as dominant by fanon, yet I barely ever see headcanons about dominant characters as submissive.
Cowards behavior. You know what must be done.
they are NOT on a date rn