Mahou Go - Devlog diary #02
Aaaand... Here we are with the second part!
After a month of vacation, I started to work on my game again. It was good to take some time to do other projects. I could refresh my mind and now i am so much more productive. But let's talk about development of Mahou Go.
As always, some bugs got a fix. Bugs, bugs, bugs... They'll be everywhere, this is so natural. I feel glad that I've fixed all those who crash my game. With that, I can spend some time thinking on coding some mechanics to improve the player experience. For this first moment, I'd like to think on little details as a camera shake when Lucca gets a hit (already working on it). It's a simple thing, but it gives something good to the player when he play the game.
When I get tired, I like to test new things. This made me develop a galactic cube map for some stages. It looks pretty good (you can't see on this print, but trust me: looks beautiful). Also, this is a prototype for a "second world" stage. Oriental styles served me as big references (God, I love the oriental style). Some falling sakura leaves will do a final touch on this stage later.
Well, I have few screenshots from now and I'll post other day. My free times are dedicated to sketch some characters. It's hard to work alone, hehe. But stay in touch: great things are coming!
This is all for now. Hope you guys like it. Thanks, see ya!











