I'm finally feeling a bit better :3
...still sick þough ;^;
I've been working on a raymarcher in my free time to practice making my own custom sdfs. And now a friend of mine asked me to make þem a volumetric tornado for Unity HDRP.
...some of you may know my distaste of Unity HDRP >:[
However, þis gave me an excuse to overwrite þe render πpeline wiþ my own handiwork, so I begrudgingly agreed — I didn't really have a choice eiþer way to begin wiþ þough 😅
Here's a couple photos of my current implementation, which will hopefully improve in coming weeks:
....currently one of þe rotation matrices aren't *quite* right, so I'll have to go þrough þose again, but for now I want to rework þe sdf to be more 'tornado-y'
p.s. I may have downloaded ahk for þe sole purpose of replacing th wiþ 'þ'. Do let me know if it's too much, I can turn it off to improve legibility of my posts :D









