W9 - Relflection
This weeks reflection is short in that, my time was spent researching applications introduced in fellow classmates blogs. Erika has used OSMO in the past with her classes. I remember when OSMO first came out at the time my son was about 3 years old and I was working at Apple so the timing was perfect. I was a great blend of iPad playing and manipulatives very engaging and cool, I am impressed that OSMO continues to innovate with new storylike based ways to use the OSMO platform. Cheri and Galina both shared there experiences with ClassDojo which I found very cool, this interface is clean, simple and powerful. Cheri had some great ideas around creating guilds to craft more effective teams. This plays into a bigger theme that gamification of the classroom does not mean going out and designing a game from scratch...incorporating game mechanics e.g. rewards, levels into existing platforms can time travel your class forward to the good and memorable experiences your are trying to create with out the intellectual jet lag of learning something entirely new. Yep I signed up for my new ClassDojo account for some testing! I also enjoyed Sam’s recommendation for ClassCraft where the point it too gamify but the students are involved in the creation process from the start. It also has a robust backend that supports integrations with Google, Microsoft and Clever platforms. So in short my mirrored reflection is that of appreciation to all the suggestions that came from this weeks responses!
If you haven't checked out Clever yet here is a link: https://clever.com/about









