sim_man123's Pet Box Repo'd
The blanket is repo'd to the Jonesi blanket and the box is repo'd to the AL Dance-Off Break Dancer Mat. Functions as a pet bed. This is a clone with a new guid and wont conflict with the original
Download - Alternate

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sim_man123's Pet Box Repo'd
The blanket is repo'd to the Jonesi blanket and the box is repo'd to the AL Dance-Off Break Dancer Mat. Functions as a pet bed. This is a clone with a new guid and wont conflict with the original
Download - Alternate
Useful Information on CC File Size
Someone on discord asked about making recolor package files smaller, and the awesome sim_man123 from TSR chimed in with some very helpful information. I asked for permission to pass along what he said:
This is directly related to your textures. Larger textures = bigger file size. More swatches = bigger file size. The more detail in an image = the less it will be able to be compressed, so bigger file size.
For example, a texture at 1024x1024 is four times larger than 512x512 texture. Keep EA recolors at whatever size they are to start with, I've seen people who think every texture needs to be 1024x1024 and that is absolutely not the case. If making your own meshes, a 1x1 tile in game is only 256x256 - compare your UVs against that to determine how big your textures need to be so that the UVs have adequate space in proportion with that.
Also note the format you are using. If you are saving as PNG, both TSR Workshop and Sims 4 Studio will convert that into a DXT5 DDS image. DXT5 is the lowest-level of compression (bigger file sizes) and also includes an alpha channel (also increases the file size). If your texture is completely solid and does not actually require alpha, if you manually save it as a DXT1 DDS image, the file size will be much smaller. DXT1 uses stronger compression, and the lack of alpha data further reduces the size. A 1024x1024 DXT5 DDS image is always 1.3MB uncompressed. A 1024x1024 DXT1 image uncompressed is only about 600kb. (The compression algorithms will then further reduce this, depending on how detailed the image is. Maxis Match textures will reduce better than photo-realistic textures.)
Note: This is mostly applicable to Build/Buy objects. CAS cc has its own texture considerations regarding the alpha channel, the image size, and the compression techniques.
Savannah Living Room by sim_man123 at TSR
Great set that includes overstuffed couches. Overstuffed couches were a big part 80s and 90s living rooms.
Coastal Beach Plants
Created for: The Sims 4 by sim_man123
A set of assorted tropical/beach/coastal plants in various sizes, and two bonus fences!
Download: http://www.thesimsresource.com/downloads/1440070
Get featured: https://maxismatchccworld.tumblr.com/
A living and dining room combination, featuring a mix of furniture styles, designs, and colors. Found in TSR Category 'Sims 4 Sets'
The Homeless Pet by sim_man123
Acadia Living Room by sim_man123
Download at The Sims Resource