Hey there fellow Canadian! Are you able to give me/us a list or a couple websites for the gameplay mods you use? Please and thank you. I just got back into ts2 from not playing for 10 years at least and i don't remember the good sites lol. Cya
Hey! So I don't have my own list of mods in a shareable state at the moment (the rest of my downloads are fairly neat, but my mods folder is a scene from a horror movie 🫠) but there's decent overlap between what I use and this list recently created by acottonsock! I'd probably use that to start if I was to redo my folder from scratch today, so totally recommend checking it out.
A few big mod collections I don't think are there at a glance—I'd also use these as jumping points to find more stuff you'd like:
3t2 trait mods—here's the original intro to these mods, and here's an up-to-date tracker for all the mods that exist.
Midge's Romantic Standards, which along with ACR is probably responsible for 99% of the stuff I take screenshots of.
And you've probably seen these but Lamare's 50 new LTWs are a game changer!
Let me know if there's something specific from my game or a category of mods you're interested in, I can definitely try to get a bit more organized! 😅
At first glance, it would appear that global BCONs run from instance 0x0100 to 0x0FFF, local BCONs from 0x1000 to 0x1FFF and semi-global BCONs from 0x2000 to 0x2FFF - like BHAVs. And the number of entries in any one BCON from 0x0000 to 0x7FFF. But this is NOT the case.
BCONs have to be accessed via the "0x0002 - Expression" primitive and that imposes additional restrictions.
There is a lot of "received wisdom" out there, but no hard facts, so I decided to do some digging.
Scripting and Sims2: Coding the Psychology of Little People / Making The Sims the Sims: How we make objects and Sims behaviors in Sims2. - Jake Simpson
A presentation at the 2005 Game Developer Conference by Jake Simpson. He was the lead engineer on simulation and tools for The Sims 2.
The presentation covers the following topics:
Definition of the concept of an "object" in Sims 2.
The process of determining what an object will be.
Tools used in object creation, including the Edith Object/Scripting/Debugging Tool.
Discussion of alternative approaches to script creation.
Demonstration of the object creation process. (not saved)
Acknowledgments to the object engineering team in Sims 2.
Description of the core content of objects in Sims 2.
The process of object creation, including design requirements, technical meetings, scheduling of models, animations, textures, and sounds.
Tools and processes used in object creation.
Exploration of the Simantics language used for object script development.
Pros and cons of Edith/Simantics in the object creation process.
Discussion of scripting approaches.
Specifics of object construction, including hierarchical script construction and exporting/importing settings for external modification.
The importance of profiling and debugging in the object creation process.
Demonstration of object creation using the Sims 2 object pipeline. (not saved)
Additionally, the presentation includes mentions of developers, acknowledgments, and the opportunity for questions.
Slides from the presentation:
Slides from GDC 2005: Jake Simpson - Scripting and Sims2: Coding the Psychology of Little People presentationAudio record of presentation is
Audio recording of Jake Simpson's speech:
Transcription of the audio recording - to read if it is difficult to perceive by ear, and to quickly find information from the speech. Only the answers to the questions turned out to be incomplete:
Notes from presentation GDC 2005: Jake Simpson - Scripting and Sims2: Coding the Psychology of Little PeopleAudio recording of presentation
На русском языке:
перечитала тему всю. ребят, потрясающая работа. очень жаль, что многие изображения утеряны и то, что тему явно подзабросили, а толковые ребя
Oh and here's a non-funny. When Vickie's dog Connery (originally Abby's -- I think pet lifespans are a bit too long by default) was at the end of his lifespan, I decided I couldn't bear to give up his genes. So I pollinated a female dog in an inactive household.
[Randomly, I actually managed to do some trick-or-treating with the Riffins, and the stupid code sends your actives to houses with nobody home. And then they just wait there forever for someone to answer the door. I mean seriously? I wonder how hard that would be to fix.]
This is a bad second preset on an otherwise valid top. Several items seem to have bad 2nd and 3rd presets. That’s probably some oversight in cc-making that I know nothing about.
Annnd.... Somehow the naked outfit got set to random. I think I fixed the top, but apparently the bottom is also a problem.