I don't know why CC creators are forcing people to use HQ CC textures (2048x4096)?? do you know how big those are? I make a lot of custom content, and before educating myself I said one time I was like, let me start using and creating HQ items, my output started tripling in size. I created two or three objects and in no time I was like over 8 GB of information just creating HQ textures. You guys are bloating the game for literally no reason.. for pretty screenshots? Cool.. go ahead and do that but you're bloating people's games for no reason literally. This game already requires over 150 gigabytes of free space on a computer. If you use HQ textures and continue adding CC to your game, you need probably over 350 GB of space..
When it comes to creating debug items, like I have a collection coming out that redoes all the frying pans and mixing bowls, those little textures are maybe 128x128, and I will double those to 256x256 and sharpen the image because those are tiny, but to start making and outputting textures that are 2048x4096, that bloats the game for absolutely no reason except to maybe get a pretty screenshot. But then you need probably well over 16 GB of RAM, a very expensive graphics card and over 350 GB of free space to run the Sims. And you're asking people and forcing people to do that with you when you put out CC that is " high quality ". Why? If you want to take pretty pictures in the game or do blender renders in super high quality, go for it to your heart's content. (and at this point you are forcing because 99% of CC creators don't give people the option to download regular textures anymore. Like it used to be a few years ago You could find people offering regular and HQ textures) Forcing people to download textures that are 2048x4096 is evilness, that's all I can call it because a lot of people don't have the wherewithal to know how to de-bloat their games, a lot of people don't create CC, and they're enlarging their files and games unwittingly not realizing that they're slowing down their computer, unnecessarily forcing their computer to work in overtime trying to process all these huge huge CC files. DX11 completely changed the game in my opinion and made it beautiful, DX11 helps your computer run your game a little more smoothly, while increasing the look of the game, almost providing its own g shade filter. And de-bulking the game by putting caps on texture sizes and you're still creating HQ? I have to speak out because I feel so bad for all the computers out there. You know how expensive it is? My dream is to build my own computer, but I haven't been able to because you need at least a good two grand to do that. And you're like at this point putting an imaginary weapon to people's heads and forcing them to download HQ content.. because every single day I see more and more creators switching to HQ because they want the "best rounded edges on their CC" or creating CC to be compared to the next creator because everybody is competing with each other, or they want the best looking CC for a screenshot, not realizing that going up in high qualities and going up in polygon count is excessive and pointless for little pixel people that you don't zoom in on for the most part unless you're taking extremely pretty screenshots.. You're getting sucked in by the beautiful pictures CC creators put on their posts and I get that way too, I will see something and get swept away in it's shock and beauty and I have to tell myself, 'Jessica you don't need that and it's too big of a object to put in your game!' Only a few people realize the importance of low quality, low polygon content and those are probably the biggest creators in the space like @imfromsixam , @peacemaker-ic and @syboubou , @aharris00britney, up-and-comer @valiasimsI , @felixandresims etc.. I know I'm missing people but It's just an example. I just can't stay quiet anymore.













