*You can generate Japanese figure-like images if you use some those prompts
*All for DALL-E
…。
Anavel gato
beautiful man,silver middle long hair,small light purple eyed,pony tail,green military costume,red collor,Japanese anime,anime figure,like doll,black boots
…。
Puptimus Scirocco
one big bun in above head,bob cut purple hair,beautiful young man,Japanese anime,anime figure,white military uniform,doll like,white boots
…。
Puptimus Scirocco & Pink hair girl
one big bun in above head,bob cut purple hair,beautiful young man,Japanese anime,anime figure,black military uniform,like doll,european furniture,black boots,sit on a chair together pink short hair human girl,transparent box case,in the modern figure shop,white gloves,floor with flowers,overlooking from a distance
…。
?
deep blue hair,green eyed,Spiked ponytail and a ban,beautiful lady,Japanese anime,anime figure,white tattered clothes,like doll
…。
Garma Zabi
bob cut purple hair,beautiful young man,Japanese anime,anime figure,green military uniform,like doll,european furniture,black boots
…。
Garma Zabi & Icelina Eschonbach
bob cut purple hair,beautiful young man,Japanese anime,anime figure,green military uniform,like doll,european furniture,black boots,together golden long hair white dress girl,sit on a chair,white gloves
…。
Valerie Rose
right green eyed and left blue eyed,simple spiral curls,beautiful young lady,vivid golden hair,american anime figure,white simple dress,like doll,white knee foot covers,have a big paintbrush at left hand,art mural,white long gloves,transparent box case,floor with flowers
…。
Max Geiger
Gray suit with vertical stripes, man with trimmed short light blond hair and beard, gentleman, round glasses, pocket watch,american anime figure,like doll,art mural,transparent box case,floor with many gears
…。
Gray suit with vertical stripes, man with trimmed short light blond hair and beard, gentleman, round glasses, pocket watch,american anime figure,like doll,art mural,transparent box case,floor with many gears,two shot,right green eyed and left blue eyed,simple spiral curls,beautiful young lady,vivid golden hair,american anime figure,white simple dress,like doll,white knee foot covers,have a big paintbrush at left hand,art mural,white long gloves,transparent box case,floor with flowers
…。
White gothic lolita Beauty
blue hair,beautiful lady,Japanese anime,anime figure,white gothic lolita dress,like doll,european furniture,black boots,transparent box case,in the modern figure shop,sitting floor with flowers
This fighting game originally originated from the board game "YOMI". This game is apparently a reimagining of that board game as a digital video game
Good points
You only need to register as a member to play online against unspecified players. Basically free of charge.
Very easy to play.
Easy controls and system make it easy to enjoy gaming.
The world view, graphics and movements are very beautiful.
The story mode, which requires a fee, has a very stylish and beautiful single picture at the opening and ending. The quality of the story is above a certain level, and you can understand the world view.
The story is of a high quality and allows you to understand the world.
The music is very good. The music is very good. There are ethnic, Japanese, Chinese, and Celtic style songs.
Personally, I would like to praise the operability and the songs the most.
Bad points
It feels a little bit like "some indie game creator's rough imitation of Street Fighter IV.
There are a surprisingly large number of one-sided win-lose matches. This tends to be the case when the game balance is such that even a weak attack reduces one memory. This system has made Valerie and Setsuki the "cheapest if you don't die" Charactors.
To first-time players (beginners?) are many specifications for kills, kills you don't understand, and difficult techniques. Digrey, Valerie, Argagarg, Quince, , etc. fall into this category.
Character performance and character compatibility are extreme. Even though it is good that diversity is ensured, each fighting style is a different game. If you don't have at least a minimal understanding of everyone's performance and fighting style beforehand, you can easily get twisted and crushed. This game is designed for casual competition with simple controls, but what about it?
Jumping is button-based (although you can use the directional key up in the settings).
There is no concept of crouching or crouching guard, so the more you get used to other games already, The more you feel uncomfortable.
There are too few playable characters and too few variations of their moves. The number of playable characters is very small compared to other gaming titles, and if you spend a lot of time playing the game, you will get tired of it. There are many characters for advanced players. There are many characters for advanced players, so the matches become monotonous conversely. Because the more advanced people tend to act more unconventionally.
Onimaru is very easy to use and too strong. The more skilled and experienced players use it, the more it becomes unmanageable. However, there is no sense of exhilaration even if you win. It feels natural to win.
The game lacks the exhilaration and sense of accomplishment of a gaming game. However, the exceptions are Valerie and Setsuki, who play with opponents with their quick mobility, and Degray and Lum, who overwhelm opponents with their high firepower and tricky moves
Jaina, Argagarg, Geiger, and Quince are all navel-gazing and for advanced users. Can whom use them properly?
Argagarg is difficult to know what tactic to take in general, and all the techniques are special.
Jaina's long-range and short-range techniques don't work well together.
I'm not sure if it's just on my Switch, but I'm noticing a lot of processing lag. I think the author is assuming that the game will run on PS4 level specs. The Switch screams with Quince's altercation randomness(I'm not familiar with the name of the technique) and Jaina's Shinryu-ken (like a similar technique). It's a modest game, but I think it puts a substantial load on the Switch.
General Comment
Japanese fighting gamers and gaming enthusiasts have basically been exposed to many good classic gaming games for a long time, and their evaluation of this game, Fantasy Strike, has been indifferent and harsh (...or they are usually too unaware of the game because it is not well known whose)
That's probably another reason why this game is not selling well, not catching on.
Incidentally, the Developer,Mr. Sirlin, seems to be putting a lot of effort into "YOMI2" at the moment.
An aside
I think Jaina has no talent as a warrior, unlike Grave.
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I've heard that Argagarg is not a much fighting by nature. so this performance is understandable. ...... but Jaina .....
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The Developer, Devid Sirlin, has trademArged "YOMI" and has sent warnings to the makers of two small indie games, "Yomi Hustle" and "Yomi Domini," claiming they are infringing the DMCA
Got #fantasystrike recently on my #switch and I love it, especially #jaina (along with #valerie ). Need to play it more. #sirlingames #fightinggame #gaming #jainastormborne #illustration #drawing #manga #art #sketch #ink #markers #girl #bow #armour https://www.instagram.com/p/B085fUYDoFC/?igshid=dphohaq698v
Fantasy Strike Debuts this July on Console & Steam
SirlinGames revealed today that their labor of love Fantasy Strike would (finally) be released on July 25, 2019 for PlayStation 4, Switch and Steam. I had a chance to play an early build of the game a few years ago at Evo 2017. It had a lot of potential back then with its unique take on traditional 2D fighting games.
The trailer shows off the new features, online modes as well as a robust tutorial and in-game frame data to get you to the next level.
https://youtu.be/0MCka4Z_fNQ
Fantasy Strike is a reboot of the fighting game genre by an ex-Street Fighter developer. It distills the genre down to its fundamentals with a focus on strategy over difficult controls. It features cutting-edge low-latency networking technology for online play, instructional videos about how to play every character, and several single player modes. It also has two unique features never before seen in a fighting game: 1) the “yomi counter,” a technique that allows you to escape throws by taking the risk of letting go of your controls completely, and 2) a visual representation of “frame advantage” that shows which character will recover first, and by how much, after every hit. Fantasy Strike is a modernized take on classic arcade fighting.
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