the most annoying enemies to send to your opponents in Super Mario 35, ranked:
SSS*** “and then there’s THIS asshole” Tier:
FUCKING LAKITU is the destroyer of runs. if your match goes on long enough, and the players left are good enough at SMB35, this motherfucker is going to get passed around like a cheap blunt, because people will start hitting warp zones and going to 4-1 at every possible opportunity just so this flying dick will show up and ruin everyone’s day
LOOK AT THIS. LOOK AT THE UTTER NONSENSE YOU HAVE TO PUT UP WITH. TEN MILLION FLYING ASSHOLES ON THEIR SHIT-EATING GRIN CLOUDS THROWING SPIKY BALLS STRAIGHT INTO EVERY ORIFICE YOU HAVE. EAT MY BALLS, LAKITU.
so naturally you’ll want to go out of your way to murder these jerks at every possible opportunity so you can inflict them on someone else
“the reason you keep a fire flower ready at all times” tier:
Hammer Bros and Spinies are probably the next most annoying thing to deal with after Lakitu. spinies are the reason you take lakitu levels on purpose. individual spinies can be avoided, but if you’re running lakitu levels, you’re not sending them individually, and a swarm of enemies that can’t be stomped is a great way to fuck with your opponents
hammer bros were every SMB1 player’s foil and not much has changed for 35. they’re unpredictable and their jumps and arcing hammers are a major area denial tool, particularly in flat areas where they can’t just be avoided by running under the platform they just jumped up to. they CAN be stomped but it’s almost never safe to actually try it
“what do you MEAN they can fly” tier:
Bloopers are only found naturally in water levels, where they can’t be stomped and are super-easy to avoid. but it’s worth trying the item roulette for a fire flower to kill them, because in normal levels they fly around the screen like it’s nothing. they CAN be stomped on land, but their zig-zagging around can mess up your opponents in levels that require precision platforming like 1-3, so if you’ve got time to spare, take a look at your opponents and see if you can’t find the best place to send these
“not quite as good as you think” tier:
yes, Bowser takes five fireballs to kill. yes, he can’t be killed by hitting the block he’s standing on from below. yes, he can angle his fire breath to just about anywhere on the screen. yes, a koopa shell that smacks into him stops dead in its tracks. and yet Bowser is REALLY slow and easy to avoid in almost every situation. in flat areas you can literally just run full tilt and jump over him and never look back. in tight corridors Bowser absolutely fuckin’ rules but you won’t find many of those outside of his real spawns. having to deal with multiple Bowsers can be a huge pain but you’ll almost never have the chance to do that to someone. if you can easily take out Bowser, then go ahead, overwise, meh
“probably better than you think” tier:
piranha plants are basically immobile spinies, which sounds fucking lame except they have a tendency to show up in the worst possible place for them to be, like low passages in Bowser levels or on the very edge of the platform you need to jump to. otherwise they’re pretty easy to dismiss
in water levels, cheep cheeps just kind of swim in a straight line. on land, they’ll jump up from the bottom of the screen. that can kinda mess with your opponents if you can manage to kill a bunch of them quickly, but otherwise they’re not really worth it
i actually forgot these existed and had to edit this post to include them:
buzzy beetles are just green koopas that are immune to fireballs, so that makes them one notch above koopas i guess, but you’ll almost never see them because they don’t start showing up until the lategame levels and nobody ever picks those
you’re almost never going to score a KO with goombas and koopas, but killing a ton of them each run is unavoidable, if only to keep your timer up. red koopas of course will turn back when they reach a platform edge instead of walking off, and green flying koopas jump around while red ones float up and down, but good luck pulling off anything with that on purpose. walking red koopas have a tendency to spawn in high spots most players never go (like the top of the crawlspace near the beginning of 1-2, or the high brick path after the first pit in 1-1) so they’re even less reliable
i almost forgot about these guys:
there aren’t many levels with Bullet Bills, and you’ll almost never see them as long as people keep spamming 1-1. even if this weren’t the case, they’re easy to avoid and you can’t even get a bunch of them at once to swarm your opponents with them
you will never kill a podoboo more than once, and even then it’ll only be an accident or out of curiosity. they only show up in Bowser levels, can only be killed with stars, and the one or two you might find in the entire level aren’t enough to make them a threat on the plains level with almost no platforming whatsoever that your target is currently on