CALLING ALL DANIEL MULLINS GAMES FANS‼️🦄🍺💾
should i buy Dread X Collection 2 because of Solipsis having a Sado easter egg that barely anyone knows about because you need to have a save file in The Hex for it to show up?
🌚
Yes?
What.
seen from United States

seen from United States
seen from Yemen

seen from United States

seen from United States
seen from Türkiye

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from Singapore
seen from United States
seen from United States
seen from China
seen from China

seen from Netherlands
seen from United Kingdom

seen from Türkiye
CALLING ALL DANIEL MULLINS GAMES FANS‼️🦄🍺💾
should i buy Dread X Collection 2 because of Solipsis having a Sado easter egg that barely anyone knows about because you need to have a save file in The Hex for it to show up?
🌚
Yes?
What.
No one asked but here’s how Solipsis could connect with the main Mullinsverse games anyway:
Right off the bat there’s a clear connection: as an Easter egg, everyone’s favorite tumblr-banned Dark Clown Sado can be seen in Solipsis if the player also has a save file for The Hex (hence why it’s really difficult to find evidence of this; no one played The Hex either). She makes a brief appearance when the player falls down the stairs, scuttling away from the remains of the broken stairwell just out of sight. Now, this means one of three things:
Sado was on the fucking moon (I sure hope not, but she can go into the real world so… it’s not entirely out of the question).
Solipsis is a game in-universe as well, and therefore Sado was able to visit it mid-campaign.
Solipsis was a real-life occurrence in the Mullinsverse but—as it was recorded via classified camera footage—Sado was able to inhabit said footage and view the events in third-person limited just as we do.
None of these are very helpful, but we’ll go with option 2 just because it makes my segue into this next part easier (though option 3 works as well with a little hand-waving: games can take from real-life events, after all). Especially if we throw a little more bullshit into the mix and say the game was produced with the Gameworks engine and/or published via Gamefuna.
As we know assets are frequently re-used across Gameworks games (see: Rebecha, the Amalgam/Steambot cards, the concept of Mox/Orbs of Power, all the Pony Island cameos in Secrets of Legendaria as a whole), we’re going to say that the Moon from Solipsis is one of those assets, bringing us to the next part:
The Moon as an entity is both in Inscryption and Solipsis, in the former of which it appears as Leshy’s ultimate card and the latter as the main antagonist. In Solipsis, however, it’s definitely sentient: not only does it have a visible face, but it’s also a Genius Loci of sorts: it appears to have complete control over its own terrain and—by extent—control over whatever (or whoever) is unfortunate enough to end up within its vicinity. This is a trait that carries over to Inscryption; although its face isn’t visible there, it does have full control over its orbit (sucking in squirrels/rabbits via the Tidal Lock sigil; pretty similar to what the Moon did to the ship in Solipsis) and some degree of sentience.
“Okay, I was following up until that last part. How the hell does the Moon have any degree of awareness in Inscryption.” So glad that this very hypothetical question was asked! The long and short of it is that, in order for something to be Inscrybed, it seems to need some degree of awareness (with a few exceptions that will be touched upon soon). It’s pretty obvious with Leshy and Magnificus’s decks: Leshy uses beasts which, by merit of being animals, are conscious. Magnificus inscrybes his pupils which (as seen in his tower) were very clearly once people. Grimora and P03’s decks are a little shakier, but the same principle follows: Grimora’s ghouls (see: the crypt-dwellers + Royal orchestrating his own boss fight) are definitively conscious even if their brains have long since rotted away, and P03’s robots seem to all have some level of awareness if the worker bots are to be used as a baseline (he’s just copying their CPUs, after all, not their whole bodies. They’ve got to be able to execute basic commands + have a schematic of what their bodies look like otherwise they wouldn’t be able to be inscrybed through that means).
The exception is, of course, terrain cards. Zero attack, varying health, free to play: the ones you can’t sacrifice (they even have a neat little dagger in the bottom left corner to indicate this). In act 1, this is your trees/boulders/tree stumps, none of which you can draw blood from. In act 2, this persists, but also applies to mox cards + the masters’ hybrid mox (they’re just chunks of crystal, after all). The moon, of course, is also a rock, but… it’s not a terrain card. Not only does it have attack, but, as can be seen here, it lacks the “terrain card” background (which is a subtly darker shade of tan). Whether it can be sacrificed or not isn’t a question I can answer (it’s not obtainable in normal gameplay and while I could edit my save file and find out, it’s pretty damn late at the time of writing and I’m not about to do that for a Solipsis post), but assuming it can (as there isn’t an indicator that it can’t)… then it’s Definitely not a terrain card and, as established earlier, therefore has some level of sentience.
TL;DR this post got long and I don’t expect Anyone to read any of it, much less all of it:
Sado isn’t actually on the moon; Solipsis was a game made using the gameworks engine and therefore Sado is able to make a guest appearance for the Easter egg. (Or, alternatively, Solipsis was a real life occurrence in the Mullinsverse but was recorded via camera footage, which—as shown in Inscryption—Sado can inhabit).
The Moon in Solipsis is the same moon in Inscryption, hence why it’s not a terrain card and they both play “final-boss” type antagonistic roles.
The Moon possesses consciousness in both Solipsis and Inscryption and therefore is a regular card as opposed to a terrain card.
High Tech Future, an album by Solipsis on Spotify
SOLIPSIS - PUREST OF PAIN
S o l i p s i s
My name is Benjamin. My job is search and rescue.
But not the kind of search and rescue you’re probably thinking of. Instead of navigating dangerous terrain and hiking mishaps, I save people from virtual reality.
Whenever something goes wrong; whenever there’s a malfunction with the neural simulator, and someone stays under too long—whenever somebody’s mother finds them unresponsive after 15 hours and starts to worry that they can’t wake up, my job is to go in after them.
Sometimes there isn’t even a problem. Some kid didn’t realize how long they’d been in there. Happens all the time. Sometimes there’s a bug and they can’t come out of the dive until I’ve fooled around, run an antivirus—and sometimes there’s a real issue, but that’s rare. I’ve never failed to save someone from what’s usually their own stupidity.
Until today.
It seemed pretty typical when I entered the house. His mom sat at the kitchen table, like they usually do, looking up at me anxiously over her folded hands.
“Where is he?” I said.
“He’s right in here.” She opened the door to the bedroom. He was lying on the bed.
I looked him over a bit. His lips were pale and dry, his muscles were slightly tense but looked weak and wasted. I snapped my fingers in front of his face, just to make sure he wasn’t faking. Teenagers will do anything to get attention from their parents.
“Have you got any clue as to what the issue might be?” I asked.
“That’s the thing,” she said. “There isn’t one. Not as far as I can tell.”
“How long has he been under?”
“Two days.” I heard the tremble in her voice. “Thirty-six hours.”
“That’s a long time,” I said. “He must be getting pretty dehydrated.”
She nodded fretfully.
“Don’t worry. I see it all the time. What were his gaming habits like before this?”
She pursed her lips together, and then finally decided to answer me. “To be honest, Isaac has been in there almost 24/7 for several weeks now. Last time I saw him up and walking around, it was only to eat and barely that. He wouldn’t speak to me when I tried to talk to him. We think he’s been sleeping plugged in.”
“Hmm.” I gave the hardware another quick check. “Well, I can’t just yank him out—but you know that. The brain damage could be irreversible.”
She gave a terrified look, so I quickly followed with, “But there are other ways. Let me go try to speak to him. Maybe he can tell me what the problem is.”
Purest Of Pain interview with Merel Bechtold in the latest issue of Aardschok.
Read our English Translation below!
Cosplayer: sonia-cosplay | Facebook | Instagram | WorldCosplay Photographer: Solipsis-photography
Still working at the crossbow, now I have the main piece in place, I'll post some pic later today or tomorrow.
Purest of Pain - Terra Nil (feat. Sam C.A.)