Solomons Key box
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Solomons Key box
Soloman's Key (NES)
When I was a kid, there was an African American family I would stay with after school while my parents worked. I have a lot of positive memories of that experience: the constant smell of bacon or sausage in the morning when I'd arrive to catch the school bus in front of their house, because they cooked breakfast EVERY DAY (a cooked breakfast in my house was a special occasion that usually only happened on the weekend). I remember playing "Rambo" with their son, who was my age, using his amazing treehouse as either our homebase or as the enemy base we were infiltrating. I remember seeing The Super Mario Bros Super Show for the first time ever at their house after school, and watching in a perfect state of joy as I ate peanut butter/jelly crackers (the only time in my life I ever had that delicacy).
However, I also remember playing this game over there for the first time. That's something I miss about early home console gaming in my childhood - visiting a new friend's house and going through their exotic collection of games I had never heard of and were so wildly different from my own.
Solomon's Key, developed by Tecmo in 1986, follows a sorcerer named Dana who must traverse a temple to acquire the titular relic in order to seal away demons that have gotten free. I didn't know that was the story when I played it for the first time though, because I had no manual and the game doesn't offer any kind of prologue. I thought the game was based on some kind of Bible story I was unfamiliar with because the Bible was the only other place I had ever heard the name "Solomon".
The object of the game is to use Dana's ability to create and destroy blocks to navigate through each room full of enemies, obtain a key that opens the exit, and then escape the room unscathed. Dana can also collect jars that gives him the ability to launch fireballs at enemies, but while these are not plentiful, the constantly respawning enemies are, so you are well advised to use the fireballs sparingly. Occasionally you'll find Zodiac seals in some of the rooms, which grant you access to hidden bonus levels, but will also unlock the true ending of the game if you find them all.
To say this task is difficult is an understatement. The game is about 50+ stages long and there are no continues, so good fucking luck! Even with using save states, I could only make it to about level 42, and by that point my brain threw in the towel, because the game isn't just a platformer, but kind of an action puzzle game as well. There are stages later in the game that are basically mazes, where you must use your block magic to create a path through them, all while avoiding enemies and doing it before the time limit expires. Thankfully, you can pause and take a moment to plot out the solution, but by the late stage of the game you may no longer have the patience to.
Don't get me wrong - Solomon's Key is good game. Despite it being completely different than anything I had played up until then as a kid, I enjoyed it as a child and still enjoyed it as an adult. However, the game was developed as a quarter muncher for the arcades, and that unfair difficulty curve should have been softened for the home port by at least offering continues. I want to say I vaguely remember there being a level skip code, because I remember seeing one of the later levels as a kid and being thoroughly intimidated.
Either way, Solomon's Key is an obscure game worth checking out!
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Solomon’s Key at 9:45!
THERE ARE 4 PARTS ONLINE - THIS IS PART 1
Solomon’s Key