Superpowers Weekly #10: static 3D models!
So a bit over a week ago we took part in Ludum Dare. The game is getting some great comments and we couldn't be happier about it.
Just before that, we got the scene editor to a point where it could sort of do things:
Then component editing UI was added:
We added a button to open editors in a separate window:
We added support for importing 3D static models (OBJ format). First without any textures:
And then with textures with Pixel-boy's awesome character model:
We're now working on getting animated models working (using the new glTF format). Quite a bit of work ahead but it's coming together!
Other stuff we worked on include:
The alpha testing factor can now be tweaked in the sprite editor
Scrolling around when zoomed in in the sprite & map editor now works properly
Fixed bugs with collaborative script editing (and got CodeMirror to fix a bug of their own)
Project IDs are now random strings instead of sequential IDs, makes it easier to move projects from one server to another and avoid ID collisions
Fixed reparenting bug in scene editor
Added a proper loading bar / splash screen when running a game
As always, check out the Trello board and Twitter @SuperpowersDev to follow our progress in more details. And go play Hunt The Yeti!