Roleplay Ramblings: Strange Materials part 3
So with the core set and mundane primitive materials out of the way, we can get to what new fare pathfinder offers us in its setting-neutral materials. These vary from exotic minerals, strange organic products, and the results of unique creation processes.
For example, some evil craftsfolk fashion leather armor from tanned angelskin, which provides a screen between the wearer and various goodly effects.
Another is blood crystal, a strange quartz that eagerly, possibly actively absorbs blood, making it useful for weapons as it compounds the harm of various bleed effects.
Compounding on the uses of darkwood, darkleaf cloth, which is made from weaving darkwood tree leaves and bark strips into a flexible material, which serves well for lighter armors while maintaining the impressively light weight associated with the tree.
Some even experiment with the hide of electric eels to make a naturally insulating armor that is also quite flexible.
For something a little more exotic, there is elysian bronze, forged from metals found in the upper planes and sometimes gifted to great mortal heroes, elysian bronze empowers the wielder against magical beasts and monstrous humanoids, proving all the more deadly against them in weapon form, and more resilient agains them in armor form.
Fire-Forged and Frost-Forged Steel are actually the same substance, but careful manipulation of this alloy changes the direction its unique properties flow, granting protection against fire or frost in armor form, and being able to absorb heat, or become extremely cold when exposed to said energies in weapon form, adding a little bit of mundane elemental power to their strikes for a short while.
Those with wooden weaponry who wish to avoid having to make repairs sometimes seek out greenwood, a rare substance made from taking living branches from a tree animated by a treant, and enchanted by the words of a dryad. If all goes well, the result is a wooden weapon that is truly alive, able to heal damage with water, sunlight, and fertile soil. However, such weapons and items cannot be bought, only made and given freely.
Though called Griffon Manes, light armor made this way can be made from the fur of any magical leonine beast. The breezy material actually makes aerial maneuvers easier, and enhances the power of any magical flight the wearer possesses.
Thematically similar to greenwood, living steel forms in knodules of certain hard-bodied trees, absorbed from minerals in the soil. Harvested and forged properly, these lumps of metal retain certain plant-like qualities, and heal themselves when their current form is damaged. Furthermore, armor made from living steel is especially resilient to the touch of most other metals, denting and blunting metal weapons.
Another green material, viridium, is much less benign, for the hard volcanic glass exudes some strange, poisonous property that can make flesh rot on those who are struck by a weapon carved from it, and slivers can even break off and cause lasting damage. However, carrying such a weapon risks exposure to the same foul energies (read: radiation).
Some cultures, namely the vanara, make weapons with hafts made from woven wooden fibers rather than a single straight piece of would, making them much more flexible and whippy, hence the name: whipwood. This flexibility comes in handy for avoiding having the weapon broken.
Finally, wyroot, a curious woody root, has the ability to absorb energies from those struck by such weapons, particularly on critical hits. From there, magi or monks can absorb this energy, converting it to arcane energy or ki respectively.
And that’s just the setting-neutral stuff. Tomorrow, we’ll be tackling some of the substances found specifically in the Golarion setting!