A list of 129 spells and charms from the Harry Potter series. I apologise for any mistakes!
Accio (Summoning Charm) - This charm summons an object to the caster, potentially over a significant distance. Its opposite is the Banishing Charm.
Age Line Spell - Creates a thin, shimmering line that can only be passed by people of a set age. Aging potions are useless against age lines. Incantation unknown.
Aguamenti (Aguamenti Charm) - Produces a jet of water from the caster’s wand.
Alohomora - Used to open and/or unlock doors, but doors can be bewitched so that this spell has no effect.
Anapneo - Clears the target’s airway, if blocked.
Anti-Cheating Spell - Cast on parchment or quills to prevent the writer from cheating whilst writing answers.
Anti-Disapparition Jinx - Used to prevent Disapparition and/or Apparition in an area for a period. Presumably can be used to prevent an enemy from entering a defended area, or used to trap an enemy in an area.
Aparecium - This spell makes invisible ink appear.
Avada Kedavra (Killing Curse) - Causes instant, painless death to whomever the curse hits. There is no countercurse or method of blocking this spell; however, if someone sacrifices their life for someone else, the person who was saved will not encounter any adverse effects of any curses by the specific attacker. One of the three Unforgivable Curses.
Avis - This charm creates a flock of birds from the caster’s wand. When coupled with Oppugno, it can be used offensively.
Babbling Curse - The Babbling Curse is presumed to cause a person to babble whenever they try to speak.
Banishing Charm - Opposite to Accio. Banishes the object the spell is performed on.
Bat-Bogey Hex - Grotesquely enlarges the target's bogeys, gives them wings, and sets them attacking the target.
Bedazzling Hex - Similar to a Disillusionment Charm, it can be used to conceal a person or an object. It is also used to make invisibility cloaks.
Bubble-Head Charm - Puts a large bubble of air around the head of the user. Used as a magical equivalent of a scuba set or self-contained breathing apparatus.
Caterwauling Charm - Anyone entering the perimeter of a Caterwauling Charm sets off a high-pitched shriek,
Cave Inimicum - Spell used to strengthen an enclosure from enemies.
Cheering Charm - Causes the person upon whom the spell was cast to become happy and contented, though heavy-handedness with the spell may cause the person to break into an uncontrollable laughing fit.
Colloportus - Magically locks a door, preventing it from being opened by Muggle means.
Colour-Change Charm - Changes an object’s colour.
Confringo (Blasting Curse) - Causes anything that the spell meets to explode in flames.
Confundo (Confundus Charm) - Causes the victim to become confused, befuddled, over forgetful and prone to follow simple orders without thinking about them.
Conjunctivitis Curse - A curse that causes great pain to the victim’s eyes.
Crucio (Cruciatus Curse) - Inflicts unbearable pain on the recipient of the curse. One of the three Unforgivable Curses.
Defodio (Gouging Spell) - Can carve or dig out materials, such as stone and steel.
Deletrius - Removes or dismisses the effect of Prior Incantato.
Densaugeo - Causes the teeth of the recipient to grow at an alarming rate.
Deprimo - A very powerful wind that can loosen and/or soften a variety of things; it can also be used to detach objects.
Descendo - Make things sink, or go down.
Diffindo (Severing Charm) - Cuts or rips objects.
Disillusionment Charm - Causes the target to become invisible, or close to it.
Duro - Makes the object hard. [Immature giggling.]
Engorgio (Engorgement Charm) - Causes objects to swell in size.
Entrail-Expelling Curse - Presumably causes the entrails to be ejected from the body.
Episkey - Used to heal relatively minor injuries. When cast, the person feels their injured body part go very hot and then very cold.
Erecto - Used to erect something.
Evanesco (Vanishing Spell) - Makes the target vanish.
Expecto Patronum (Patronus Charm) - Conjures an incarnation of the caster’s innermost positive feelings, such as joy or hope, known as a Patronus. A Patronus is conjured as a protector, and is a weapon rather than a predator of souls; Patronuses shield their conjurors from Dementors or Lethifolds, and can even drive them away. They can also be used to send messages. This charm is the only known defensive spell against Lethifolds.
Expelliarmus (Disarming Charm) - Used to disarm another wizard, typically by causing the victim’s wand to fly out of reach.
Expulso - A spell that causes an object to explode. The force of the explosion may depend on the intent of the caster.
Ferula - Creates a bandage and a splint.
Fiendfyre Curse - Dangerous, hard to control and extremely powerful cursed fire which can take the form of beasts such as serpents, Chimeras, and dragons.
Finite Incantatem - Negates many spells or the effects of many spells.
Flagrate - With this spell, the caster’s wand can leave fiery marks.
Flame-Freezing Charm - Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.
Freezing Charm - Renders target immobile.
Furnunculus (Furnunculus Curse) - Causes the target to become covered in boils.
Geminio - Creates a duplicate of any object upon which it is cast. Any copies created are worthless. The duplicate lasts several hours.
Geminio Curse - Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original. To add confusion and eventually fill the surrounding area with copies, the copies also duplicate.
Glisseo - Causes the steps on a stairway to flatten and form a ramp or slide.
Gripping Charm - Used to help someone grip something with more effectiveness. Placed upon Quaffles to help Chasers carry them whilst holding their brooms.
Homenum Revelio - Reveals humans near the caster.
Homorphus Charm - Causes an Animagus or transfigured object to assume its normal shape.
Hurling Hex - Causes brooms to vibrate violently in the air and try to buck their rider off.
Impedimenta (Jinx, Curse) - This powerful spell is capable of tripping, freezing, binding, knocking back and generally impeding the target’s progress towards the caster. The extent to which the spell’s specific action can be controlled by the caster is not made clear. If the spell does bind, it eventually wears off.
Imperio (Imperius Curse) - Causes the victim of the curse to obey the spoken/unspoken commands of the caster. The experience of being controlled by this curse is described as a complete, wonderful release from any sense of responsibility or worry over one’s actions, at the price of one’s free will. Resisting the effect of the curse is possible, however, and several individuals have been able to successfully overcome it. They learn to resist the curse after being subjected to its effects for an extended period.One of the three Unforgivable Curses.
Imperturbable Charm - Makes objects such as doors impenetrable by everything, including sounds and objects.
Impervius (Impervius Charm) - This spell makes something repel substances and outside forces, including water.
Incarcerous - Ties someone or something up with ropes.
Incendio - Produces fire. Flames burst out of the caster’s wand.
Intruder Charm - Detects intruders and sounds an alarm.
Jelly-Brain Jinx - Presumably affects the target’s mental processes.
Jelly-Fingers Curse - Causes the target’s fingers to become almost jelly-like to make it impossible for the victim to grasp objects. If the opponent touches a wall, they will be stuck to it forever.
Jelly-Legs Jinx - A jinx that renders its victim’s legs temporarily useless, leaving them to wobble around helplessly until the effect wears off or the counter-jinx is performed.
Knee-Reversal Hex - Causes the victim’s knees to appear on the opposite side of their legs.
Langlock - Glues the victim’s tongue to the roof of their mouth.
Legilimens - Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
Levicorpus - The victim is dangled upside-down by one of their ankles, sometimes accompanied by a flash of white light.
Liberacorpus - The counter spell to Levicorpus.
Locomotor - The spell is always used with the name of a target, at which the wand is pointed. The spell causes the named object to rise in the air and move around at the will of the caster.
Locomotor Mortis (Leg-Locker Curse) - Locks the legs together, preventing the victim from moving the legs in any fashion. The target can hop when affected by this curse, but walking is impossible without the countercurse.
Lumos - Creates a narrow beam of light that shines from the wand’s tip, like a torch.
Meteolojinx Recanto - Causes weather effects caused by incantations to cease.
Mobiliarbus - Lifts a tree a few inches off the ground and levitates it to where the caster points their wand.
Mobilicorpus - Lifts a body a few inches off the ground and levitates it where the caster points their wand.
Morsmordre (Dark Mark) - Conjures the Dark Mark. Often used to mark deaths or cause terror.
Muffliato - Keeps nearby people, or those to whom the wand is directed, from hearing nearby conversations.
Nox - Counter charm to the Lumos spell.
Obliteration Charm - Removes things not wished to be seen again.
Obliviate (Memory Charm) - Used to hide a memory of a particular event.
Obscuro - Causes a blindfold to appear over the victim’s eyes, obstructing their view of their surroundings.
Oppugno - Causes conjured objects to attack.
Orchideous - Makes a bouquet of flowers appear of the caster’s wand.
Pack - Packs a trunk, or perhaps any luggage.
Permanent Sticking Charm - Makes objects permanently stay in place.
Petrificus Totalus (Body-Bind Curse) - Used to temporarily bind the victim’s body in a position much like that of a soldier at attention; this spell does not restrict breathing or seeing, and the victim will usually fall to the ground.
Piertotum Locomotor - Spell used to animate statues and suits of armour to do the caster’s bidding.
Placement Charm - A charm which temporarily places an object upon a desired target.
Point Me (Four-Point Spell) - Causes the caster’s wand tip to point to the north cardinal point, acting like a compass.
Portus - Turns an object into a portkey. The object glows an odd blue colour to show it has been transformed into a portkey, then goes solid again.
Prior Incantato - Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it.
Protean Charm - Causes copies of an object to be remotely affected by changes made to the original.
Protego (Shield Charm) - The Shield Charm causes minor to strong jinxes, curses, and hexes to rebound upon the attacker, or at least prevents them from having their full effect. It can also cause a shield to erupt from the caster’s wand.
Protego Horribilis - Provides some form of protection against Dark Magic.
Protego Totalum - Provides protection of some form for an area or dwelling.
Quietus - Makes a magically magnified voice return to normal.
Reducio - Makes an enlarged object smaller. Counter-charm to Engorgio.
Reducto (Reductor Curse) - Enables the caster to explode solid objects.
Refiling Charm - Refills whatever at which the caster points with the drink originally in the container.
Relashio - A charm used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water.
Rennervate - Brings someone out of unconsciousness.
Reparo - Used to repair broken or damaged objects.
Rebelling Charm - Pushes a moving object away from an invisible barrier.
Repello Muggletum (Muggle-Repelling Charm) - Keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question to forget what they were doing in the first place.
Rictusempra (Tickling Charm) - The subject experiences the sensation of being tickled.
Riddikulus - A spell used when fighting a Boggart, “Riddikulus” forces the Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly, this will be a humorous form.
Salvio Hexia - Provides some form of protection against hexes.
Scourgify (Scouring Charm) - Used to clean something.
Sectumsempra - Violently wounds the target, described as being as though the subject had been “slashed by a sword.”
Serpensortia - Conjures a serpent from the spell caster’s wand.
Slug-Vomiting Charm - A jet of green light strikes the victim, who then vomits slugs for an undefined period of time (greater than five hours). The sizes of the vomited slugs decrease with time.
Sonorus - Magnifies the spell caster’s voice, functioning as a magical megaphone.
Specialis Revelio (Scarpin’s Revelaspell) - Causes an object to show its hidden secrets or magical properties.
Stealth Sensoring Spell - Detects those under magical disguise.
Stinging Hex/Stinging Jinx - Produces a stinging sensation in the victim, resulting in angry red welts and occasionally the severe inflammation of the affected area.
Stupefy - Puts the victim in an unconscious state. Manifests as a jet of red light.
Supersensory Charm - Able to possess superior senses than before.
Switching Spell - Causes two objects to be switched for one another.
Taboo - A jinx which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created that alerts the caster of the Taboo to the location of the speaker. Any protective enchantments in effect around the speaker are broken when the Tabooed word is spoken aloud.
Tarantallegra - Makes victim’s legs dance uncontrollably, so that victim cannot control their movements.
Tergeo - Siphons material from a surface (blood/ink/dust/etc).
Tongue-Tying Curse - A curse that prevents certain information from being revealed by the individual upon whom the spell is placed. The curse manifests itself by causing the tongue to temporarily curl backwards upon itself.
Trip Jinx - Causes the victim of the jinx to trip and fall.
Unbreakable Vow - Causes a vow taken by a witch or wizard to be inviolable. If they should break it, the consequence is death. It manifests itself as interlinking chains of fire binding the clasped hands of the people taking the Vow; the fire shoots out as a tongue of flame from the wand of the Binder (a witness to the Vow) every time the person who takes the vow makes a promise. The flames then form into the linking chains.
Undetectable Extension Charm - Causes a container’s capacity to be increased, without changing the object’s external appearance, or its weight noticeably. The container may be carried or used as normal.
Unbreakable Charm - Causes an object to become unbreakable.
Waddiwasi - Appears to launch small objects through the air.