Methods Monday
This monday, as I don't have a ton of content to share, I wanted to explain some of the variables I have included in the story!
First: I want to explain the one of the earliest noticeable features in SPLIT:
The Prologue has two distinct endings, depending on a single choice you make. This choice affects the first third of chapter one, and has lingering effects for the entire rest of the story. Whether you or your current companion sustains a life-altering injury, neither of you will make it out unscathed. And this is just where the story begins.
Second: The Rage/Fear/Desperation stats!
All three of these will build or decrease, based on your choices. Besides any inclusion of flavor text, there will also be "checks" to see if any of these stats are at a high enough level to trigger scenes that would be otherwise hidden. My hope is that it will encourage readers to try different types of characters, to experience the scene variations you can achieve.
Third: The weird name feature.
This one allows the player to name their MC something... interesting, and characters will actually notice it.
Last: the interpersonal stats!
Player will be able to decide if the MC is comfortable with various types of affection or touch, even eye contact. Plus, besides the separate friend and romance stats, there is an included crush stat, because the ROs are indeed people who can feel attraction towards specific types of MCs.











