Woe, spore captain ocs be upon ye
Since getting the game to work and remaking my account, it's got me all inspired to make a little something set in Spore's universe. More aliens like Auburn are to come :^]

#dc comics#dc#batman#dc universe#bruce wayne#tim drake#batfam#batfamily#dick grayson#dc fanart



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Woe, spore captain ocs be upon ye
Since getting the game to work and remaking my account, it's got me all inspired to make a little something set in Spore's universe. More aliens like Auburn are to come :^]
Woe
Sporesona on your dashboard
forgot to post these for some reason so heres a few more spore creature drawings
first image is just some general drawings of barlan/their species and how they hold stuff, second one is another new species named the roenoux im playing around with :] they are the smallest out of all of my spore aliens. they are capable of long distance flight, venomous, and have some killer hair
Captain Xuri'ya finally got a redesign!
(Fun fact: The scar on her stomach is from alien gender reassignment surgery.)
Yesterday in Spore, I finally got a Captain of mine up to Rank 10, the highest rank possible.
It took me quite a while due to needing to find adventures that rewarded plenty of Sporepoints (experience for Captains, which can only be obtained on a mission the first time you complete it) but was still easy enough for me to complete.
His name is Stitch, named after the Disney character. Being a Shaman, his Rank 10 title is Spiritmaster. Since I apparently got all of the Diplomat parts after I got all of the Zealot parts, I gained the suffix “the Wise”, which I assume is the one you get for having all four Diplomat parts.
His full title is Spiritmaster Stitch the Wise.
The way Captain accessories work is that captains you can actually play can unlock up to ten accessories out of a pool of thirty two. Each archetype that can be an NPC empire (there are ten in total if you don’t count the Grox’s unique archetype that NPC and playable empires can’t be without hacks and/or mods that I don’t have, but Wanderer and Knight are treated as Diplomat and Warrior respectively and no NPC empire in the galaxy spawns as either, leaving eight that NPCs can be) has a set of four parts, which have to be unlocked in a certain order. If you get all four of a certain archetype’s accessories, then you get their consequence super-weapons (which is a good thing; consequence is associated with being negative but can also be positive or neither good nor bad). This means that with the Galactic Adventures expansion pack, you can have up to three consequence super-weapons: the one your archetype gives you and two that you unlocked with accessories.
In Stitch’s case, he has Return Ticket from being a Shaman, Fanatical Frenzy from unlocking all four Zealot parts, and Static Cling for unlocking all four Diplomat parts. Return Ticket makes a wormhole you can enter to instantly return to your homeworld, Fanatical Frenzy converts a Space Stage colony owned by another empire into a colony of your empire (balanced out by it breaking the Galactic Code and thus making nearby empires hate you, something just two other abilities also do [those being Gravitation Wave, which destroys any sentient species on the planet from Tribal Stage to Space Stage, and Planet Buster, which I don’t think I need to tell you what it does but should inform you that it deprives you of a planet to conquer]), and Static Cling disables vehicles or at least spaceships and turrets with the intent of being useful for diplomacy but in practice sounds like it could be used for attacking other empires.
Oh while I was on my hermit business this past year I went through another Spore phase and sculpted one of my captains! Their name is Dengl
another spore creature oc. her name is ohkar and shes fucked up and 13 feet tall. i like her a normal amount
timon has also received upgrade. i want to draw him so bad