Para sprint 1
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Para sprint 1
Not all those who wander are lost.
2023 será com certeza o ano mais desafiador da minha vida.
Levo comigo o sonho de chegar em algum lugar.
Aqui contarei os perrengues que estou passando ao tentar me desenvolver ainda mais na área que atuo, com a esperança de que ao chegar aonde almejo, poder olhar para tudo isso e ver que cada minuto valeu a pena.
#Sprint1
Sprint 1 Reflection - Presentation & Mentor Feedback
Here is my → presentation link ←
Mentor: Yanyue Yuan
From my presentation and feedback session with Professor Yanyue, I was told that my idea was clear and very targeted already. However, it might be too specific and narrow that I might benefit from going broader, thinking about a solution that could involve not heavily focusing too much on UX or usability.
As such, the next step of audience research would be key in order to ask important questions such as why should the older generations switch to e-commerce? Is it due to safety, convenience, shopping experience or their independence?
To find out the motivations as to why they should switch, trying to understand the lives of these older generations is essential. How would e-commerce affect their daily life? How would the people they interact with on a daily basis influence their actions (friends and family)? Why would some older generations not want to switch? Would this be the same across cultures?
By switching focus to the needs and habits of older generations, instead of the e-commerce aspect of it, that would help in developing a satisfying shopping experience for them and show them the value of e-commerce.
Week 1 Sprint 1
Monday, 19/04/2021
Aloha! We are Stone Productions a group of Year 3 students pursuing a diploma in Immersive Media and Game Design (IMGD) in Ngee Ann Polytechnic.
Stone Productions is currently working on a project: myCampus
Kiosk Hardware: ViewSonic EP5540T 55" EPoster
myCampus is an interactive kiosk that supports the idea of a smart campus.
all-in-one interactive information kiosk
instill a sense of belonging in students
central hub for information regarding academic & administrative works
quick access to all school documents and services
smooth and intuitive process
enriched student life and learning experience
We are planning to implement the following features into the smart kiosk:
1. Infomercials/Announcements (shown during power saving mode)
2. Campus Map Navigation (way-finding - for lost students)
3. Student Timetable (Classes/Tests/Exams)
4. Attendance Taking (keyboard input/NP student card scanner)
Team Members Current Roles:
Ethel Lim: UI/UX Designer, Visual & Interaction Designer
Peh Yuan Yin: Art Director, Concept & Interaction Developer
Rene Pan: Front-End Developer, Programmer
Vanessa Tan: Back-End Developer, Programmer
Week 1 Project Timeline:
Team Logo
Team Wiki
Individual Blog
Studio Setup
Finalise Idea
Complete Full Specifications
Week 2 Project Timeline:
Pitching of Final Application
Designs & Supporting Works
What we would like to accomplish in 2 weeks:
Team Progress: Complete our team wiki & individual blogs with continuous updates throughout the project.
Application Progress: Complete and settle on final application features, pitch & finish supporting work & documents, start on prototype if possible.
Shutterbug | Update 1
Development Duration: 20/01/20 - 31/01/20
So this is it! The first one! I guess starting with a quick introduction might be a good idea. This is going to be a development blog for my newest game, Shutterbug.
It’s going to be a cryptid photography game, where you play as a freelance photographer trying to hit it big with photos of creatures that are “not real” and “a waste of good film”.
Visual Research
I had a couple of different art styles that I wanted to play around with, so the first step was to get some mood boards made and figure out what I liked! The results of this research was that I wanted my cryptid to be billboard pixel art sprites, and all the environment be low poly models with pixel art textures!
This is my first cryptid, his name is Moss-top!
Test Scene
Next up was to get this little guy into unity, so I put together a test scene and started on a billboard script. It allowed Moss-top to have an actual direction, and I could switch between front and back sprites as necessary.
I also worked on the ability for Moss-top to move around a bit! He can switch between a handful of different locations with sliding transition animations.
As you might also be able to see here - the early workings of a camera are in place! It can’t actually save any pictures yet, but it’s looking promising.
Cryptid Selection
Eventually i’m going to need to select which cryptid we want to track, so here’s a quick prototype for what that screen might look like! Imagine the game title in that white square on the front...
Overview
So that’s about it for the first week - there’s a couple other bits and pieces, but I think this post is more than long enough! Note in the video that new camera model which I totally forgot you’d only see a tiny part of...
Anyway, until next week!
SPRINT REVIEW / BUBBLE BURSTER / 9.10.19
Cigarettes and controller (second picture) inspired by Sabine’s jewelry. Created in Maya.
SPRINT REVIEW / BUBBLE BURSTER / 9.10.19
Collection of Sabine’s clothing, digitized and textured in CLO, and exported and finalized in Unity.
SPRINT GOAL : HAVE THE WARDROBE ENVIRONMENT WITH BASIC CUSTOMIZATION AND NETWORKING IN PLACE
FEEDBACK SABINE & TEACHERS :
Fashion show / catwalk?
Marketing : How / Who is going to use it?
Publishing as a game? Without VR glasses (cardboard glasses)
Accessible for everyone
Think of concept (user narrative) : Why does the user want to experience this?
Leaving something behind (Story: “I was wearing this in the experience...”
Selfie
Close up heart logo
Change controller (more customized)
Disproportionate
Balloons / ballpit
Adjust clothing : no padding in bomber jacket, different sleeve construction (either raglan or no shoulder seam at all)
Sabine as 3rd person? (guide)
POWERPOINT PRESENTATION LINK : https://docs.google.com/presentation/d/1HIlYM1n_tUqikUAV_CbR1ufdSjHag82GBX43g9bJ750/edit#slide=id.g594978f3f7_3_5
SPRINT REVIEW / BUBBLE BURSTER / 9.10.19
Bubble burster modeled in Maya, programmed by Isabel.