Development Duration: 20/01/20 - 31/01/20
So this is it! The first one! I guess starting with a quick introduction might be a good idea. This is going to be a development blog for my newest game, Shutterbug.
It’s going to be a cryptid photography game, where you play as a freelance photographer trying to hit it big with photos of creatures that are “not real” and “a waste of good film”.
I had a couple of different art styles that I wanted to play around with, so the first step was to get some mood boards made and figure out what I liked! The results of this research was that I wanted my cryptid to be billboard pixel art sprites, and all the environment be low poly models with pixel art textures!
This is my first cryptid, his name is Moss-top!
Next up was to get this little guy into unity, so I put together a test scene and started on a billboard script. It allowed Moss-top to have an actual direction, and I could switch between front and back sprites as necessary.
I also worked on the ability for Moss-top to move around a bit! He can switch between a handful of different locations with sliding transition animations.
As you might also be able to see here - the early workings of a camera are in place! It can’t actually save any pictures yet, but it’s looking promising.
Eventually i’m going to need to select which cryptid we want to track, so here’s a quick prototype for what that screen might look like! Imagine the game title in that white square on the front...
So that’s about it for the first week - there’s a couple other bits and pieces, but I think this post is more than long enough! Note in the video that new camera model which I totally forgot you’d only see a tiny part of...