Do you have any grimdark aura bases? That'd be super cool to see from you :3
I actually didn't, because I make my aura from scratch every time I do a grimdark sprite. In my mind, the aura wraps around the character, clothes included, and not just behind them. Still, I made one for you!
toyhouse link: here
AND, as a bonus, I made a guide on how to make your own grimdark aura too!
As with all my guides, these rules are not universal or set in stone, this is just how I go about it. Also, if you don't want to do all of these, you can always do the steps up to step three and just take the tentacles from the base and paste it in.
woah a pq sprite edit tutorial ft. mod kk (paint tool SAI)
MOD KK....: SO UH. this is primarily to help a pal of mine, but like i thought it’d be good to make a post / tutorial in general, so here’s a tutorial which features the process of how i did this dave
since i use sai, this is a tutorial mainly for sai, but you can follow along easily on other art programs since functions are similar and etc. the link to the sai i use can be found here.
tutorial starts under the read more:
BEFORE WE START, any sai users, here are my brush settings regarding lineart / linking, and in general, these are the settings I use for all my art and edits. Size wise, I usually draw with 1, but for line width, I’ll change between 1, 0.8, and 1.5.
1. So first and foremost (wow, look the way I’m typing got more formal), you want to open the sprite you want to edit on. Here I have Dave. A good resource for sprites / assets from PQ is from this blog, in case any one needs it.
2. If you need to, make edits to the base. Usually, if not the hair, I’ll make an edit to the character’s shading colour or their face. In this instance, it’s going to be the latter. So in this picture, what you want to do is colour pick from his skin, make a new layer and on that layer, you’ll ‘erase’ (draw over) his expression.
2.1. Lower the opacity on the coloured over layer so that you can see his original expression- mainly I do this so I can see the proper placement of his facial features and such. Here, I’ll sketch the change I want.
2.2. After it’s sketched out, I’ll line it proper and fill it in, and now he’s like smug (shame that it gets covered up by his bangs in the finished edit).
3. Now we’re to the fun part! Well, onto the more fun parts. Here is where we’ll start our sketching. Sketching isn’t mandatory, especially on smaller, minor edits such as changing shirt colours or adding small accessories, but if you want do things like drastically change their haircut, or to give them a new outfit entirely, sketching is probably a good idea. Anyways, lower the base’s opacity, and then decide what kind of outfit you want to sketch on your base, and do it.
4. After sketching, you’re gonna line! Lower the opacity on both the base and the sketch- though that’s probably a given. Completely optional, but I tend to put my layers in a folder set for organisation purposes. Also, please name your layers, it’ll help you good (OKAY SO LMAO. I forgot to take the screenshot of me mid lining, so I eyeballed all my finished lines out to make it look like it was incomplete.)
4.1: Anyways, yay! The lining’s complete. I know this is supposed to be a tutorial, but process photos are fun too.
5. Now we’re onto pre colouring. I say pre colouring because this is like setting the base for colouring? Yeah. Anyways, I’ve made another folder set for colouring, pulled the base sprite into it, and then set a coloured background under the base for transparency and etc- I usually go with a colour which will contrast the piece’s main palette, which in this case, is blacks and shades of red.
5.1. Now we’re going to put the base colour into the newly created lineart. What we’ll do here is turn the transparency on the base sprite down till it’s completely gone, and then we select every inside of the lineart.
5.2: With the base ‘white’ (the greyish white) colour from Dave’s original sprite, we’ll fill the lineart.
5.3 However, after this, you’re going to want to check your transparency because it won’t always be perfect- actually, it won’t be perfect. Usually, you’ll get that small, shitty white outline which overall imo ruins the piece when it’s transparent.
5.4. What you’re going to want to do to rid of this, is- going back to 5.2, after you’ve filled it, and you still have the selection on, you’re going to reverse the selection (arrow pointing to it, ‘pologies for non sai users because I don’t know the equivalent), and then erase. It’ll seem like you’re just erasing the background, but I swear it’s worth it.
5.5 See? Now it’s clean. Yay!!!
5.6 After that’s figured out, you’re going to want to redirect your attention back to the base sprite, and then erase all the shit that’s leftover from it, such as Dave’s sleeve which is poking out from the side, as shown in the pic.
5.7 Bam. And now he’s all cleaned up proper and ready to roll.
5.8 A completely optional step, but my favourite since I love lining. What I usually do, so that the lines look smooth(er), and more precise with the style, is that I ink it a bit to create line width variation in certain parts of the sprite, and also to create shadows.
6. Finally on colouring- I’m probably numbering all this shit wrong, but you know what, I sucked at math. Anyways, colouring- figure out your palette, and basically base colour parts of your sprite. The blackish part on the shirt is an airbrush texture.
6.1. Tip: If you’re using dark greys or blacks, I’d recommend just picking the exact shades from other PQ sprites so they’re all??? Idk, the same? To put it simply??? Yeah.
6.2. Shading is- another probably basic thing, but I’m explaining my particular process, but how I go about shading is by making a clipping layer over the layer I’m currently shading on to ensure that it only colours on that part. Then, I put it on multiply, and then toggle around till I get a good mid shade. To each their own, however, these are just my tips and tricks that I use personally.
6.3. And after you’ve shaded your entire piece, you’re done! Yay, he’s edgy now!
6.4. Though I did make my end sprite with a texture, and for SAI users, it’s relatively easy. Just open the png file of your sprite so that all your layers are in one and it’s a happy pic, and then go to to the textures drop down menu and select your texture. For this, I decide to use the grunge texture. I also used this texture on my Derse Prince edit, and I used a TV screen texture on one of my Hal edits. I don’t know if texture packs come with other art programs, but if they do, just experiment and see what you like! It’s not obligatory, but it’s a nice touch for some edits.
Other than that! We’re finished! I hope you enjoyed- apologies if anything said was over complicated haha ;;.
The UNDERTALE/DELTARUNE Spriting Tutorial (Sort of)
Hey everyone, FmsDraws here. I’ve been working on assembling a document with @chaos-fantazy that explains the process of putting together UNDERTALE/DELTARUNE styled sprites, I hope it’s helpful. Happy New Year!
Why thank you! I can give you guys some tips and an “alright” tutorial!
Make marks on canon sprites to use as references to help you draw the face, trust me It helps. Try not to trace, though tracing in the beginning is completely ok, but try your best to move on and be able to sprite on your own!
draw from the mark you have made, roughly sketch out the features and eyes! One thing to note, Danganronpa faces usually have big eyes and small noses. They don’t have giant eyes that take up the whole face though, its a common mistake that I see many people do.
The hair is also important to consider, characters like Ouma have hair covering some parts of their eyes so sometimes its good to keep some linework of the eye. However if an entire eye is covered, please do not mother drawing the linework of the covered eye, it will come out strange (EX; some kirumi sprites.
*Self explanatory!* Try not to spend too much time on the under layer sketch, it is just a quick pose to be drawn. The body can be drawn without looking at a DR sprite if you know your body proportions well enough.
Some lines are thicker like on the face and hair, sadly I am too lazy to abide by that rule sometimes. (’ v ‘ ;)
DR colors are not saturated and bright! Please do not follow that ‘pretty color’ trend’ for an authentic sprite! That is a common mistake! Adjust the saturation if you feel like your sprite is too saturated, take the yellow I used for the characters eyes as an example of saturation, or even himiko/tsumugi’s hair.
There is a texture used in DR that is applied to the hair and clothing, I used Canvas from Clip Studio Paint, but I think if you look on here you can find the right texture.
DR uses fades for coloring and I also don’t really see people applying that in fanmade sprites. It’s easily passed over, make sure there isn’t too much of a gradient with your fades you use!
I edited some parts in the end, but I hope the tutorial helped, I will post the sprite separately, good luck on spriting!
As a special early lol yeah right, it’s wednesday update to commemorate my followers reaching double digits (!!!), I bring you my first spriting DevLog~! I work hard, with my wonderful husband, to create Maddie!
Quick warning: IRL, I have a mouth like a sailor, so just be forewarned - there will be cursing and a lot of it.
And while we’re on the topic, for all of you who are following this blog simply because it’s an RPG Maker MV project, let me introduce you to my husband’s blog @eveofperception. It’s an original fantasy/JRPG-style game that is already on the verge of being up and running, so we hope you check it out!
Okay so everyone wants to know how to make off sprites right?
So this is my first time doing this so maybe there are better techniques out their buuuuuuuuuut i figured out something that might work when I was doing Shier’s teeth in my icon. Soooo heres my super snazzy off sprite tutorial thing idk
Start with a lineart
it seems like it wouldn’t be important to have a line art since its not gonna show up in the final product but TRUST ME, it makes everything easier. (im doing animesh as an example)
Make sure there are NO LINE ART HOLES. It can be a basic line art, but u need there to be no holes.
Now take your wand tool and select the entire area outside of the line art. invert the selection, so it’s like this
Make a new layer underneath that and fill the selected area with white. Erase any areas that aren’t actually part of the sprite. Go to the white layer, select the white area.
Make a new layer above that, take your brush or pen or whatever (if it’s hard lines don’t use it, we want it to be messy) and set it to a low opacity and 1 pixel in size. Maybe two if you’re drawing on a really big canvas. Just start colouring that shit in like a five year old with crayons and a colouring book. Darker colours have a higher opacity, and if it’s white don’t colour it in at all. OH FORGOT TO MENTION, USE BLACK. Use the same method to shade.
You’ll want to fuck with the opacity and contrast of that layer also to get it to look the way u want.
Now go to Filters>Render>Clouds>Fog. You’ll want settings like this, and for the fog to be gray. (theres probably a way to do this on sai on and fire alpaca as well, but i dont know because i dont use those programs. If you can’t find a filter for it try using a cloudy looking brush on low opacity and blurring it)
It’ll produce an effect like this.
Set the layer opacity to half or lower, (mine was set to 46). Turn off the line art layer, and merge all of the visible layers together. Clean up any edges before doing so.
I’m going to say this is a face sprite sooo you want to crop the image so that it’s a square and shrink it to that size (48x48 pixels). HOLY FUCK RAISE THE CONTRAST BEFORE DOING THIS SO YOU DON’T LOSE ALL QUALITY.
Now line art it with a hard brush (pencil tool on gimp) set to a size of 1 pixel. it helps to apply a coloured background so you know when you’re drawing on transparency and when you’re actually drawing on the character. Cover up any transparency in the lineart because it WILL NOT SHOW in rpg maker, ESPECIALLY not 2003.