I'm writing World of Light as a screenplay (with plenty of extra prose that wouldnt be ok in a formal original screenplay because it's fanfic)
Adding in a few new things, namely a prologue that adapts the last issue of Super Secret Crisis War (the canon comic World of Light jumps off from) as a short intro to the story
Having to reinterpret it is making me CRASH OUT because the dialogue in this book just doesn't read like how the characters talk. You can occasionally hear it in their voices, but not always!
I love Super Secret Crisis War for the many Ws it gave us [can't spell sweetpea without W] but PPG in particular has this problem where you only ever see a flanderized, soulless and super basic version of them past like season 5.
All the later games and comics are like some executive trying to "write for kids" [Except Troy Little's IDW runs because he's goated].
And there's no tension in SSCW because the heroes literally never get a single scratch on them; all of the heroes are always getting their asses handed to them in their own media though! It's got the spinoff problem of "banking on familiar faces while having to reintroduce them" and the licensing issue of "Don't let them have any character development or moments or personality because what if it contradicts our strict branding (that puts reboot and classic clipart together on merch bc who cares)?" This ends up actually being relevant to how WOL plays out, but it's really just the result of some CN suit saying "don't show our heroes getting hurt even for one panel" like bro come on now.
It makes you really appreciate Amy Keating Rogers and whoever else was responsible for dialogue and delivery in the classic series. I know it's hard to nail juggling 13 characters in a 6-issue book, Simonson did ok but man the way everyone talks is nottt natural.
I'm gonna blame it on them all being in hyperspace and having temporary broad-strokes personality drift











