What would you say is the best advice you can give a WCRP just starting out. Like, tips for including members and holding people accountable? What is the biggest problem in WCRP today?
There's a lot to encompass so this will be a long post, but I'll try to go over crucial things. This is basically the entire planned content of this blog I’m trying to stuff into one post because I feel there’s so much to know going in! Don’t let this intimidate you, though. It’ll be okay and you can handle it, and it’s okay to make mistakes too. Mistakes don’t ruin a roleplay– a good roleplay is never perfect. A good roleplay grows.
This will be Discord centric as I believe that's the most popular style of roleplay right now.
Plan your rules in advance and be thorough. Check through popular roleplays to see what sort of stuff they put down. Rules design the community you want.
Essential rules look like no NSFW, no powerplaying, emphasizing communication at all costs, ask before you run plots or plan them, LGBT cats welcome, no homophobia, transphobia, racism etc, bring issues directly to staff, etc. Allow no gossip about people or groups and I VERY much suggest you avoid a vent chat and limit venting that is too frequent or heavy in regular chats.
Rules are the time to establish boundaries with your members, lay out what your expectations are for writing and activity level (my preference is no post length requirement and lax activity check-ins as long as communication is given), and if liquid time is allowed.
This is also the time to express what the consequences are for breaking the rules-- for example, one rule break should be noted if it would result in an immediate ban based on severity of the comment or action but generally most rules would receive a warning.
Even if you think something is obvious, include it anyways. Never rely on 'common sense.'
What's important to you? What community do you want? When I set out to design my roleplay I knew I wanted a place that was LGBT+ friendly (because I had issues with roleplays over this before), no NSFW at any time, no vent chats, and communication would be the key both IC and OOC. I emphasized those in my rules.
Blacklists are always good. I do have people approach the mods for the sake of adding things to blacklists as opposed to this being anonymous, this way we can discuss things further (with their consent) if it comes down to a grey area sort of situation.
Holding People Accountable / Staff Advice
If you have a big community (over 60 people perhaps), strike systems and very clear approaches like that can be helpful. Lay out the consequences for strikes first (warnings -> discussions about behavior -> additional discussion -> ban) Big communities require lots of mods which you need to be prepared for. Keep careful track of strikes and communicate them clearly. Everyone should know where they stand, why they received a strike, and what happens next. These can refresh after a certain time period if you’d like. I have less experience with running large roleplays, so take this with a grain of salt.
However, if you plan for a smaller community-- I don't think strike systems are the way to go. This can feel impersonal, harsh, and allows little room for personal growth over time. I believe fully you should begin to actually bond with and see the people in your roleplay as friends. Having a strike system boils them down to a number rather than a person and isn't a good and dynamic way to approach things. If you're clear and up front with a person, they'll know where they stand with you. When you have problems, I promise you that in most cases the solution is just to communicate. Let them know what happened, why it violates the rules, but if it wasn't severe let them know that it's alright and mistakes happen because so many times it's not on purpose or the person doesn't realize. The person may be neurodivergent as well and may not understand what happened, so a direct but genuinely kind explanation is never a bad thing to do. Please. Please treat your members like people. Treat them with respect and kindness and they will do the same in turn. Never approach expecting a fight or conflict.
On that note, scale for severity. There's a difference between mentioning a blacklist item by accident and saying something horrifically offensive. In the former scenario, I would simply remind them to spoil it and move on (deleting and adding a note about why you did so if the user is inactive right after and cannot edit themselves is also fine). It shouldn't be a big deal-- a brief exchange is fine. Most things can be handled like this. If a member is outright mean, says something horrible (knowing what it means), or otherwise a severe situation occurs-- that's the time to step in and be serious. In the case of someone being harmful or abusive to other members actively, I would likely immediately ban and explain why. Everything below severe can likely be handled with direct communication. I find sometimes WCRP staff will approach too severely or intensely on minor issues.
If things seem tense in the chat, simply redirect to another topic or ask people to move on from the topic. Approach with kindness whenever possible. Never lose your temper. Speak clearly and directly, but with good intentions. It is your job to keep the community peaceful and enforce rules and direct away from uncomfortable or tense conversation. However, you need to do this in a friendly way.
There's a big difference between "Read the rules and blacklist. Do not bring up the topic again." and "Hey, -- is on our blacklist! I deleted the message. Mistakes happen, but make sure to review the blacklist when you can." It costs you nothing to be kind.
It’s okay to approach people over social problems. If someone is venting a lot in the chat or talking over people for example, I might approach them gently and point out that they didn’t acknowledge a few people or point to a rule about venting. I would remind them to include people in conversation. Often times I do the compliment sandwich sort of method. I approach kindly and gently, I deliver the problem and how to fix it, and then I remind them that they’re a valuable member of the roleplay who I respect and enjoy being around.
Keep. Track. Of. Everything. Everything needs records. All communication should take place in server if possible. Use a bot like Auttaja to keep track of every edit, message delete, and other changes made in servers. Use a bot like Ticket Tool to allow people to bring up issues (or even just creative questions or plots) and archive the tickets when they're finished. The premium version of Ticket Tool even sends a transcript to the member as well (they're free to mute the bot.) This is not only for member accountability, so that they cannot double back on something that's been said or try to delete incriminating messages but for staff accountability too. This allows you to point to where you've enforced rules or given warning before. It allows your admins to discipline staff members who are behaving inappropriately as well or not handling situations as they should.
Never leave a roleplay open to join. I mean having the discord link out in public. This is one of my personal pet peeves because you cannot actively control who enters and exits and you risk problem causers or spammers coming in. Applications are good for this reason, you can see what the person is like, who they are– and often times I’ll request social media to get a peek of them outside of this. Someone who has blank social media isn’t always bad, but requires you to watch them extra carefully. I’ve had wonderful players with blank social media.
Your staff should take criticism and feedback whenever possible. Do an anonymous survey now and then to ask for any feedback, how your members feel things are being handled, what you could do better both for the story and for modding, and if they've had any issues with players or mods they'd like to bring up. When you see this criticism, do not take it personally. If you are upset, take time first to process before addressing or fixing the behavior. Give it an honest consideration. Your response or reaction to it needs to be free of any emotions you feel about it and you should be willing to change.
Staff are not always right. If you’re frustrated, take a step back. If you aren’t sure how to handle something, consult your other staff or ask for second opinions. You’re even free to message this blog, I would likely get back to you pretty immediately. If someone brings up an issue with how you handled something, listen to them. You need to set boundaries and rules, yes, but everyone makes mistakes. Brushing off feedback is one of the things that causes the major problems in WCRP. It’s not Staff vs Players. You’re all working together to build the community and build a two way street of communication. Be kind, be gentle, approach with genuine respect and make people feel safe telling you whatever. Don’t automatically take the staff’s side if someone brings up an issue. I’ve corrected mods before when people bring up issues to me.
Set boundaries with your own staff if you’re a roleplay runner. It’s okay if you found a roleplay and want creative control– you can have mods only work on the technical side of things. Don’t let yourself be steamrolled. This will crush your passion for the place. I’ve had that happen before and it’s a mistake you make once. I communicated my boundaries and what I expected of them to my current staff and they’ve been nothing but kind and respectful of that.
Address your community if you notice problems of specific type coming up frequently, such as a lot of ignoring or cliques forming. Write an announcement to talk to them directly about what you’ve noticed and what you’d like to see going forward. Generally people agree and appreciate that you take the initiative to keep things from getting out of hand.
Know that if you bring in friends as mods for your roleplay where you are an admin, there will be a power dynamic there. You may have to have difficult conversations with them, or you may clash in decision making, or have other conflicts. There may be a case where you’ll have to choose the good of a roleplay over your friend if they’ve been the source of any problems. For this reason some people prefer to have strangers as mods.
Write your roleplay for players when you first start. Build into the world of your roleplay gaps for players to fill. Think about how they can change the world. Think about how you’ll make them a part of the world. Plan around them. One of the benefits of doing applications for a roleplay is that you can look for themes in their backstory to help tether in. I always communicate about this and what their comfort levels are with me playing characters from their history, including asking how much they’d like to know about the inclusions I decide to make, but this is something that can make players feel really cared for an involved.
Always acknowledge a message when you can. Never let something go ignored in roleplay or out of roleplay.
Take an interest in their characters. Talk about scenarios between your characters, offer up roleplays, actively take steps to learn about their characters and get to know them.
Prioritize making sure everyone gets a turn. If something special is happening to a set of characters, make sure you plan special things for other characters as well. Give everyone their own story if you can– this is why I like smaller roleplays. It allows you a personal touch and allows you more room to really think about balancing.
Give up randomness and random selection to prioritize new players when adding additional players.
When you are adding new players, write an announcement reminding people to provide context for jokes, take an interest in their characters, make sure to acknowledge them, and roleplay with them. Helping people get settled is a community effort.
Players come first. I put my own characters or plots to the side to ensure players are included and their stories prioritized. Think about events and how you can build them to be more inclusive and interactive.
Consider using liquid time to be easier on players from different timezones and disabled players.
Pick roles in character only to avoid playing favorites. This makes it a fun and inclusive event as well– you can explore character politics so much better this way and it becomes a really enriching experience.
Work with players on their stories, but also make the effort to come up with plots or connections and approach them about it. This is part of what makes running an inclusive roleplay such dedicated work that needs mod help– you really actually need to put the effort in.
Ask for feedback. Ask what you can do for players. When you have inactive players, check in with them and ask what more you can be doing or what would help. Talk about plots you could do for them.
Mods are key. Please be prepared going in. A small roleplay may require only 1-2 mods to start out with, and you can always grow this number as your roleplay grows. A big roleplay or one that is open to the public (such as a discord being available to join at any time) NEEDS multiple mods or things risk dissolving to chaos.
Expect problems will arise, but remind yourself communication is likely the answer, and believe that you can resolve these things peacefully… because you can.
Please think of bad roleplay experiences you have. Critically think about what you might have done better, how you wished it were handled. This is the time to avoid those things– but you need to be better than that. You shouldn’t start a roleplay with the intent to just fix what’s been done to you, you should be starting it with the intention to take players on a great community-based story, to make new friends, and to provide a safe place for these things to happen.
I write rules and these intentions for a roleplay that is hands on. These same rules and tips may not apply to a completely sandbox roleplay– but those personally don’t interest me and part of what’s fulfilling about roleplay running for me is being able to work with people individually and build a story together. I like being a roleplay runner in the most direct sense of the word, I want to be active and take part.
Take breaks. This is huge. Rest now and then! Build in slow plots or take breaks from plots all together now and then. You have to set aside time for yourself. If you find yourself getting overwhelmed, seek out more help. Tell your members you need a break and take a break. Assure them you’re still interested and you’ll be back. Working on your roleplay when you’re already exhausted and feel you have limited help will lead to you despising it.
After heavy roleplay scenes, please reassure members and make sure that everyone emphasizes that the problems are only IC and there’s still respect OOC. Maintain an IC and OOC separation, make this clear and you will avoid hurt feelings. Tell your players it’s okay to ask for comfort after these heavy scenes, because it is. It prevents resentment building between players and prevents things from becoming too real feeling. You will have greater success with intense events this way.
There’s multiple big problems, but to select what may be the main ones…
A huge problem in WCRP is the lack of communication. Staff are not transparent and players are not encouraged to talk things through. When there are issues, players are not given basic communication and respect by staff. Talk to your players like people. Address them like people. They will make mistakes, correct and move on. If you seen change, there's no need to go further than that unless the issue is serious. People will generally understand if you're upfront and kind to them about it. If you see an issue in your community, bring it up. Encourage them to bring up issues with you. Hear them out, trust them.
I promise you that communication is always key. If you have problems with your staff, talk to them about it. If you’re unable to be around the roleplay because of stress, just tell them. They’ll understand. Reassure people, remind them you like having them around and you’re glad they joined.That’s why I started this blog. Because this is such a huge issue, I figure that’s why no one’s attempted to… talk about it before. Maybe it’s been assumed that it’s not fixable.
WCRPs are also massively inaccessible. Despite being in a community of many neurodivergent people, a lot of WCRPs are not run in a way that is accessible to us. This leads to stacked problems as well where staff won’t take criticism because they believe that since they are also ND, they shouldn’t listen to problems from other ND people. You might think this doesn’t make sense, but this looks like the following: Someone displays signs of being ND, such as not understanding tone or not understanding how to reach out to people. The staff, who are also ND, see these problems but assume it’s not on them to do anything about it because the systems in place work for them. When this point is brought up, they may become defensive or tense over it because they too are ND– but it’s not accessible. Everyone is different. You have to learn to adjust and adapt for others and find halfway points in issues. Make an effort to bridge the gap and take the feedback. Your own status as staff and what works for you is irrelevant when trying to make accommodations for other people.
Make an effort as well to take pressure of disabled players or even just players who have struggles going on in real life– build systems in your roleplay that allow them to step away with no consequences regardless of rank. Provide recaps for them and include them in plots when they return. Don’t require specific roleplays like ceremonies that can drain people to do repeatedly and don’t provide too much time pressure. Real life paced roleplays can be difficult for a lot of disabled players– but do work for others. There’s no right or wrong way to do this, but I believe that regardless of the pace of roleplay there need to be systems in place where people can take breaks. It is essential.
When it comes to design as well– please be sure to avoid difficult to read fonts and low contrast when it comes to building a website or even a server. Pay attention to how posts are written– if a character’s dialogue is excessively stylized then it may need to be toned back or alternate text included so it’s easier on screenreaders. I would avoid text graphics when adding information to channels and use plain text again for the ease of screenreaders. Keep essential channels named simply, like OOC as opposed to a flavorful name. Lastly, you may want to disable the TTS feature– mostly because people use it for jokes and it can be misused quite heavily.
These are most of the things that come to mind when I think of essentials for starting a roleplay. I may be missing some information or tips. Much of what’s mentioned here I intend to talk about in a longer format later on. Pardon the long post, I wanted to be as thorough as I could.