vacation day three
oops, bit late
finished the prompt, which is now on floraverse, wahey
set out to do some doom mapping, but instead of doing that i fixed an awkward architecture bug in the doom map editor i use 8) there are like four major ones i'm aware of and i've been vaguely intending to fix them for ages now
did some doodling, mostly of another pokémon/move combo
more starbindery work: instead of hardcoding how to render tiles, i found that it's all described by declarative rules in the game assets, so i wrote a little interpreter for those, and now i render pipes and platforms correctly too. also i sped up the whole load/generate cycle by like 30 seconds, which is nice for me.











