i will admit i am a huge stat watcher. if i pick a answer and it changes my stats in a way i dislike i will start over, no shame. But as i played mindblind for the 1000th time i had to stop for a moment bc i had gotten so into reading and learning about the characters and world that i didn't even know what the stats were. I hadn't stopped once to check my stats! I've never been so immersed in a cog before! Your writing is phenomenal! Thank you for writing mindblind!
As a fellow obsessive stat watcher (who is also horrible at playing in a single consistent style, and thus had my inevitable stat-check failures infringe upon my enjoyment in other games), I’m so glad to hear you say that! Mind Blind’s stats aren’t all that important as far as “winning” or “losing”. Rather than design a stat-based rpg, I wanted to write an immersive and reactive novel.
Personality stats are meant to ensure that your character has a consistent identity that others recognize. Strategist stats are fall backs, just in case you don’t want to go through the hassle of thinking tactically (logic puzzles aren’t everyone’s cup of tea, and that’s fine!). But you can win every assignment without ever relying on your stats.
If you want someone to do you a favor, be nice to them (or have a high interpersonal score). If you want to pepper spray someone in the eyes, make sure to warn your AMO about the AC vent directly overhead that will blow it back in their face (or have a high enough innovative score to fine-tune the spray nozzle).
Your decisions will always be what matter. Looking at the stats will never be required :)
@radiolariia and anyone else who was tracking my stat project.... there is a statistically significant increase in the percent of people who have ever listened to a podcast (and i'm 95% confident that that increase is 2.0 to 2.7% of the US population per year)
@radiolariia i’m using pre-existing data to do a linear regression slope test to test for an increase in podcast listens from ‘06-'16 and then a confidence interval for the rate of change!
this list will include: the sale-price of the meal, the make price of the meal, the profit (they will be sorted by profit) and how many you'd need to ship to complete Qi's cuisine quest
For a meal that requires other meals, the price counted as the price of those meals is their MAKE price, not their SALE price (aka prices of their ingredients)
(make price = how much you'd get if you just shipped the ingredients)
(Universal Loves don't count) (for crafting and cooking stuff, we'll just go with the skill used to obtain most ingredients. if there's an equal number, we'll go by more expensive ingredients)
(If something can ONLY be purchased, it's put as Miscellaneous. But if there's ANY other way of obtaining it, it's being put as that. Miscellaneous doesn't count as a skill. If they have a bunch of ways of being obtained none of which is the clear primary, they're also Misc.)
(unfortunately, our most ingredients policy will put some fish foods as "farming". sorry I guess)