Compression completely screwed up the background, but other than that, I pretty happy with it. It’s still a WIP, with placeholder eyes and tusks, and of course he’s missing his claws, because I completely forgot to retopo them, and couldn’t be bothered to do it yesterday.
I’m also going to have to add more resolution on a tail, and check what exactly is going on with the back legs and the head - you can’t see it in the video, but there’s some strange deformation going on in those at some points.
I’ll probably have to manually assign what’s supposed to be deformed with what instead of relying on automatic weights, but, again... to lazy to do this just now.
I also modeled him in a way that allows to animate his mouth opening and closing, but I’d have to make new armature to do this, and it’d be the first time I’d be animating mouth on anything, so it’ll probably be a while before I do this. I’m not even sure the mesh in and around the mouth is done correctly for this. I’m guessing it’ll take quite a bit of trial and error to get something I’ll be happy with.
Also, this isn’t supposed to be realistic walk cycle. I just had a thought of: “but what if... a cheerful Diictodon?” and that’s what this is.
And despite the long litany of shouls-be’s and I’ll-have-to’s I’m seriously really pleased with this little guy.