Analyze the Princess: The Cage
Buckle up, because this one is long. It is nearly 6 pages on my Google doc. For reference, all my voice analyses are 1 1/2 pages, about. My Chapter 2 Princesses are all about 2 pages, and the previous two Chapter 3's have been 4 pages.
The Cage is one of the three new Chapter 3s added with the Pristine Cut, adding a perspective unique to the Prisoner. Fun fact: The Cage (and how the Voice of the Skeptic acted during it) is what inspired me to start this series. I was so enthralled by the psychology within this chapter that I couldn’t stop rambling about it, until my family finally had enough, and I started a character analysis doc. The Cage is one of the Chapter 3s that manipulates the location of the pristine blade; you start the chapter with it in your hand. If you have Paranoid as your third voice, that is where it remains, but if you have Cheated or Broken, you can toss it into the woods. This separates the Cage into two different sides; blade and no blade. More on that later.
You get the Cage by giving the Prisoner your knife, letting her cut off her own head, and then leaving it in the basement. After that, you try to leave the cabin, but nothing is outside. You then kill yourself. How your life ends then determines which voice you get. If you willfully cut your own throat, you get Paranoid. If you let the Voice of the Skeptic do it for you, you get Broken. If you try to claim your reward, Skeptic will stop your heart, and you’ll get Cheated. Whatever choice you make results in a Princess who’s seen it all before. Everything that’s happened is following the same old pattern, and whatever you do, it will always end the same. She wakes up in chains, you enter the cabin, you give her your blade, and she cuts herself “free”, but no matter how many cuts she makes, she will never truly escape. The Cage is so numb to the repetitive torture she believes the two of you to be trapped in that she simply stops feeling. Her immense dissociation is symbolized by the disconnection of her head from her body. So beyond pain that she believes it’s happening to another being, that she can’t even do anything about it. That she’s only a set of eyes and ears, unable to control her own body. The chains the room is filled with represent the fear and disappointment locking the two of you in place, each new cycle adding a shackle around your neck.
You don’t get the chance to walk down the stairs in the Cage, since the floor is made up of chains and you simply fall through. You end up getting caught by chains, which wrap around your arms and neck. The Cage steps out of the shadows, chains trailing behind, holding her own severed head in a cage. She isn’t afraid of you, since she already knows how this ends. The Cage has faith in your reasoning, and assumes that you also know the part that you play. All that’s left is to fall into the rhythm once more.
The Cage has four endings, and two different major paths, so, like I did with the Thorn, I’ll go over them separately, and then sum them all up at the end.
1. No exit (continue the pattern)
In this path, you decide to keep the blade. What voice you have doesn’t matter. When the Cage appears before you, you either try to reason with her, make an effort to break free, or remain silent as you figure out your approach. With every step the Princess takes, your chains tighten. Your blade drops out of your hands, falling at the Cage’s feet. She picks it up. Only one more step to go. At that moment, the pressure around your neck becomes too much for your body to handle, and your head is severed. You fall on the ground, next to the Cage’s head. The Cage’s body reaches for you, but then, without you controlling it, your body lunges forward with the blade, engaging her in battle. The two of you watch until the Shifting Mound takes her, leaving only numbness. A fitting ending for sure.
In this end, the Cage is vindicated in her beliefs. It’s clear that the pattern has continued, and she watches, knowing the outcome before it happens. She is fascinated by the gruesome beauty of your bodies locked in combat, mere feet away, but entirely out of reach. This ending represents the loss of control the two of you have, throwing your beliefs into a pattern until it has no choice but to become real. As Paranoid puts it, by imagining the walls closing in, you breathe them into existence. If you point out the things that have changed in this iteration, the Cage simply states that the pattern must be wrong, then. She doesn’t feel relief or joy or distress in being wrong, just mild surprise. If this pattern was wrong, then it must be something else. It couldn’t be either of your decisions that keep bringing the two of you back, that’s too simple. Not logical enough. No, it’s something else. She just needs to find out what.
2. Riddle of Steel (almost break the pattern, but in like, a bad way)
In this path, you have the Voice of the Paranoid. When you get caught in the chains, you instantly start sawing through them. By believing that they’re rusty and fragile, you’re able to free yourself. The Cage continues her monologue, as if you’re doing nothing. As you rush towards her, she reaches the part where you give her your implement. In that moment you know what you have to do. There might have been a choice, at some point, but that was before the chains started to tighten. The pattern is never wrong. Shouldn’t the writers follow their own script? You give her your implement, and slay the Princess. Her severed head tumbles out of the cage. A bittersweet end, but one you chose long ago.
Again, the Cage feels like she’s right. Even if it was in a different way than the previous times, you gave her the implement, and now she’s free. This is the best way it could’ve turned out. At least the change might be enough to form a new pattern, one that might end a little less tragically. It’s not likely, though.
1. Allegory of the Cage (Where you actually break the pattern)
In this ending, you throw away your blade in the woods. What good has it done, except getting the both of you killed? When you fall into the basement, the Cage is unprepared for this outcome. In fact, she doesn’t even acknowledge it at first, continuing on with her speech as if nothing has changed. When she reaches the part about coming to her, blade in hand, you feel the need to correct her. You have no blade. The Cage stops in her tracks. She doesn’t know why. Why would her body stop all of a sudden? Because she wanted it to. She was always in control, she just didn’t realize. You’re freed from the chains. The cage opens, and you take her head. The exit is far above, but you have help. You hang onto the chains with the Cage’s head while her body hoists the two of you up. She apologizes for making it harder than it had to be, and the two of you escape into the fresh air. As she beholds the sky, the Cage smiles for the first time. There was never a pattern after all.
In this ending, the Cage realizes that she was wrong, and that denying her control over the situation didn’t make her any less responsible. She takes responsibility, and with that, control. She leaves with you, getting the only truly happy ending. And when you both look up at the night sky, bruised and bloodied and battered, she laughs at how easy it was that entire time. The answer was right in front of her the whole time, but she was too busy puzzling and rationalizing and calculating every possibility and risk in order to see it. The Cage smiles because, despite everything she’s lost, it’s finally over.
2. Free Will (In which you shoot at least a three-pointer)
This starts the same as the Allegory of the Cage, but when you reach the door, you make a comment on how despite this being a whole “Oh wait, we can change the narrative” moment, you feel like you’ve just locked yourself into this choice instead. The Cage then jokingly remarks that you could throw her head back into the basement, then clarifies that it was a joke, and to please not do that actually. You decide that to properly exert your free will in this situation, you need to drop her head. As the Cage tumbles back down into the prison she worked so hard to escape, she only has one final statement, which is something along the lines of, “All of that, just to take it all away? That’s cold.”
The Cage thought she could see the light at the end of the tunnel, that she could finally escape the place she was bound to, but it was ripped away from her the second it was in reach. All of her suffering, all of her hopelessness, all of her sacrifice, none of it matters, since you valued free will over her life. The Cage falls, not only literally, but metaphorically, as the hope drains from her voice, her cadence returning to her prior apathy. Pain is only bearable when you pretend not to feel it.
The Cage is about free will, or the lack of it. Or maybe there was no lack of free will. Maybe you both thought it was easier if everything was predetermined. That if you aren’t in control of the narrative, you aren’t responsible for your mistakes. Of course, this only dooms the two of you to tragedy. The pattern must be broken before you can heal, but the Cage is too afraid of the unknown to do it herself. Or maybe she isn’t afraid. Maybe she’s just numb. Maybe after all of the things she’s been through, she has to think that she isn’t in control. That you aren’t in control. That she’s just an observer, watching the pain and suffering, and not feeling it. If you break the cycle, the Cage realizes that maybe there is a chance for freedom, even if it means confronting her past actions. Mistakes might be permanent, but healing is still possible. Even a decapitated head can look at the stars. If you continue the cycle, the Cage accepts her role in this twisted script. The pattern is unbreakable, might as well play the part.
When it comes down to it, the Cage is deeply traumatized. She is pulled along in a dissociative state, not believing she is in control of her own actions. But you can still pull her out of this state, to show her that there is no pattern, there is always a choice, and that the walls of her cage were only ever as real as you thought them to be. Free will is never an illusion.
“This one is a body that convinced herself she was only a set of eyes. She will make for a watchful heart.”
“This one is a locked door to which you held the key. She will make for an open heart, if you let her.”
I always sound like an infomercial when I mention the masterpost, so I'm keeping it simple. Like? Want more? Slay the Princess Character Analysis Masterpost!