All About Tiles
Time to show off some basics! We experimented with a bitwise-bordered tile system a few months ago, similar in appearance to Civilization or XCOM, but our playtests showed that it didn’t really fit a game with such a FFT-style variable height system.
Due to that, we stripped it out and replaced it with some snazzy animated singular tiles. Much better!
Below is the tile spawning animation, slowed down. In-game it’s much snappier to minimize the amount of time the player has to wait. One of the key design philosophies we’re trying to abide by is to make a Final Fantasy Tactics-like system feel as quick and snappy as a typical Fire Emblem game.









